Heliokopis, neutral male gnomish Wizard --------------- .......$....... |.............| ............f.. |...........@.| --------------- [Heliokopi the Evoker] St9 Dx12 Co12 In17 Wi4 Ch8 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Your inventory Weapons a - a blessed +1 quarterstaff (weapon in hands) {16} Armor b - an uncursed +0 cloak of magic resistance (being worn) {4} Scrolls g - an uncursed scroll of enchant armor {1} h - an uncursed scroll of taming {1} i - an uncursed scroll of blank paper {1} n - 5 uncursed scrolls of healing {5} o - 4 uncursed scrolls of mana {4} p - 3 uncursed scrolls of phase door {3} q - 2 uncursed scrolls of standard id {2} r - an uncursed scroll of cure {1} Spellbooks j - a blessed spellbook of force bolt (0:1) {1} k - a blessed spellbook of resist sleep (0:3) {1} l - a blessed spellbook of detect food (5:5) {1} m - a blessed spellbook of create monster (0:1) {1} Potions f - 3 uncursed potions of levitation {3} Rings d - an uncursed +3 ring of gain constitution {1} e - an uncursed ring of stealth {1} Wands c - an uncursed wand of fireball (0:1) {1} Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 11 Ring identification only worked 4 times out of 7 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 10 Monsters only dropped their musable items with 95% chance Scroll drop chance was reduced to 75% Ring drop chance was reduced to 95% Wand drop chance was reduced to 95% Potion drop chance was reduced to 94% Concealing monsters were spawned underneath items 51% of the time only Monster death drops spawned with only 94% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 27665 Monster spawn increase reached its maximum at turn 56527 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 376970 The monster class that cannot be genocided was piece of food The monster class that was spawned more often: major demon (freq bonus 1) The monster species that spawned more often: cutting turret (freq bonus 8) The monster species that spawned more often: Amadeus (freq bonus 2) The monster species that spawned more often: storm caller (freq bonus 3) The monster species that spawned more often: goblin leader (freq bonus 4) The monster species that spawned more often: colorful stalk (freq bonus 5) The monster species that spawned more often: Detective Kriminologist (freq bonus 2) The monster species that spawned more often: squirrel of Mirkwood (freq bonus 7) The monster species that spawned more often: desert spore (freq bonus 8) The monster species that spawned more often: secretary (freq bonus 2) The monster species that spawned more often: Officer Lieutenant (freq bonus 18) The monster species that spawned more often: kingler (freq bonus 2) The monster species that spawned more often: deceiving stalk (freq bonus 8) The monster species that spawned more often: elder racoon dog (freq bonus 3) The monster species that spawned more often: Simone (freq bonus 8) The monster species that spawned more often: aoa (freq bonus 8) The monster species that spawned more often: l33t hack0r (freq bonus 5) The monster species that spawned more often: topaz fungus (freq bonus 9) The monster species that spawned more often: gnoll thief (freq bonus 5) The monster species that spawned more often: octopus (freq bonus 3) The monster species that spawned more often: toxic cat (freq bonus 8) The monster species that never randomly spawned: dark elven cultist The monster species that never randomly spawned: old gray dragon The monster species that never randomly spawned: eight of clubs The monster species that never randomly spawned: rainbow patch The monster species that never randomly spawned: boxer trove The monster species that never randomly spawned: pygmy warrior shaman The monster species that never randomly spawned: golden force fungus The monster species that never randomly spawned: azure warp patch The monster species that never randomly spawned: tiny lurker The monster species that never randomly spawned: graduate The monster class that always generated with extra speed: imp or minor demon The RNG hath decreed that this item was never generated: noble's dress (armored black dress) The RNG hath decreed that this item was never generated: droven chain mail (crested black mail) The RNG hath decreed that this item was never generated: black sweets ((null)) The RNG hath decreed that this item was never generated: devil star ((null)) The RNG hath decreed that this item was never generated: amulet of explosion (nuclear) The RNG hath decreed that this item was never generated: flack helmet (green bowel) The RNG hath decreed that this item was generated more often: cloak of leech (energizer cloak, freq bonus 25) The RNG hath decreed that this item was generated more often: enlightenment (crystal, freq bonus 12) The RNG hath decreed that this item was generated more often: food detection (YUM YUM, freq bonus 9) The RNG hath decreed that this item was generated more often: moon axe (large silver axe, freq bonus 6) The RNG hath decreed that this item was generated more often: tooth of an algolian suntiger (very sharp tooth, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of teleport control (space helmet, freq bonus 31) The RNG hath decreed that this item was generated more often: cure sickness (indigo, freq bonus 31) The RNG hath decreed that this item was generated more often: granite scourge ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: nether beam (underworld, freq bonus 6) The RNG hath decreed that this item was generated more often: sheaf of straw ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: low boots (walking shoes, freq bonus 65) The RNG hath decreed that this item was generated more often: blood loss stone (gray, freq bonus 85) The RNG hath decreed that this item was generated more often: yellow spell cloak (petrified cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: boots of displacement (hugging boots, freq bonus 2) The RNG hath decreed that this item was generated more often: stomping boots (platform boots, freq bonus 10) The RNG hath decreed that this item was generated more often: emerald (green, freq bonus 11) The RNG hath decreed that this item was generated more often: sustain ability (bronze, freq bonus 7) The RNG hath decreed that this item was generated more often: polymorph control (emerald, freq bonus 11) The RNG hath decreed that this item was generated more often: large shield ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: genocide (ELBIB YLOH, freq bonus 4) The RNG hath decreed that this item was always generated cursed: flame sphere (canvas) The RNG hath decreed that this item was always generated cursed: make visible (appearing) The RNG hath decreed that this item was always generated cursed: barrhing (CONVICT PATCH) The RNG hath decreed that this item was always generated cursed: detect food (cyan) The RNG hath decreed that this item was always generated cursed: cloak of fumbling (shaking cloak) The RNG hath decreed that this trap was always invisible: nakedness trap The RNG hath decreed that this trap was generated more often: weak sight trap (freq bonus 5) Next attribute increase check would have come at turn 1384 Strength training was 0 Dexterity training was 0 Wisdom training was 4 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (228) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - create monster 4 attack 4% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...