Heliokopis, neutral male gnomish Wizard ----+--- |....... ..%.f$.| |...@..| |......| -------- [Heliokopi the Evoker] St10 Dx9 Co7 In19 Wi3 Ch3 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 7 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 21 Monsters only dropped their musable items with 38% chance Scroll drop chance was reduced to 72% Ring drop chance was reduced to 92% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 51% Monster death drops spawned with only 93% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 16616 Monster spawn increase reached its maximum at turn 47137 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 662928 The monster class that cannot be genocided was unicorn or horse The monster class that was spawned more often: pile of coins (freq bonus 2) The monster species that spawned more often: gold draconian (freq bonus 8) The monster species that spawned more often: anthrazite fungus (freq bonus 3) The monster species that spawned more often: multi-hued force patch (freq bonus 6) The monster species that spawned more often: The Sweet High-Heel-Loving Asian Girl (freq bonus 8) The monster species that spawned more often: death ant (freq bonus 6) The monster species that spawned more often: time golem (freq bonus 9) The monster species that spawned more often: Mirko (freq bonus 12) The monster species that spawned more often: eldritch growth (freq bonus 6) The monster species that spawned more often: divine summoner (freq bonus 10) The monster species that spawned more often: disintegration trove (freq bonus 4) The monster species that spawned more often: lesser ent (freq bonus 14) The monster species that spawned more often: blaster turret (freq bonus 10) The monster species that spawned more often: poison wolf (freq bonus 4) The monster species that spawned more often: mi-go, the fungi from yuggoth (freq bonus 8) The monster species that spawned more often: Baschdi Deathstrike (freq bonus 16) The monster species that spawned more often: vago (freq bonus 6) The monster species that spawned more often: black spore (freq bonus 4) The monster species that spawned more often: crystal patch (freq bonus 12) The monster species that spawned more often: rat-thing (freq bonus 4) The monster species that spawned more often: tome of annihilation (freq bonus 5) The monster species that never randomly spawned: centaur grandmaster The monster species that never randomly spawned: tuna The monster species that never randomly spawned: mysterious girl The monster species that never randomly spawned: hole mushroom The monster species that never randomly spawned: flaming bear on a bicycle The monster species that never randomly spawned: dire mosquito The monster species that never randomly spawned: sand raider The monster species that never randomly spawned: highway sharpshooter The monster species that never randomly spawned: guardian ant The monster species that never randomly spawned: dracolich The RNG hath decreed that this item was never generated: gauntlets of good fortune (yellow gloves) The RNG hath decreed that this item was never generated: high boots (jackboots) The RNG hath decreed that this item was never generated: worthless piece of teal glass (teal) The RNG hath decreed that this item was never generated: white peach ((null)) The RNG hath decreed that this item was never generated: oilskin gloves (slippery gloves) The RNG hath decreed that this item was never generated: secret door detection (balsa) The RNG hath decreed that this item was generated more often: frag grenade ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: curse (color changing, freq bonus 13) The RNG hath decreed that this item was generated more often: poison (cornered, freq bonus 39) The RNG hath decreed that this item was generated more often: cause fear (light blue, freq bonus 11) The RNG hath decreed that this item was generated more often: BFG ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: reinforced mace ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: hyper beam (pokemon logo, freq bonus 64) The RNG hath decreed that this item was generated more often: black sweets ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: elven toga ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: yellow dragon scales ((null), freq bonus 51) The RNG hath decreed that this item was generated more often: amulet of second chance (tetraedrical, freq bonus 2) The RNG hath decreed that this item was generated more often: hide ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: silver dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: helm of bad alignment (hydra helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: know enchantment (sky blue, freq bonus 5) The RNG hath decreed that this item was generated more often: insulate (long, freq bonus 10) The RNG hath decreed that this item was generated more often: fortune cookie ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: stun monster (shivering, freq bonus 2) The RNG hath decreed that this item was generated more often: quaffer helmet (water-pipe helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: eerie cloak (ghostly cloak, freq bonus 9) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 50) The RNG hath decreed that this item was always generated cursed: amnesia (DUAM XNAHT) The RNG hath decreed that this item was always generated cursed: egoist cloak (prolo cloak) The RNG hath decreed that this item was always generated cursed: dwarvish spear (stout spear) The RNG hath decreed that this item was always generated cursed: yellow spell cloak (petrified cloak) The RNG hath decreed that this item was always generated cursed: black dragon scale mail ((null)) The RNG hath decreed that this trap was always invisible: flooding trap The RNG hath decreed that this trap was generated more often: alarm (freq bonus 5) Next attribute increase check would have come at turn 212 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (927) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...