Heliokopis, neutral male gnomish Wizard ------- |..@..| |...f.| |...... ---|--- [Heliokopi the Evoker] St7 Dx10 Co6 In12 Wi10 Ch6 WizGnoMalNeu Dlvl:1 $1 HP16(16) Pw29(29) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 147 Potion identification only worked 3 times out of 14 Ring identification only worked 4 times out of 23 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 116 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 60% chance Scroll drop chance was reduced to 87% Ring drop chance was reduced to 96% Wand drop chance was reduced to 95% Potion drop chance was reduced to 75% Concealing monsters were spawned underneath items 54% of the time only Monster death drops spawned with only 75% chance Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 105780 Monster spawn increase reached its maximum at turn 127546 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 124500 The monster class that cannot be genocided was snake The monster class that was spawned more often: vortex (freq bonus 1) The monster species that spawned more often: nasty chicken (freq bonus 6) The monster species that spawned more often: church novice (freq bonus 2) The monster species that spawned more often: golden patch (freq bonus 2) The monster species that spawned more often: voltaic glimmer (freq bonus 4) The monster species that spawned more often: fugu fish (freq bonus 6) The monster species that spawned more often: cobra (freq bonus 3) The monster species that spawned more often: large pile of killer coins (freq bonus 8) The monster species that spawned more often: high mold (freq bonus 12) The monster species that spawned more often: phaser fungus (freq bonus 3) The monster species that spawned more often: metallic yellow centipede (freq bonus 4) The monster species that spawned more often: petty unhandled exception (freq bonus 3) The monster species that spawned more often: evasive hill giant (freq bonus 3) The monster species that spawned more often: cerulean warp patch (freq bonus 6) The monster species that spawned more often: Zaphod Breeblebrox (freq bonus 4) The monster species that spawned more often: Hannes (freq bonus 12) The monster species that spawned more often: kaleidoscope ant (freq bonus 3) The monster species that spawned more often: ultra spider (freq bonus 3) The monster species that spawned more often: haughty bitch (freq bonus 2) The monster species that spawned more often: white monster (freq bonus 2) The monster species that spawned more often: fallen (freq bonus 3) The monster species that never randomly spawned: annoying desert enemy The monster species that never randomly spawned: hell stone The monster species that never randomly spawned: will o' the wisp The monster species that never randomly spawned: Larissa's block-heeled boot The monster species that never randomly spawned: poison ivy wall The monster species that never randomly spawned: undead warp patch The monster species that never randomly spawned: fire tower The monster species that never randomly spawned: umbra spore The monster species that never randomly spawned: sexual turret The monster species that never randomly spawned: wallaby The monster class that always generated with extra speed: naga The RNG hath decreed that this item was never generated: gridbug conduct boots (chess boots) The RNG hath decreed that this item was never generated: object detection (smoky) The RNG hath decreed that this item was never generated: anhydrite (teal) The RNG hath decreed that this item was never generated: chromatic beam (chromatic) The RNG hath decreed that this item was never generated: relay (four-wired thing) The RNG hath decreed that this item was never generated: stairstrap stone (gray) The RNG hath decreed that this item was generated more often: special camouflaged clothes (camouflage patterned clothes, freq bonus 9) The RNG hath decreed that this item was generated more often: medical kit (leather bag, freq bonus 9) The RNG hath decreed that this item was generated more often: amber (yellowish brown, freq bonus 2) The RNG hath decreed that this item was generated more often: curse (color changing, freq bonus 3) The RNG hath decreed that this item was generated more often: dissolve food (hungry, freq bonus 20) The RNG hath decreed that this item was generated more often: fear (bewitched, freq bonus 14) The RNG hath decreed that this item was generated more often: rainbow dragon scales ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: heavy concrete ball ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: confuse monster (NR 9, freq bonus 7) The RNG hath decreed that this item was generated more often: create altar (WELCOME TO THE ASTRAL PLANE, freq bonus 19) The RNG hath decreed that this item was generated more often: orange dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: DSTW stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: water dragon scale mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: food ration ((null), freq bonus 87) The RNG hath decreed that this item was generated more often: swimsuit ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: helm of chaotic (tasseled helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: flying (winged, freq bonus 2) The RNG hath decreed that this item was generated more often: elysium scourge ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: poison resistance (pearl, freq bonus 10) The RNG hath decreed that this item was generated more often: long stake ((null), freq bonus 39) The RNG hath decreed that this item was always generated cursed: punishment (VE FORBRYDERNE) The RNG hath decreed that this item was always generated cursed: solar beam (mirroring) The RNG hath decreed that this item was always generated cursed: glass chain ((null)) The RNG hath decreed that this item was always generated cursed: meat stick ((null)) The RNG hath decreed that this item was always generated cursed: fire bolt (flaming) The RNG hath decreed that this trap was always invisible: venom sprinkler The RNG hath decreed that this trap was generated more often: magic beam trap (freq bonus 6) Next attribute increase check would have come at turn 378 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (1588) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...