Heliokopis, neutral male gnomish Wizard ----------.--- -............| |........$.f@| ............d| -------------- [Heliokopi the Evoker] St5 Dx9 Co13 In16 Wi6 Ch3 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 26 Gem identification only worked 100 times out of 139 Monsters only dropped their musable items with 67% chance Scroll drop chance was reduced to 62% Ring drop chance was reduced to 95% Wand drop chance was reduced to 96% Potion drop chance was reduced to 95% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 89750 Monster spawn increase reached its maximum at turn 121950 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 218485 The monster class that cannot be genocided was xorn The monster class that was spawned more often: dragon (freq bonus 4) The monster species that spawned more often: giant raccoon (freq bonus 5) The monster species that spawned more often: cursed patch (freq bonus 10) The monster species that spawned more often: Dimdrel, Queen of Trolls (freq bonus 8) The monster species that spawned more often: magic book permamimic (freq bonus 5) The monster species that spawned more often: dream warp fungus (freq bonus 16) The monster species that spawned more often: Bralani (freq bonus 12) The monster species that spawned more often: opal warp patch (freq bonus 7) The monster species that spawned more often: purple mushroom (freq bonus 7) The monster species that spawned more often: ogre sergeant (freq bonus 14) The monster species that spawned more often: baby river hog (freq bonus 6) The monster species that spawned more often: black vulture (freq bonus 6) The monster species that spawned more often: gravity fungus (freq bonus 12) The monster species that spawned more often: old silver dragon (freq bonus 14) The monster species that spawned more often: balrog (freq bonus 6) The monster species that spawned more often: nastiness trapper (freq bonus 5) The monster species that spawned more often: hungry warp fungus (freq bonus 6) The monster species that spawned more often: wrinkled warp fungus (freq bonus 10) The monster species that spawned more often: cursing orb (freq bonus 14) The monster species that spawned more often: fighter lich (freq bonus 5) The monster species that spawned more often: stealing machine (freq bonus 9) The monster species that never randomly spawned: amulet trove The monster species that never randomly spawned: undead spacewars fighter The monster species that never randomly spawned: archer fish The monster species that never randomly spawned: jesed sephirah The monster species that never randomly spawned: nasty warp patch The monster species that never randomly spawned: alien spore The monster species that never randomly spawned: nightly colony The monster species that never randomly spawned: Petra The monster species that never randomly spawned: death widow The monster species that never randomly spawned: female guard The RNG hath decreed that this item was never generated: iron shoes (hard shoes) The RNG hath decreed that this item was never generated: healing (white) The RNG hath decreed that this item was never generated: blood loss stone (gray) The RNG hath decreed that this item was never generated: amulet of magical breathing (octagonal) The RNG hath decreed that this item was never generated: levitation (tan) The RNG hath decreed that this item was never generated: confusion (orange) The RNG hath decreed that this item was generated more often: amethyst dragon scales ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: elven bow (runed bow, freq bonus 30) The RNG hath decreed that this item was generated more often: cure serious wounds (cacao, freq bonus 14) The RNG hath decreed that this item was generated more often: darkness (colluded, freq bonus 23) The RNG hath decreed that this item was generated more often: bamboo mail ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: high stilettos (block-heeled boots, freq bonus 4) The RNG hath decreed that this item was generated more often: time stop (continued, freq bonus 30) The RNG hath decreed that this item was generated more often: soundproof helmet (wok-shaped helmet, freq bonus 57) The RNG hath decreed that this item was generated more often: elven shield (blue and green shield, freq bonus 8) The RNG hath decreed that this item was generated more often: hiding (hidden tea, freq bonus 14) The RNG hath decreed that this item was generated more often: batarang ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: gain intelligence (plain, freq bonus 5) The RNG hath decreed that this item was generated more often: huge club ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: long sword ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: talc (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: gauntlets of free action (comfortable gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: mana (I WANT TO SEE URANUS TOO, freq bonus 8) The RNG hath decreed that this item was generated more often: droven cloak (cobwebbed cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: ebb tide (SUKI TOKIMEKI TO KISS, freq bonus 10) The RNG hath decreed that this item was generated more often: candy bar ((null), freq bonus 8) The RNG hath decreed that this item was always generated cursed: amethyst (violet) The RNG hath decreed that this item was always generated cursed: cyanide (vermillion) The RNG hath decreed that this item was always generated cursed: spinel (violet) The RNG hath decreed that this item was always generated cursed: undead turning (copper) The RNG hath decreed that this item was always generated cursed: white dragon scale mail ((null)) The RNG hath decreed that this trap was always invisible: ice trap The RNG hath decreed that this trap was generated more often: exercise trap (freq bonus 3) Next attribute increase check would have come at turn 303 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were level-drain resistant You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (167) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - knock 1 matter 0% 100% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...