Heliokopis, neutral male gnomish Wizard #.............## #.)............# #.........i..B.# #.........B....## #...............# #..............i# #......@B.......# #......f!..i....$# #.......`..` .?..# #....... .. ` .` #...`... .... # #......` `..... #...... .`..# #...... . .# #....`. .. # #.... . .# #... . # #... #... #.. #.. [Heliokopi the Evoker] St9 Dx12 Co14 In19 Wi7 Ch8 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 457 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 6 Tool identification only worked 5 times out of 34 Scroll drop chance was reduced to 95% Ring drop chance was reduced to 94% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 68% Potion drop chance was reduced to 88% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 24254 Monster spawn increase reached its maximum at turn 55368 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 1425000 The monster class that cannot be genocided was jelly The monster class that was spawned more often: rodent (freq bonus 1) The monster species that spawned more often: violet spore (freq bonus 4) The monster species that spawned more often: pale mold (freq bonus 8) The monster species that spawned more often: master spore lichen (freq bonus 3) The monster species that spawned more often: megademon (freq bonus 5) The monster species that spawned more often: gnome guard (freq bonus 4) The monster species that spawned more often: dark draconian (freq bonus 2) The monster species that spawned more often: demonic jellyfish (freq bonus 16) The monster species that spawned more often: ultramarine growth (freq bonus 4) The monster species that spawned more often: Nonerotic Irina's wedge sandal (freq bonus 3) The monster species that spawned more often: pseudo-medusa (freq bonus 3) The monster species that spawned more often: clock force fungus (freq bonus 3) The monster species that spawned more often: incorrect cat (freq bonus 2) The monster species that spawned more often: arctic abyss (freq bonus 22) The monster species that spawned more often: aklash (freq bonus 3) The monster species that spawned more often: tomb mummy (freq bonus 3) The monster species that spawned more often: platinum mushroom (freq bonus 10) The monster species that spawned more often: lion man (freq bonus 4) The monster species that spawned more often: mush man (freq bonus 3) The monster species that spawned more often: nightcreeper (freq bonus 6) The monster species that spawned more often: naga prisonmaster (freq bonus 4) The monster species that never randomly spawned: red draconian The monster species that never randomly spawned: spike mold The monster species that never randomly spawned: undead unbeliever The monster species that never randomly spawned: cornflake giant The monster species that never randomly spawned: dwarven wight The monster species that never randomly spawned: siena fungus The monster species that never randomly spawned: Wendy's favorite ballfish The monster species that never randomly spawned: agent black stalk The monster species that never randomly spawned: magidrakee The monster species that never randomly spawned: skeleton moogle The RNG hath decreed that this item was never generated: inviso stone (gray) The RNG hath decreed that this item was never generated: stone of intrinsic loss (gray) The RNG hath decreed that this item was never generated: red tea (baloon flower) The RNG hath decreed that this item was never generated: futon swatter ((null)) The RNG hath decreed that this item was never generated: special camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this item was never generated: cloak of time (weird cloak) The RNG hath decreed that this item was generated more often: bubblebeam (encased, freq bonus 7) The RNG hath decreed that this item was generated more often: blacky helmet (middle-earth helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of conflict (politician cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: resistance (castor bean, freq bonus 17) The RNG hath decreed that this item was generated more often: oilskin gloves (slippery gloves, freq bonus 18) The RNG hath decreed that this item was generated more often: food ration ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: helm of discovery (viking helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: anhydrite (teal, freq bonus 34) The RNG hath decreed that this item was generated more often: bad effect (pebble, freq bonus 6) The RNG hath decreed that this item was generated more often: dwarvish roundshield (large round shield, freq bonus 7) The RNG hath decreed that this item was generated more often: paralysis (automatic, freq bonus 13) The RNG hath decreed that this item was generated more often: boots of freedom (fleecy boots, freq bonus 6) The RNG hath decreed that this item was generated more often: conflict (ruby, freq bonus 11) The RNG hath decreed that this item was generated more often: dementia boots (ankle boots, freq bonus 5) The RNG hath decreed that this item was generated more often: mind shielding (oblivion, freq bonus 2) The RNG hath decreed that this item was generated more often: fluorite (violet, freq bonus 8) The RNG hath decreed that this item was generated more often: gray dragon scale mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: chain and sickle ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: elven sickle ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: nastiness (forking, freq bonus 43) The RNG hath decreed that this item was always generated cursed: helm of fear (horned helmet) The RNG hath decreed that this item was always generated cursed: turn undead (copper) The RNG hath decreed that this item was always generated cursed: confusion stone (gray) The RNG hath decreed that this item was always generated cursed: gridbug conduct boots (chess boots) The RNG hath decreed that this item was always generated cursed: amulet of second chance (tetraedrical) The RNG hath decreed that this trap was always invisible: hostility trap The RNG hath decreed that this trap was generated more often: trap of rottenness (freq bonus 12) Next attribute increase check would have come at turn 499 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (165) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - knock 1 matter 0% 100% d - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...