Heliokopis, neutral male gnomish Wizard -------- |......| |......| |......| |...@.$| |..f...| |......| -----.-- [Heliokopi the Evoker] St11 Dx16 Co12 In23 Wi5 Ch11 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 155 Potion identification only worked 3 times out of 11 Ring identification only worked 4 times out of 15 Wand identification only worked 3 times out of 9 Tool identification only worked 5 times out of 14 Monsters only dropped their musable items with 88% chance Potion drop chance was reduced to 92% Concealing monsters were spawned underneath items 69% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 59034 Monster spawn increase reached its maximum at turn 90919 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 3829072 The monster class that cannot be genocided was (null) The monster class that was spawned more often: bat or bird (freq bonus 3) The monster species that spawned more often: fiend orc (freq bonus 10) The monster species that spawned more often: nightly warp patch (freq bonus 6) The monster species that spawned more often: healing stalk (freq bonus 8) The monster species that spawned more often: Detective Katcher (freq bonus 12) The monster species that spawned more often: gelatinous cube (freq bonus 10) The monster species that spawned more often: megademon (freq bonus 32) The monster species that spawned more often: grey orc (freq bonus 12) The monster species that spawned more often: Keystone Officer (freq bonus 8) The monster species that spawned more often: energy lady (freq bonus 40) The monster species that spawned more often: shock ant (freq bonus 40) The monster species that spawned more often: floating melon (freq bonus 20) The monster species that spawned more often: bronze colossus (freq bonus 12) The monster species that spawned more often: dark jedi (freq bonus 10) The monster species that spawned more often: bow wolf (freq bonus 11) The monster species that spawned more often: cloned New Vegas NPC (freq bonus 20) The monster species that spawned more often: crunching beetle (freq bonus 7) The monster species that spawned more often: ethereal hound (freq bonus 5) The monster species that spawned more often: time tempest (freq bonus 4) The monster species that spawned more often: giant red frog (freq bonus 12) The monster species that spawned more often: eog golem (freq bonus 10) The monster species that never randomly spawned: petro force patch The monster species that never randomly spawned: ape The monster species that never randomly spawned: blood clan The monster species that never randomly spawned: undead stalk The monster species that never randomly spawned: cat mummy The monster species that never randomly spawned: goblin pyro The monster species that never randomly spawned: orc swordmaster The monster species that never randomly spawned: rock chunneler The monster species that never randomly spawned: onsokumaru The monster species that never randomly spawned: bad guard The RNG hath decreed that this item was never generated: rumor (BU MISH MISH EMAS) The RNG hath decreed that this item was never generated: make invisible (marble) The RNG hath decreed that this item was never generated: boots of acid resistance (buckled boots) The RNG hath decreed that this item was never generated: manastone (gray) The RNG hath decreed that this item was never generated: disintegration (solid) The RNG hath decreed that this item was never generated: prehnite (radiant) The RNG hath decreed that this item was generated more often: auto shotgun ((null), freq bonus 57) The RNG hath decreed that this item was generated more often: gauntlets of panic (slit gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: genocide (extraordinary, freq bonus 6) The RNG hath decreed that this item was generated more often: sleep (mottled, freq bonus 58) The RNG hath decreed that this item was generated more often: nurse cap ((null), freq bonus 42) The RNG hath decreed that this item was generated more often: bishop stone (gray, freq bonus 111) The RNG hath decreed that this item was generated more often: helm of brilliance (etched helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: fast metabolism (drained, freq bonus 25) The RNG hath decreed that this item was generated more often: mop ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: helm of discovery (viking helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: auto shotgun ((null), freq bonus 46) The RNG hath decreed that this item was generated more often: wakame ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: chainwhip ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: water dragon scales ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: sky dragon scales ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: boots of total stability (wedge boots, freq bonus 8) The RNG hath decreed that this item was generated more often: silver arrow ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: oil (murky, freq bonus 5) The RNG hath decreed that this item was generated more often: archaic cloak (greek cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of time (weird cloak, freq bonus 3) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 8) The RNG hath decreed that this item was always generated cursed: ice box (cooling box) The RNG hath decreed that this item was always generated cursed: power healing (ON TIMON TIME ON TIME) The RNG hath decreed that this item was always generated cursed: stoning (petrified) The RNG hath decreed that this item was always generated cursed: see invisible (engagement) The RNG hath decreed that this item was always generated cursed: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI) The RNG hath decreed that this trap was always invisible: web The RNG hath decreed that this trap was generated more often: acidpool (freq bonus 4) Next attribute increase check would have come at turn 729 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (446) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 0% 300% d - create monster 4 attack 0% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...