Heliokopis, neutral male gnomish Wizard ----- |...| |...| ....| |...| |..@| |..f| --.-- [Heliokopi the Evoker] St5 Dx14 Co5 In16 Wi3 Ch6 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy There is a staircase up here. You see here 13 gold pieces {0}. Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 119 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 30 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 16 Monsters only dropped their musable items with 71% chance Scroll drop chance was reduced to 97% Ring drop chance was reduced to 45% Potion drop chance was reduced to 86% Concealing monsters were spawned underneath items 89% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 33143 Monster spawn increase reached its maximum at turn 55476 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 278640 The monster class that cannot be genocided was mimic The monster class that was spawned more often: Keystone Kop (freq bonus 1) The monster species that spawned more often: undead spore (freq bonus 5) The monster species that spawned more often: drearmy ant (freq bonus 32) The monster species that spawned more often: acid-tripper (freq bonus 2) The monster species that spawned more often: orc chieftain (freq bonus 5) The monster species that spawned more often: cornflake giant (freq bonus 6) The monster species that spawned more often: Fanny's buckled sandal (freq bonus 4) The monster species that spawned more often: ice growth (freq bonus 3) The monster species that spawned more often: blinker (freq bonus 12) The monster species that spawned more often: helpful squirrel (freq bonus 8) The monster species that spawned more often: satanic door (freq bonus 3) The monster species that spawned more often: Maurah (freq bonus 3) The monster species that spawned more often: Great Cthulhu (freq bonus 16) The monster species that spawned more often: cyan sentai (freq bonus 22) The monster species that spawned more often: pustulent growth (freq bonus 10) The monster species that spawned more often: frost bear (freq bonus 2) The monster species that spawned more often: yellow colony (freq bonus 8) The monster species that spawned more often: dark ronin (freq bonus 4) The monster species that spawned more often: Officer Kaptain (freq bonus 4) The monster species that spawned more often: kestrel (freq bonus 12) The monster species that spawned more often: superdog (freq bonus 4) The monster species that never randomly spawned: scarlet fungus The monster species that never randomly spawned: radioactive gnoll The monster species that never randomly spawned: bot The monster species that never randomly spawned: god The monster species that never randomly spawned: electric elemental The monster species that never randomly spawned: large potion trove The monster species that never randomly spawned: colorless warp fungus The monster species that never randomly spawned: raticlaw The monster species that never randomly spawned: purple force patch The monster species that never randomly spawned: domestic giant The RNG hath decreed that this item was never generated: leather jacket ((null)) The RNG hath decreed that this item was never generated: wonder helmet (weeping helmet) The RNG hath decreed that this item was never generated: dark elven short sword (black runed short sword) The RNG hath decreed that this item was never generated: gain mana (DAMN IT) The RNG hath decreed that this item was never generated: BFG ((null)) The RNG hath decreed that this item was never generated: crystal plate mail ((null)) The RNG hath decreed that this item was generated more often: field boots (camouflage patterned boots, freq bonus 10) The RNG hath decreed that this item was generated more often: pet-stomping platform boots (thick-soled boots, freq bonus 12) The RNG hath decreed that this item was generated more often: elven cloak (faded pall, freq bonus 7) The RNG hath decreed that this item was generated more often: The Nemean Lion hide ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: RapiRapi ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: club ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: lab coat (white coat, freq bonus 19) The RNG hath decreed that this item was generated more often: bad effect (pebble, freq bonus 3) The RNG hath decreed that this item was generated more often: tin whistle (whistle, freq bonus 6) The RNG hath decreed that this item was generated more often: water dragon scale mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: metal club (heavy club, freq bonus 11) The RNG hath decreed that this item was generated more often: worthless piece of green glass (green, freq bonus 6) The RNG hath decreed that this item was generated more often: cram ration ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: shotgun shell ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: dream eater (dreamy, freq bonus 5) The RNG hath decreed that this item was generated more often: auto shotgun ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: droven short sword (obsidian short sword, freq bonus 7) The RNG hath decreed that this item was generated more often: droven crossbow (spider-legged crossbow, freq bonus 2) The RNG hath decreed that this item was generated more often: red dragon scale mail ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: disthene (teal, freq bonus 12) The RNG hath decreed that this item was always generated cursed: golden arrow ((null)) The RNG hath decreed that this item was always generated cursed: leather armor ((null)) The RNG hath decreed that this item was always generated cursed: terces dlu (bird's eye) The RNG hath decreed that this item was always generated cursed: decoy making (cornflower) The RNG hath decreed that this item was always generated cursed: pet-stomping platform boots (thick-soled boots) The RNG hath decreed that this trap was always invisible: trap of walls The RNG hath decreed that this trap was generated more often: metabolic trap (freq bonus 6) Next attribute increase check would have come at turn 146 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (482) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - create monster 4 attack 19% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...