Heliokopis, neutral male gnomish Wizard ----- |@..| |f..| |...| |.... ----- [Heliokopi the Evoker] St8 Dx15 Co17 In14 Wi16 Ch6 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 6 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 16 Monsters only dropped their musable items with 88% chance Scroll drop chance was reduced to 89% Wand drop chance was reduced to 81% Amulet drop chance was reduced to 41% Potion drop chance was reduced to 54% Concealing monsters were spawned underneath items 90% of the time only Monster death drops spawned with only 99% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 26332 Monster spawn increase reached its maximum at turn 41847 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 649686 The monster class that cannot be genocided was trapper or lurker above The monster class that was spawned more often: dog or other canine (freq bonus 1) The monster species that spawned more often: red ants of Timothy Thummel (freq bonus 12) The monster species that spawned more often: lethe warp patch (freq bonus 5) The monster species that spawned more often: young adult golden dragon (freq bonus 4) The monster species that spawned more often: blood impacter (freq bonus 6) The monster species that spawned more often: real water hound (freq bonus 8) The monster species that spawned more often: raging torrent (freq bonus 4) The monster species that spawned more often: foretosu (freq bonus 2) The monster species that spawned more often: hole force fungus (freq bonus 6) The monster species that spawned more often: gelatinous dice (freq bonus 10) The monster species that spawned more often: grandmaster lichen (freq bonus 16) The monster species that spawned more often: wood elf lord (freq bonus 2) The monster species that spawned more often: erdrick (freq bonus 6) The monster species that spawned more often: grey spider (freq bonus 12) The monster species that spawned more often: scarlet force fungus (freq bonus 5) The monster species that spawned more often: M-A production unit mark V (freq bonus 12) The monster species that spawned more often: mine-dog (freq bonus 4) The monster species that spawned more often: butcher (freq bonus 8) The monster species that spawned more often: gluing blob (freq bonus 3) The monster species that spawned more often: undead mimic (freq bonus 3) The monster species that spawned more often: Giulia's dancing shoe (freq bonus 18) The monster species that never randomly spawned: Sue Lyn's thick winter boot The monster species that never randomly spawned: Burkhard The monster species that never randomly spawned: metal embattled gigantic ultimate miki impaler The monster species that never randomly spawned: ugly bitch The monster species that never randomly spawned: great white shark The monster species that never randomly spawned: hidden forest centaur The monster species that never randomly spawned: undead swarm permamimic The monster species that never randomly spawned: freezer mimic The monster species that never randomly spawned: gehenna hound The monster species that never randomly spawned: Osayo Narakami The RNG hath decreed that this item was never generated: dementia boots (ankle boots) The RNG hath decreed that this item was never generated: cold (short) The RNG hath decreed that this item was never generated: cloak of insulation (long overcoat) The RNG hath decreed that this item was never generated: needle ((null)) The RNG hath decreed that this item was never generated: bad effect (LITTLE STRAWBERRY ME BABY) The RNG hath decreed that this item was never generated: figurine ((null)) The RNG hath decreed that this item was generated more often: metal club (heavy club, freq bonus 29) The RNG hath decreed that this item was generated more often: gain level (leveled, freq bonus 17) The RNG hath decreed that this item was generated more often: special camouflaged clothes (camouflage patterned clothes, freq bonus 3) The RNG hath decreed that this item was generated more often: x'mas cake ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: amulet of wrong seeing (too expensive, freq bonus 32) The RNG hath decreed that this item was generated more often: orcish ring mail (crude ring mail, freq bonus 6) The RNG hath decreed that this item was generated more often: create horde (black, freq bonus 16) The RNG hath decreed that this item was generated more often: fur ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: great houchou ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: field helm (yellow helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: swimsuit ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: rubber apron (apron, freq bonus 7) The RNG hath decreed that this item was generated more often: mercurial athame ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: bec de corbin (beaked polearm, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of covetous warning (egyptian, freq bonus 11) The RNG hath decreed that this item was generated more often: magic missile (steel, freq bonus 5) The RNG hath decreed that this item was generated more often: cure confusion (moldy, freq bonus 4) The RNG hath decreed that this item was generated more often: steel shield ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of speed (beam, freq bonus 7) The RNG hath decreed that this item was generated more often: orange dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item was always generated cursed: gauntlets of missing information (nondescript gloves) The RNG hath decreed that this item was always generated cursed: worthless piece of radiant glass (radiant) The RNG hath decreed that this item was always generated cursed: special effects (draconian) The RNG hath decreed that this item was always generated cursed: amulet of covetous warning (egyptian) The RNG hath decreed that this item was always generated cursed: shotgun ((null)) The RNG hath decreed that this trap was always invisible: mana pit The RNG hath decreed that this trap was generated more often: freezing trap (freq bonus 2) Next attribute increase check would have come at turn 400 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (490) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - knock 1 matter 0% 100% d - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...