Heliokopis, neutral male gnomish Wizard ---------- |...F...$| |.@....... |..f.....| ---------- [Heliokopi the Evoker] St6 Dx11 Co11 In18 Wi8 Ch7 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 160 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 160 Monsters only dropped their musable items with 30% chance Scroll drop chance was reduced to 92% Amulet drop chance was reduced to 72% Concealing monsters were spawned underneath items 38% of the time only Monster death drops spawned with only 92% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 30186 Monster spawn increase reached its maximum at turn 58453 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 249140 The monster class that cannot be genocided was leprechaun The monster class that was spawned more often: (null) (freq bonus 1) The monster species that spawned more often: evil starseer (freq bonus 3) The monster species that spawned more often: sorcerer (freq bonus 14) The monster species that spawned more often: Ksenia's plateau sandal (freq bonus 6) The monster species that spawned more often: enclave soldier (freq bonus 12) The monster species that spawned more often: turkish lady (freq bonus 6) The monster species that spawned more often: shrieker (freq bonus 12) The monster species that spawned more often: giant tree rat (freq bonus 6) The monster species that spawned more often: echidna (freq bonus 4) The monster species that spawned more often: wailer spirit (freq bonus 3) The monster species that spawned more often: feeder (freq bonus 8) The monster species that spawned more often: rock inhabitant (freq bonus 3) The monster species that spawned more often: potion permamimic (freq bonus 4) The monster species that spawned more often: great storm wyrm (freq bonus 2) The monster species that spawned more often: ancient white world champion (freq bonus 8) The monster species that spawned more often: camouflaged watcher (freq bonus 4) The monster species that spawned more often: charcoal growth (freq bonus 3) The monster species that spawned more often: petty river moccasin (freq bonus 8) The monster species that spawned more often: tear force patch (freq bonus 8) The monster species that spawned more often: Sue Lyn's sneaker (freq bonus 3) The monster species that spawned more often: pesky brain eater (freq bonus 8) The monster species that never randomly spawned: Glareth The monster species that never randomly spawned: mahou shoujo The monster species that never randomly spawned: tiger shark The monster species that never randomly spawned: acidic Olog-hai The monster species that never randomly spawned: mystic eye The monster species that never randomly spawned: energy trove The monster species that never randomly spawned: sparrow The monster species that never randomly spawned: sulfur force fungus The monster species that never randomly spawned: colossus The monster species that never randomly spawned: harrowbark boo The monster class that more likely to generate with musable stuff: pudding or ooze The RNG hath decreed that this item was never generated: lockout (WE WILL HURT YOU) The RNG hath decreed that this item was never generated: opal (white) The RNG hath decreed that this item was never generated: detect monsters (leather) The RNG hath decreed that this item was never generated: weakness stone (gray) The RNG hath decreed that this item was never generated: steel whip ((null)) The RNG hath decreed that this item was never generated: invisibility (brilliant blue) The RNG hath decreed that this item was generated more often: elven sickle ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: moon axe (large silver axe, freq bonus 10) The RNG hath decreed that this item was generated more often: printed shirt ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: confusion (orange, freq bonus 20) The RNG hath decreed that this item was generated more often: rock ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: curse (color changing, freq bonus 8) The RNG hath decreed that this item was generated more often: sinking (SPORKHACK ASCENSION, freq bonus 11) The RNG hath decreed that this item was generated more often: super mantle (red mantle, freq bonus 3) The RNG hath decreed that this item was generated more often: heavy conundrum ball ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: gain ability (ruby, freq bonus 10) The RNG hath decreed that this item was generated more often: searching (tiger eye, freq bonus 3) The RNG hath decreed that this item was generated more often: trap creation (endangered, freq bonus 5) The RNG hath decreed that this item was generated more often: black dress ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: protection (black onyx, freq bonus 21) The RNG hath decreed that this item was generated more often: turn limit stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: mecha-irazu ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: dementia boots (ankle boots, freq bonus 2) The RNG hath decreed that this item was generated more often: stone of magic resistance (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: sprig of wolfsbane ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cypher helm (basin helmet, freq bonus 2) The RNG hath decreed that this item was always generated cursed: spell loss stone (gray) The RNG hath decreed that this item was always generated cursed: K-ration ((null)) The RNG hath decreed that this item was always generated cursed: proof weapon (YOU ARE DOOMED) The RNG hath decreed that this item was always generated cursed: banishing fear (fearsome) The RNG hath decreed that this item was always generated cursed: leather drum (drum) The RNG hath decreed that this trap was always invisible: hostility trap The RNG hath decreed that this trap was generated more often: nest trap (freq bonus 11) Next attribute increase check would have come at turn 448 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (56) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...