Heliokopis, neutral male gnomish Wizard ------ .....| |(...| ...@.| |..f.| |....| ------ [Heliokopi the Evoker] St9 Dx9 Co8 In13 Wi4 Ch4 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 3 Monsters only dropped their musable items with 67% chance Scroll drop chance was reduced to 80% Ring drop chance was reduced to 70% Amulet drop chance was reduced to 48% Monster death drops spawned with only 93% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 18920 Monster spawn increase reached its maximum at turn 42604 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2243586 The monster class that cannot be genocided was gremlin The monster class that was spawned more often: grue (freq bonus 2) The monster species that spawned more often: swamp naga hatchling (freq bonus 6) The monster species that spawned more often: snow queen (freq bonus 32) The monster species that spawned more often: greater plasma elemental (freq bonus 16) The monster species that spawned more often: tove (freq bonus 5) The monster species that spawned more often: grotesque ogre shaman (freq bonus 4) The monster species that spawned more often: ad (freq bonus 5) The monster species that spawned more often: coins of fools gold (freq bonus 5) The monster species that spawned more often: deranged shaman (freq bonus 4) The monster species that spawned more often: dunlending (freq bonus 4) The monster species that spawned more often: cold corpse (freq bonus 6) The monster species that spawned more often: heaven piercer (freq bonus 40) The monster species that spawned more often: spark beast (freq bonus 7) The monster species that spawned more often: Sasuke Sarugature (freq bonus 6) The monster species that spawned more often: slimy force patch (freq bonus 5) The monster species that spawned more often: canine badger (freq bonus 8) The monster species that spawned more often: hunting hawk (freq bonus 7) The monster species that spawned more often: purple naga hatchling (freq bonus 10) The monster species that spawned more often: real chromatic hound (freq bonus 24) The monster species that spawned more often: green nightmare (freq bonus 10) The monster species that spawned more often: petty termite (freq bonus 6) The monster species that never randomly spawned: spiderman The monster species that never randomly spawned: migmatite horror The monster species that never randomly spawned: rabid cow The monster species that never randomly spawned: poison devil The monster species that never randomly spawned: pustulent mold The monster species that never randomly spawned: invisible warp patch The monster species that never randomly spawned: tazer The monster species that never randomly spawned: yellow pseudodragon The monster species that never randomly spawned: rainbow patch The monster species that never randomly spawned: hole patch The RNG hath decreed that this item was never generated: tail spikes (splash of venom) The RNG hath decreed that this item was never generated: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS) The RNG hath decreed that this item was never generated: platinum fire hook (beaked staff) The RNG hath decreed that this item was never generated: blank paper (plain) The RNG hath decreed that this item was never generated: camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this item was never generated: anti disintegration (doorstopping) The RNG hath decreed that this item was generated more often: map level (crumbling, freq bonus 6) The RNG hath decreed that this item was generated more often: stealth (jade, freq bonus 37) The RNG hath decreed that this item was generated more often: nothing (oak, freq bonus 14) The RNG hath decreed that this item was generated more often: trap creation (weird, freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of blindness (radiant, freq bonus 14) The RNG hath decreed that this item was generated more often: stone dragon scales ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: scourge ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: unskilled stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: lapis lazuli (blue, freq bonus 4) The RNG hath decreed that this item was generated more often: rhodochrosite (red, freq bonus 7) The RNG hath decreed that this item was generated more often: moon axe (large silver axe, freq bonus 9) The RNG hath decreed that this item was generated more often: acid (white, freq bonus 8) The RNG hath decreed that this item was generated more often: tinning kit ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: elven gauntlets (faded mittens, freq bonus 2) The RNG hath decreed that this item was generated more often: cure critical wounds (roast mate, freq bonus 4) The RNG hath decreed that this item was generated more often: boots of fainting (cast iron boots, freq bonus 9) The RNG hath decreed that this item was generated more often: orcish bow (crude bow, freq bonus 4) The RNG hath decreed that this item was generated more often: jumpsuit (silver clothes, freq bonus 11) The RNG hath decreed that this item was generated more often: stunning (viscous, freq bonus 8) The RNG hath decreed that this item was generated more often: curse items (fake, freq bonus 12) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 13) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 94) The RNG hath decreed that this item was always generated cursed: amulet of disintegration resistance (hardrock) The RNG hath decreed that this item was always generated cursed: resistance (DESREVER TSEPMET) The RNG hath decreed that this item was always generated cursed: amnesia (sparkling) The RNG hath decreed that this item was always generated cursed: baseball bat ((null)) The RNG hath decreed that this item was always generated cursed: amulet of speed (beam) The RNG hath decreed that this trap was always invisible: slow gas trap The RNG hath decreed that this trap was generated more often: bishop trap (freq bonus 1) Next attribute increase check would have come at turn 185 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (272) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - endure heat 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...