Heliokopis, neutral male gnomish Wizard ----- |f..| |@..| |..$| ----- [Heliokopi the Evoker] St9 Dx8 Co15 In19 Wi14 Ch12 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 165 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 15 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 6 Monsters only dropped their musable items with 74% chance Amulet drop chance was reduced to 74% Potion drop chance was reduced to 87% Monster death drops spawned with only 92% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 31910 Monster spawn increase reached its maximum at turn 115992 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 99820 The monster class that cannot be genocided was mummy The monster class that was spawned more often: leprechaun (freq bonus 2) The monster species that spawned more often: yellow jacket (freq bonus 5) The monster species that spawned more often: flayed skull (freq bonus 20) The monster species that spawned more often: colluded patch (freq bonus 10) The monster species that spawned more often: locking stable (freq bonus 3) The monster species that spawned more often: tosa-ken (freq bonus 3) The monster species that spawned more often: scream archer (freq bonus 20) The monster species that spawned more often: porter block colony (freq bonus 6) The monster species that spawned more often: topaz fungus (freq bonus 20) The monster species that spawned more often: venom eye (freq bonus 6) The monster species that spawned more often: false mushroom (freq bonus 4) The monster species that spawned more often: hole force patch (freq bonus 6) The monster species that spawned more often: young white dragon (freq bonus 14) The monster species that spawned more often: abyss wraith (freq bonus 6) The monster species that spawned more often: porter block spore (freq bonus 6) The monster species that spawned more often: japanese woman (freq bonus 8) The monster species that spawned more often: ninja fighter (freq bonus 8) The monster species that spawned more often: Mister PHP Book (freq bonus 12) The monster species that spawned more often: deep draconian (freq bonus 6) The monster species that spawned more often: frenzytaur (freq bonus 12) The monster species that spawned more often: two of spades (freq bonus 3) The monster species that never randomly spawned: gravitator The monster species that never randomly spawned: dark naga hatchling The monster species that never randomly spawned: red centipede The monster species that never randomly spawned: straw golem The monster species that never randomly spawned: mountain springy The monster species that never randomly spawned: novice mage The monster species that never randomly spawned: teal mold The monster species that never randomly spawned: knapsack cow The monster species that never randomly spawned: great wyrm of many colors The monster species that never randomly spawned: Žy The monster class that always generated with extra speed: quantum mechanic or other scientist The RNG hath decreed that this item was never generated: corrosion (heavy metal) The RNG hath decreed that this item was never generated: elven mace ((null)) The RNG hath decreed that this item was never generated: amulet of depetrify (charmed) The RNG hath decreed that this item was never generated: probing (uranium) The RNG hath decreed that this item was never generated: Ultimate Tsuyoshi Special (camo) The RNG hath decreed that this item was never generated: brass dragon scales ((null)) The RNG hath decreed that this item was generated more often: charoite (violet, freq bonus 14) The RNG hath decreed that this item was generated more often: caltrop ((null), freq bonus 113) The RNG hath decreed that this item was generated more often: lightning (rainbow, freq bonus 7) The RNG hath decreed that this item was generated more often: submachine gun ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: bad effect stone (gray, freq bonus 34) The RNG hath decreed that this item was generated more often: cloak of time (weird cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: apophyllite (teal, freq bonus 11) The RNG hath decreed that this item was generated more often: skeleton key (key, freq bonus 3) The RNG hath decreed that this item was generated more often: sludge (fallthrough, freq bonus 13) The RNG hath decreed that this item was generated more often: switcher ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: roller blade (roller boots, freq bonus 10) The RNG hath decreed that this item was generated more often: leather cloak ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: mirror (looking glass, freq bonus 9) The RNG hath decreed that this item was generated more often: baked sweet potato ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: sapphire dragon scale mail ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: stone of fainting (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: garnet (red, freq bonus 9) The RNG hath decreed that this item was generated more often: ya (bamboo arrow, freq bonus 19) The RNG hath decreed that this item was generated more often: shit stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: worm tooth ((null), freq bonus 101) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 17) The RNG hath decreed that this item was always generated cursed: dimmer helmet (complete helmet) The RNG hath decreed that this item was always generated cursed: hyper beam (shrill) The RNG hath decreed that this item was always generated cursed: poison (mum) The RNG hath decreed that this item was always generated cursed: gentlewoman's dress (expensive dress) The RNG hath decreed that this item was always generated cursed: heavy iron ball ((null)) The RNG hath decreed that this trap was always invisible: inertia trap The RNG hath decreed that this trap was generated more often: stun trap (freq bonus 1) Next attribute increase check would have come at turn 480 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (105) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...