Heliokopis, neutral male gnomish Wizard ------ |j...| |..... |..${| |..@.| |.f!.| --+--- [Heliokopi the Evoker] St5 Dx7 Co16 In16 Wi6 Ch8 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 25 Ring identification only worked 4 times out of 5 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 188 Monsters only dropped their musable items with 81% chance Book drop chance was reduced to 97% Potion drop chance was reduced to 89% Concealing monsters were spawned underneath items 80% of the time only Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 15299 Monster spawn increase reached its maximum at turn 52433 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 210320 The monster class that cannot be genocided was humanoid Today, this monster class was always generated invisible: rub monster The monster class that was spawned more often: kobold (freq bonus 4) The monster species that spawned more often: haxor (freq bonus 32) The monster species that spawned more often: bloody lawyer (freq bonus 10) The monster species that spawned more often: gloam (freq bonus 18) The monster species that spawned more often: gore colony (freq bonus 16) The monster species that spawned more often: absent force patch (freq bonus 6) The monster species that spawned more often: dull spore (freq bonus 8) The monster species that spawned more often: edderkop (freq bonus 14) The monster species that spawned more often: phase growth (freq bonus 7) The monster species that spawned more often: anopheles fly (freq bonus 6) The monster species that spawned more often: red dragon (freq bonus 12) The monster species that spawned more often: Gloeckle (freq bonus 6) The monster species that spawned more often: tsetse fly (freq bonus 5) The monster species that spawned more often: ËÎì¾û¦°)ä°æŠœôwû§' (freq bonus 12) The monster species that spawned more often: flying girl (freq bonus 8) The monster species that spawned more often: concrete ogre (freq bonus 6) The monster species that spawned more often: unmaker (freq bonus 10) The monster species that spawned more often: seven-tentacle hententmon (freq bonus 12) The monster species that spawned more often: adelie onsen penguin (freq bonus 12) The monster species that spawned more often: dark mushroom patch (freq bonus 16) The monster species that spawned more often: reston (freq bonus 5) The monster species that never randomly spawned: trap mold The monster species that never randomly spawned: blue force fungus The monster species that never randomly spawned: Larry The monster species that never randomly spawned: stone troll The monster species that never randomly spawned: red eyes black dragon The monster species that never randomly spawned: baals minion The monster species that never randomly spawned: troll giant The monster species that never randomly spawned: petty moaning spirit The monster species that never randomly spawned: pit fiend The monster species that never randomly spawned: zombie warrior The monster class that always generated with extra speed: wraith The RNG hath decreed that this item was never generated: black dragon scales ((null)) The RNG hath decreed that this item was never generated: high stilettos (block-heeled boots) The RNG hath decreed that this item was never generated: sentient high-heeled shoes (irregular boots) The RNG hath decreed that this item was never generated: stomping boots (platform boots) The RNG hath decreed that this item was never generated: stone to flesh (thick) The RNG hath decreed that this item was never generated: steel whip ((null)) The RNG hath decreed that this item was generated more often: numbness (flowing, freq bonus 7) The RNG hath decreed that this item was generated more often: create familiar (glittering, freq bonus 14) The RNG hath decreed that this item was generated more often: bubblebeam (biblic, freq bonus 8) The RNG hath decreed that this item was generated more often: blindness (yellow, freq bonus 23) The RNG hath decreed that this item was generated more often: helm of chaotic (tasseled helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of poison warning (splatted, freq bonus 42) The RNG hath decreed that this item was generated more often: stethoscope ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: blood loss stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: starvation stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: detect monsters (leather, freq bonus 52) The RNG hath decreed that this item was generated more often: gnomish helm (little red hat, freq bonus 8) The RNG hath decreed that this item was generated more often: consort's suit (loud foppish suit, freq bonus 10) The RNG hath decreed that this item was generated more often: gauntlets of panic (slit gloves, freq bonus 17) The RNG hath decreed that this item was generated more often: bog-standard helmet (celtic helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: increase accuracy (clay, freq bonus 10) The RNG hath decreed that this item was generated more often: force armor (gemstone-adorned clothing, freq bonus 9) The RNG hath decreed that this item was generated more often: summon boss (MONST DOT C AINT BIG ENOUGH, freq bonus 6) The RNG hath decreed that this item was generated more often: blindness (yellow, freq bonus 51) The RNG hath decreed that this item was generated more often: grappling hook (iron hook, freq bonus 13) The RNG hath decreed that this item was generated more often: unwieldy gloves (graffiti gloves, freq bonus 7) The RNG hath decreed that this item was always generated cursed: elven gauntlets (faded mittens) The RNG hath decreed that this item was always generated cursed: flanged mace ((null)) The RNG hath decreed that this item was always generated cursed: searching (tiger eye) The RNG hath decreed that this item was always generated cursed: inferno (enveloped) The RNG hath decreed that this item was always generated cursed: proof weapon (YOU ARE DOOMED) The RNG hath decreed that this trap was always invisible: fear trap The RNG hath decreed that this trap was generated more often: starvation trap (freq bonus 1) Next attribute increase check would have come at turn 636 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (579) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 0% 100% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...