Heliokopis, neutral male gnomish Wizard --------------- ..............| |..f@r........| |.....$.......| |.............| ------------- - [Heliokopi the Evoker] St9 Dx12 Co7 In19 Wi8 Ch5 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 281 Potion identification only worked 3 times out of 9 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 18 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 19% chance Scroll drop chance was reduced to 81% Ring drop chance was reduced to 70% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 63% Potion drop chance was reduced to 98% Concealing monsters were spawned underneath items 24% of the time only Monster death drops spawned with only 95% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 32075 Monster spawn increase reached its maximum at turn 62932 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 259150 The monster class that cannot be genocided was pile of coins The monster class that was spawned more often: eye or sphere (freq bonus 2) The monster species that spawned more often: crackling blob (freq bonus 3) The monster species that spawned more often: Jessica's stiletto boot (freq bonus 8) The monster species that spawned more often: poison spitter (freq bonus 10) The monster species that spawned more often: charcoal warp fungus (freq bonus 6) The monster species that spawned more often: acidic Olog-hai (freq bonus 14) The monster species that spawned more often: agent black growth (freq bonus 10) The monster species that spawned more often: noblewoman (freq bonus 4) The monster species that spawned more often: servant of Glaaki (freq bonus 20) The monster species that spawned more often: orc zombie (freq bonus 12) The monster species that spawned more often: petty pink icky thing (freq bonus 12) The monster species that spawned more often: small kobold (freq bonus 8) The monster species that spawned more often: shaped colony (freq bonus 4) The monster species that spawned more often: bright blue force patch (freq bonus 10) The monster species that spawned more often: yellow jacket (freq bonus 4) The monster species that spawned more often: fifth-wall breaker (freq bonus 8) The monster species that spawned more often: Kerstin (freq bonus 10) The monster species that spawned more often: ruby force patch (freq bonus 3) The monster species that spawned more often: Al Capone (freq bonus 8) The monster species that spawned more often: juju zombi (freq bonus 8) The monster species that spawned more often: nightmare monster (freq bonus 8) The monster species that never randomly spawned: randomisator lich The monster species that never randomly spawned: glowing force fungus The monster species that never randomly spawned: mimic lizard The monster species that never randomly spawned: ranger The monster species that never randomly spawned: rending horror The monster species that never randomly spawned: space transport The monster species that never randomly spawned: jedi The monster species that never randomly spawned: slow crow The monster species that never randomly spawned: warer warrior The monster species that never randomly spawned: À{[/²Å9¨€Í›‡)¼ The RNG hath decreed that this item was never generated: quiz helm (deformed helmet) The RNG hath decreed that this item was never generated: dark elven arrow (black runed arrow) The RNG hath decreed that this item was never generated: war hat (wide metal helm) The RNG hath decreed that this item was never generated: jagged star ((null)) The RNG hath decreed that this item was never generated: bardiche (long poleaxe) The RNG hath decreed that this item was never generated: crossbow bolt ((null)) The RNG hath decreed that this item was generated more often: ugh memory to create inventory window ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: shimmering dragon scales ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: sickle ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: cloak of magic resistance (ornamental cope, freq bonus 34) The RNG hath decreed that this item was generated more often: dwarvish mattock (broad pick, freq bonus 9) The RNG hath decreed that this item was generated more often: unskilled stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: gain level (overpowered, freq bonus 9) The RNG hath decreed that this item was generated more often: oolong tea (wormwood, freq bonus 7) The RNG hath decreed that this item was generated more often: worthless piece of yellowish brown glass (yellowish brown, freq bonus 5) The RNG hath decreed that this item was generated more often: dwarvish roundshield (large round shield, freq bonus 45) The RNG hath decreed that this item was generated more often: earth (KIRJE, freq bonus 11) The RNG hath decreed that this item was generated more often: felt-tip marker ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: lightning (curved, freq bonus 5) The RNG hath decreed that this item was generated more often: platinum dragon scales ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: copying (ITAINO ITAINO TONDEKE, freq bonus 7) The RNG hath decreed that this item was generated more often: timely backup (rusty, freq bonus 9) The RNG hath decreed that this item was generated more often: heavy iron ball ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: fountain building (XOR ME HSALS, freq bonus 3) The RNG hath decreed that this item was generated more often: sexy leather pump ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: bamboo spear ((null), freq bonus 2) The RNG hath decreed that this item was always generated cursed: summon undead (shining) The RNG hath decreed that this item was always generated cursed: power healing (ON TIMON TIME ON TIME) The RNG hath decreed that this item was always generated cursed: gain ability (ruby) The RNG hath decreed that this item was always generated cursed: cold (short) The RNG hath decreed that this item was always generated cursed: remove blessing (light cyan) The RNG hath decreed that this trap was always invisible: crap trap The RNG hath decreed that this trap was generated more often: teleporting items trap (freq bonus 1) Next attribute increase check would have come at turn 547 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (363) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...