Heliokopis, neutral male gnomish Wizard ----------- +.....:.... |.....@f..| ----------- [Heliokopi the Evoker] St8 Dx13 Co10 In11 Wi9 Ch8 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Your inventory Weapons a - a blessed +1 quarterstaff (weapon in hands) {16} Armor b - a blessed +0 cloak of magic resistance (being worn) {4} Scrolls i - an uncursed scroll of scare monster {1} j - an uncursed scroll of fire {1} k - an uncursed scroll of identify {1} p - 5 uncursed scrolls of healing {5} q - 4 uncursed scrolls of mana {4} r - 3 uncursed scrolls of phase door {3} s - 2 uncursed scrolls of standard id {2} t - an uncursed scroll of cure {1} Spellbooks l - a blessed spellbook of force bolt (0:4) {1} m - a blessed spellbook of resist sleep (0:5) {1} n - a blessed spellbook of wizard lock (3:1) {1} o - a blessed spellbook of cure blindness (0:1) {1} Potions f - an uncursed potion of sleeping {1} g - an uncursed potion of invisibility {1} h - an uncursed potion of object detection {1} Rings d - an uncursed +1 ring of gain wisdom {1} e - an uncursed ring of slow digestion {1} Wands c - an uncursed wand of summon undead (0:12) {1} Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 29 Spellbook identification only worked 2 times out of 21 Gem identification only worked 100 times out of 107 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 89% chance Scroll drop chance was reduced to 97% Amulet drop chance was reduced to 79% Potion drop chance was reduced to 97% Concealing monsters were spawned underneath items 39% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 48449 Monster spawn increase reached its maximum at turn 75023 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 1191516 The monster class that cannot be genocided was eye or sphere The monster class that was spawned more often: apelike creature (freq bonus 1) The monster species that spawned more often: dewgong (freq bonus 6) The monster species that spawned more often: evasive homunculus (freq bonus 4) The monster species that spawned more often: agony worm (freq bonus 2) The monster species that spawned more often: giant grey ant (freq bonus 3) The monster species that spawned more often: dancing king (freq bonus 10) The monster species that spawned more often: yellow ogre (freq bonus 2) The monster species that spawned more often: Wang the Raalgon (freq bonus 16) The monster species that spawned more often: tree spore (freq bonus 4) The monster species that spawned more often: migmatite horror (freq bonus 4) The monster species that spawned more often: wartortle (freq bonus 3) The monster species that spawned more often: Bundly Ann (freq bonus 16) The monster species that spawned more often: maintenance automaton (freq bonus 8) The monster species that spawned more often: mimic (freq bonus 2) The monster species that spawned more often: the ghosts (freq bonus 8) The monster species that spawned more often: cave fisher (freq bonus 10) The monster species that spawned more often: dwarven artillery wizard (freq bonus 6) The monster species that spawned more often: undead pokemon (freq bonus 3) The monster species that spawned more often: Hannah's combat boot (freq bonus 8) The monster species that spawned more often: pain worm (freq bonus 4) The monster species that spawned more often: heavy troopa (freq bonus 4) The monster species that never randomly spawned: potion trove The monster species that never randomly spawned: false accretion The monster species that never randomly spawned: highly explosive bomb The monster species that never randomly spawned: estrellarina The monster species that never randomly spawned: immobile colony The monster species that never randomly spawned: adult stone dragon The monster species that never randomly spawned: amazon The monster species that never randomly spawned: %s Rat-Man The monster species that never randomly spawned: purple force fungus The monster species that never randomly spawned: quiver slot The RNG hath decreed that this item was never generated: difficult gloves (vampiric gloves) The RNG hath decreed that this item was never generated: protective gloves (english gloves) The RNG hath decreed that this item was never generated: destroy armor (JUYED AWK YACC) The RNG hath decreed that this item was never generated: long sword ((null)) The RNG hath decreed that this item was never generated: elven arrow (runed arrow) The RNG hath decreed that this item was never generated: right mouse button stone (gray) The RNG hath decreed that this item was generated more often: spike ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: Ultimate Tsuyoshi Special (camo, freq bonus 13) The RNG hath decreed that this item was generated more often: stone of misfiring (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: crystal ball (glass orb, freq bonus 8) The RNG hath decreed that this item was generated more often: force armor (gemstone-adorned clothing, freq bonus 9) The RNG hath decreed that this item was generated more often: helm of jamming (radio helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: fear (bewitched, freq bonus 20) The RNG hath decreed that this item was generated more often: cloak of flame (vestiary, freq bonus 2) The RNG hath decreed that this item was generated more often: kouhaku manjyuu ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: victorian underwear ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: wind (timber, freq bonus 13) The RNG hath decreed that this item was generated more often: blood loss stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: charoite (violet, freq bonus 11) The RNG hath decreed that this item was generated more often: spinel (violet, freq bonus 6) The RNG hath decreed that this item was generated more often: white sweets ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: stick of dynamite (red stick, freq bonus 50) The RNG hath decreed that this item was generated more often: know enchantment (sky blue, freq bonus 49) The RNG hath decreed that this item was generated more often: devil star ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: nonsacred stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: teleportation (VENZAR BORGAVVE, freq bonus 8) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 22) The RNG hath decreed that this item was always generated cursed: resurrection (1UP EXTRA LIFE GET) The RNG hath decreed that this item was always generated cursed: unfair stilettos (beautiful heels) The RNG hath decreed that this item was always generated cursed: amnesia stone (gray) The RNG hath decreed that this item was always generated cursed: resistance (castor bean) The RNG hath decreed that this item was always generated cursed: cloak of nakedness (wafer-thin cloak) The RNG hath decreed that this trap was always invisible: turn table The RNG hath decreed that this trap was generated more often: crap trap (freq bonus 6) Next attribute increase check would have come at turn 1198 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (237) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...