Heliokopis, neutral male gnomish Wizard -------- |....... .....f@| |......| |..$.:-- |..... ------ [Heliokopi the Evoker] St5 Dx9 Co7 In12 Wi4 Ch8 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Your inventory Weapons a - a blessed +1 quarterstaff (weapon in hands) {16} Armor b - an uncursed +0 cloak of magic resistance (being worn) {4} Scrolls i - an uncursed scroll of create monster {1} j - an uncursed scroll of enchant weapon {1} k - an uncursed scroll of warping {1} p - 5 uncursed scrolls of healing {5} q - 4 uncursed scrolls of mana {4} r - 3 uncursed scrolls of phase door {3} s - 2 uncursed scrolls of standard id {2} t - an uncursed scroll of cure {1} Spellbooks l - a blessed spellbook of force bolt (0:1) {1} m - a blessed spellbook of resist poison (6:2) {1} n - a blessed spellbook of detect food (7:5) {1} o - a blessed spellbook of endure cold (0:1) {1} Potions f - a blessed potion of healing {1} g - an uncursed potion of invisibility {1} h - an uncursed potion of speed {1} Rings d - an uncursed ring of levitation {1} e - an uncursed +2 ring of gain intelligence {1} Wands c - an uncursed wand of opening (0:4) {1} Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 16 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 113 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 45% chance Wand drop chance was reduced to 98% Potion drop chance was reduced to 88% Monster death drops spawned with only 98% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 15429 Monster spawn increase reached its maximum at turn 36837 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 436535 The monster class that cannot be genocided was elemental The monster class that was spawned more often: xan or other mythical/fantastic insect (freq bonus 1) The monster species that spawned more often: Kop Kaptain (freq bonus 3) The monster species that spawned more often: psycho nymph (freq bonus 2) The monster species that spawned more often: dewgong (freq bonus 2) The monster species that spawned more often: corrupted shambler (freq bonus 6) The monster species that spawned more often: barricade (freq bonus 18) The monster species that spawned more often: priest mummy (freq bonus 5) The monster species that spawned more often: software bug (freq bonus 4) The monster species that spawned more often: crispy burner (freq bonus 3) The monster species that spawned more often: adult tatzelworm (freq bonus 3) The monster species that spawned more often: aokabi (freq bonus 6) The monster species that spawned more often: low rub monster (freq bonus 6) The monster species that spawned more often: hell slinger (freq bonus 8) The monster species that spawned more often: poison kobold (freq bonus 10) The monster species that spawned more often: lilac fungus (freq bonus 4) The monster species that spawned more often: Haejin, the Enigma (freq bonus 4) The monster species that spawned more often: electro turret (freq bonus 4) The monster species that spawned more often: undead stalk (freq bonus 10) The monster species that spawned more often: pixie archer (freq bonus 3) The monster species that spawned more often: hod sephirah (freq bonus 4) The monster species that spawned more often: grosbeak light (freq bonus 6) The monster species that never randomly spawned: epidote colony The monster species that never randomly spawned: randomisator lich The monster species that never randomly spawned: dark green ogre The monster species that never randomly spawned: large beetle The monster species that never randomly spawned: undead slave master The monster species that never randomly spawned: venom force patch The monster species that never randomly spawned: Larry The monster species that never randomly spawned: giant frog The monster species that never randomly spawned: giant grasshopper The monster species that never randomly spawned: Lilly's fleecy combat boot The RNG hath decreed that this item was never generated: tripe ration ((null)) The RNG hath decreed that this item was never generated: raygun ((null)) The RNG hath decreed that this item was never generated: needle ((null)) The RNG hath decreed that this item was never generated: bow ((null)) The RNG hath decreed that this item was never generated: toxic (wasteful) The RNG hath decreed that this item was never generated: detect monsters (leather) The RNG hath decreed that this item was generated more often: tin whistle (whistle, freq bonus 9) The RNG hath decreed that this item was generated more often: healer uniform (clean white clothes, freq bonus 16) The RNG hath decreed that this item was generated more often: corpse ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: amethyst (violet, freq bonus 7) The RNG hath decreed that this item was generated more often: boots of weakness (torn boots, freq bonus 15) The RNG hath decreed that this item was generated more often: pick-axe ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: summon undead (black, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of flame (vestiary, freq bonus 9) The RNG hath decreed that this item was generated more often: hide ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: mind shielding (oblivion, freq bonus 27) The RNG hath decreed that this item was generated more often: glass hostage chain ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: plain dragon scale shield (plain dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: Jolt Cola (illegal, freq bonus 11) The RNG hath decreed that this item was generated more often: pink sweets ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: helm of thirst (echo helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: shield of mobility (slippery shield, freq bonus 14) The RNG hath decreed that this item was generated more often: invisibility (brilliant blue, freq bonus 8) The RNG hath decreed that this item was generated more often: polymorph control (emerald, freq bonus 6) The RNG hath decreed that this item was generated more often: trap disarming (elysium, freq bonus 7) The RNG hath decreed that this item was generated more often: boogeyman helmet (frequent helmet, freq bonus 5) The RNG hath decreed that this item was always generated cursed: feminine pumps (female footwear) The RNG hath decreed that this item was always generated cursed: curing uniform (clean white clothes) The RNG hath decreed that this item was always generated cursed: glass hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: mutation (fleecy) The RNG hath decreed that this item was always generated cursed: wizard lock (dark green) The RNG hath decreed that this trap was always invisible: cancellation trap The RNG hath decreed that this trap was generated more often: trap %s (freq bonus 4) Next attribute increase check would have come at turn 224 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (336) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 0% 100% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...