Heliokopis, neutral male gnomish Wizard ------ |...¯+ |....| +.f@r. |.<..| ------ [Heliokopi the Evoker] St6 Dx20 Co13 In22 Wi10 Ch5 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC3 Exp1 T2 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. You see here a splint mail {160}. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 119 Ring identification only worked 4 times out of 10 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 150 Tool identification only worked 5 times out of 12 Scroll drop chance was reduced to 72% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 10% Potion drop chance was reduced to 78% Monster death drops spawned with only 94% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 25139 Monster spawn increase reached its maximum at turn 84789 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 895328 The monster class that cannot be genocided was angelic being The monster class that was spawned more often: ogre (freq bonus 6) The monster species that spawned more often: sunshine monkey (freq bonus 14) The monster species that spawned more often: soft mushroom (freq bonus 20) The monster species that spawned more often: northerner (freq bonus 16) The monster species that spawned more often: pond naga (freq bonus 9) The monster species that spawned more often: opal growth (freq bonus 12) The monster species that spawned more often: glibbery slime (freq bonus 16) The monster species that spawned more often: giant wolf tick (freq bonus 11) The monster species that spawned more often: nightly force fungus (freq bonus 7) The monster species that spawned more often: The Headless Horseman (freq bonus 8) The monster species that spawned more often: boss (freq bonus 14) The monster species that spawned more often: mirkwood ogre (freq bonus 7) The monster species that spawned more often: malkuth sephirah (freq bonus 16) The monster species that spawned more often: shaped fungus (freq bonus 10) The monster species that spawned more often: akkadian (freq bonus 8) The monster species that spawned more often: golden patch (freq bonus 16) The monster species that spawned more often: The Dreamer (freq bonus 9) The monster species that spawned more often: bug (freq bonus 12) The monster species that spawned more often: mountain moogle (freq bonus 10) The monster species that spawned more often: volt force fungus (freq bonus 26) The monster species that spawned more often: amusing thirteen-grader (freq bonus 16) The monster species that never randomly spawned: stoner The monster species that never randomly spawned: dracolisk The monster species that never randomly spawned: thunder caller The monster species that never randomly spawned: softener beetle The monster species that never randomly spawned: Dickmouth The monster species that never randomly spawned: air mewlip The monster species that never randomly spawned: The extra fleecy bundle her hugging boot The monster species that never randomly spawned: dark woman The monster species that never randomly spawned: migest troll The monster species that never randomly spawned: tap permamimic The RNG hath decreed that this item was never generated: bishop stone (gray) The RNG hath decreed that this item was never generated: magic mapping (ELAM EBOW) The RNG hath decreed that this item was never generated: stone dragon scales ((null)) The RNG hath decreed that this item was never generated: radium (crimson) The RNG hath decreed that this item was never generated: auto shotgun ((null)) The RNG hath decreed that this item was never generated: trap detection (HOYO HOYO) The RNG hath decreed that this item was generated more often: chainwhip ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: transistor (three-wired thing, freq bonus 133) The RNG hath decreed that this item was generated more often: petrify (petrified, freq bonus 38) The RNG hath decreed that this item was generated more often: green tea (forget-me-not, freq bonus 8) The RNG hath decreed that this item was generated more often: bag of digestion (bag, freq bonus 23) The RNG hath decreed that this item was generated more often: purple dragon scale shield (purple dragonhide shield, freq bonus 18) The RNG hath decreed that this item was generated more often: dark elven mithril-coat ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: sleeping (effervescent, freq bonus 10) The RNG hath decreed that this item was generated more often: melon ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: dummy wings (wings, freq bonus 6) The RNG hath decreed that this item was generated more often: make visible (appearing, freq bonus 13) The RNG hath decreed that this item was generated more often: healing (white, freq bonus 7) The RNG hath decreed that this item was generated more often: wizard lock (dark green, freq bonus 5) The RNG hath decreed that this item was generated more often: silver gauntlets (even pair of gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of polymorph (wired, freq bonus 4) The RNG hath decreed that this item was generated more often: fear resistance (branching, freq bonus 11) The RNG hath decreed that this item was generated more often: elven arrow (runed arrow, freq bonus 8) The RNG hath decreed that this item was generated more often: yellow sweets ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: dwarvish mattock (broad pick, freq bonus 19) The RNG hath decreed that this item was generated more often: create create scroll (PLUS 100 MAGIC MARKER, freq bonus 5) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 18) The RNG hath decreed that this item was always generated cursed: spirit thrower ((null)) The RNG hath decreed that this item was always generated cursed: beartrap ((null)) The RNG hath decreed that this item was always generated cursed: identify (bronze) The RNG hath decreed that this item was always generated cursed: full healing (heretical) The RNG hath decreed that this item was always generated cursed: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS) The RNG hath decreed that this trap was always invisible: rebellion trap The RNG hath decreed that this trap was generated more often: squeaky board (freq bonus 2) Next attribute increase check would have come at turn 740 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1499 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (231) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...