Heliokopis, neutral male gnomish Wizard ----- |!F.| |...| |@..| |f..| ---.- [Heliokopi the Evoker] St9 Dx12 Co11 In17 Wi11 Ch8 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 315 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 26 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 9 Ring drop chance was reduced to 88% Amulet drop chance was reduced to 70% Potion drop chance was reduced to 86% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 48409 Monster spawn increase reached its maximum at turn 102849 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 3985882 The monster class that cannot be genocided was lich The monster class that was spawned more often: xan or other mythical/fantastic insect (freq bonus 2) The monster species that spawned more often: sticky spore (freq bonus 4) The monster species that spawned more often: mimic hivemind (freq bonus 6) The monster species that spawned more often: weary pilgrim (freq bonus 8) The monster species that spawned more often: beige force fungus (freq bonus 4) The monster species that spawned more often: jungle hunter (freq bonus 4) The monster species that spawned more often: Morton (freq bonus 4) The monster species that spawned more often: Hanh (freq bonus 6) The monster species that spawned more often: magic platypus (freq bonus 14) The monster species that spawned more often: sewer rat (freq bonus 4) The monster species that spawned more often: ettin (freq bonus 5) The monster species that spawned more often: firefly (freq bonus 16) The monster species that spawned more often: holy fishing rod (freq bonus 16) The monster species that spawned more often: shadow ogre (freq bonus 6) The monster species that spawned more often: nondescript patch (freq bonus 7) The monster species that spawned more often: Sabine's zipper boot (freq bonus 14) The monster species that spawned more often: blue stalk (freq bonus 8) The monster species that spawned more often: Lucia (freq bonus 7) The monster species that spawned more often: Baeran (freq bonus 12) The monster species that spawned more often: ninja turret (freq bonus 6) The monster species that spawned more often: spectral hunter (freq bonus 4) The monster species that never randomly spawned: warty warp patch The monster species that never randomly spawned: undead ninja The monster species that never randomly spawned: shitzvah sephirah The monster species that never randomly spawned: mummified cat The monster species that never randomly spawned: Princess Tsunade, the Medical Ninja The monster species that never randomly spawned: teal force patch The monster species that never randomly spawned: lizard man The monster species that never randomly spawned: red ogre The monster species that never randomly spawned: chaos spider The monster species that never randomly spawned: zombocat The monster class that always generated with extra speed: bat or bird The RNG hath decreed that this item was never generated: brass lantern ((null)) The RNG hath decreed that this item was never generated: make visible (appearing) The RNG hath decreed that this item was never generated: healing (white) The RNG hath decreed that this item was never generated: wounds (SLASHTHEM IS NOT A FORK OF SLASHEM EXTENDED) The RNG hath decreed that this item was never generated: aggravate monster (sapphire) The RNG hath decreed that this item was never generated: kunzite (pink) The RNG hath decreed that this item was generated more often: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY, freq bonus 19) The RNG hath decreed that this item was generated more often: helm of detect monsters (golden helmet, freq bonus 33) The RNG hath decreed that this item was generated more often: elven gauntlets (faded mittens, freq bonus 16) The RNG hath decreed that this item was generated more often: emerald dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: medical kit (leather bag, freq bonus 11) The RNG hath decreed that this item was generated more often: gauntlets of dexterity (fencing gloves, freq bonus 30) The RNG hath decreed that this item was generated more often: magic marker ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: acid (white, freq bonus 17) The RNG hath decreed that this item was generated more often: bunny ear (headpiece, freq bonus 13) The RNG hath decreed that this item was generated more often: turquoise (green, freq bonus 4) The RNG hath decreed that this item was generated more often: moonstone (white, freq bonus 13) The RNG hath decreed that this item was generated more often: sniper rifle ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: orthoclase (yellow, freq bonus 5) The RNG hath decreed that this item was generated more often: levitation boots (snow boots, freq bonus 7) The RNG hath decreed that this item was generated more often: pet-stomping platform boots (thick-soled boots, freq bonus 5) The RNG hath decreed that this item was generated more often: fixing (complete, freq bonus 10) The RNG hath decreed that this item was generated more often: antimagic (KARSUS, freq bonus 13) The RNG hath decreed that this item was generated more often: lightning (rainbow, freq bonus 7) The RNG hath decreed that this item was generated more often: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES, freq bonus 7) The RNG hath decreed that this item was generated more often: dancing shoes (soft footwear, freq bonus 4) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 53) The RNG hath decreed that this item was always generated cursed: helm of speed (cone-shaped helmet) The RNG hath decreed that this item was always generated cursed: pizza ((null)) The RNG hath decreed that this item was always generated cursed: dwarvish roundshield (large round shield) The RNG hath decreed that this item was always generated cursed: cloak of confusion (ripped cloak) The RNG hath decreed that this item was always generated cursed: right mouse button stone (gray) The RNG hath decreed that this trap was always invisible: lava trap The RNG hath decreed that this trap was generated more often: nonintrinsical trap (freq bonus 10) Next attribute increase check would have come at turn 855 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (163) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 4% 300% d - endure heat 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...