Heliokopis, neutral male gnomish Wizard -------- |......| .../...| |.@f...+ |...!..| |......| -------- [Heliokopi the Evoker] St12 Dx11 Co10 In18 Wi4 Ch4 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 134 Ring identification only worked 4 times out of 19 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 114 Scroll drop chance was reduced to 80% Wand drop chance was reduced to 89% Amulet drop chance was reduced to 81% Potion drop chance was reduced to 95% Concealing monsters were spawned underneath items 46% of the time only Monster death drops spawned with only 93% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 18912 Monster spawn increase reached its maximum at turn 45405 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 340228 The monster class that cannot be genocided was dragon The monster class that was spawned more often: lizard (freq bonus 1) The monster species that spawned more often: nexus mold (freq bonus 12) The monster species that spawned more often: Sigurd (freq bonus 24) The monster species that spawned more often: supreme dimensional vortex (freq bonus 12) The monster species that spawned more often: baby deep dragon (freq bonus 6) The monster species that spawned more often: barghest (freq bonus 5) The monster species that spawned more often: difficult lead golem (freq bonus 3) The monster species that spawned more often: nine (freq bonus 12) The monster species that spawned more often: Elbereth's chosen one (freq bonus 20) The monster species that spawned more often: sitting bull (freq bonus 4) The monster species that spawned more often: malfunctioning babelfish (freq bonus 9) The monster species that spawned more often: hidden lizard (freq bonus 4) The monster species that spawned more often: finger mage (freq bonus 4) The monster species that spawned more often: yellow mushroom (freq bonus 7) The monster species that spawned more often: rust monster (freq bonus 5) The monster species that spawned more often: human (freq bonus 6) The monster species that spawned more often: mirror vortex (freq bonus 8) The monster species that spawned more often: locking stable (freq bonus 12) The monster species that spawned more often: shooter turret (freq bonus 10) The monster species that spawned more often: unreal spore (freq bonus 3) The monster species that spawned more often: platinum mushroom (freq bonus 6) The monster species that never randomly spawned: carver The monster species that never randomly spawned: bomb-carrying ornithopter automaton The monster species that never randomly spawned: sabre-toothed cat The monster species that never randomly spawned: eastern rainbowfly The monster species that never randomly spawned: pink horror The monster species that never randomly spawned: baal subject mummy The monster species that never randomly spawned: eastern ogre The monster species that never randomly spawned: void spore The monster species that never randomly spawned: sturdy turret The monster species that never randomly spawned: sticky stalk The monster class that always generated with extra speed: worm The RNG hath decreed that this item was never generated: elven mithril-coat ((null)) The RNG hath decreed that this item was never generated: leather jacket ((null)) The RNG hath decreed that this item was never generated: extreme power (turquoise) The RNG hath decreed that this item was never generated: detect monsters (exploding) The RNG hath decreed that this item was never generated: gain energy (cloudy) The RNG hath decreed that this item was never generated: orange dragon scales ((null)) The RNG hath decreed that this item was generated more often: cold resistance (brass, freq bonus 6) The RNG hath decreed that this item was generated more often: clairvoyance (dark blue, freq bonus 3) The RNG hath decreed that this item was generated more often: brass lantern ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: draining (ceramic, freq bonus 17) The RNG hath decreed that this item was generated more often: ensnaring (cryptolocker, freq bonus 17) The RNG hath decreed that this item was generated more often: chain coif ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: mecha-irazu ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: crystal plate mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: trap detection (HOYO HOYO, freq bonus 8) The RNG hath decreed that this item was generated more often: gentleman's suit (expensive clothes, freq bonus 18) The RNG hath decreed that this item was generated more often: condome ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: rose whip ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: remove curse (wiry, freq bonus 18) The RNG hath decreed that this item was generated more often: amulet of drain resistance (warped, freq bonus 17) The RNG hath decreed that this item was generated more often: opening (zinc, freq bonus 3) The RNG hath decreed that this item was generated more often: bec de corbin (beaked polearm, freq bonus 6) The RNG hath decreed that this item was generated more often: shield of reflection (polished silver shield, freq bonus 9) The RNG hath decreed that this item was generated more often: corrode metal (metal-colored, freq bonus 3) The RNG hath decreed that this item was generated more often: helm of discovery (viking helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: orcish ring mail (crude ring mail, freq bonus 5) The RNG hath decreed that this item was always generated cursed: disintegration (stable) The RNG hath decreed that this item was always generated cursed: amulet of strangulation (oval) The RNG hath decreed that this item was always generated cursed: droven plate mail (crested black plate) The RNG hath decreed that this item was always generated cursed: fear resistance (branching) The RNG hath decreed that this item was always generated cursed: special cloak (electrostatic cloak) The RNG hath decreed that this trap was always invisible: flooding trap The RNG hath decreed that this trap was generated more often: trap door (freq bonus 3) Next attribute increase check would have come at turn 934 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (221) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...