Heliokopis, neutral male gnomish Wizard ---------------- |...w..........| |.......`......| |...{........... |.f@...........| ---------------- [Heliokopi the Evoker] St10 Dx7 Co14 In16 Wi8 Ch4 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 168 Monsters only dropped their musable items with 90% chance Wand drop chance was reduced to 93% Concealing monsters were spawned underneath items 89% of the time only Monster death drops spawned with only 71% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 27910 Monster spawn increase reached its maximum at turn 57705 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 494374 The monster class that cannot be genocided was Keystone Kop The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 1) The monster species that spawned more often: young green dragon (freq bonus 9) The monster species that spawned more often: legged whale (freq bonus 5) The monster species that spawned more often: file read error (freq bonus 6) The monster species that spawned more often: poison colony lichen (freq bonus 8) The monster species that spawned more often: porter radioactive vortex (freq bonus 3) The monster species that spawned more often: Olog-hai cleric (freq bonus 10) The monster species that spawned more often: wand permamimic (freq bonus 6) The monster species that spawned more often: witch (freq bonus 2) The monster species that spawned more often: wood elf warrior (freq bonus 3) The monster species that spawned more often: animated block-heeled combat boot (freq bonus 3) The monster species that spawned more often: eight of clubs (freq bonus 8) The monster species that spawned more often: sniper (freq bonus 10) The monster species that spawned more often: cloud stalker (freq bonus 8) The monster species that spawned more often: quadrupony (freq bonus 4) The monster species that spawned more often: theme boar (freq bonus 4) The monster species that spawned more often: snow orc (freq bonus 8) The monster species that spawned more often: numbness monster (freq bonus 8) The monster species that spawned more often: evasive camel (freq bonus 7) The monster species that spawned more often: flayer (freq bonus 4) The monster species that spawned more often: mummified noble (freq bonus 8) The monster species that never randomly spawned: zombie warrior The monster species that never randomly spawned: golden mold The monster species that never randomly spawned: void mold The monster species that never randomly spawned: cazador The monster species that never randomly spawned: moldy patch The monster species that never randomly spawned: ancient water dragon The monster species that never randomly spawned: drow The monster species that never randomly spawned: nautilus crewman The monster species that never randomly spawned: corrosive grue The monster species that never randomly spawned: chaos horde The monster class that always generated with extra speed: human or elf The RNG hath decreed that this item was never generated: healing (bamboo) The RNG hath decreed that this item was never generated: elven boots (mud boots) The RNG hath decreed that this item was never generated: flail ((null)) The RNG hath decreed that this item was never generated: chain mail ((null)) The RNG hath decreed that this item was never generated: sin (old-testamentarian) The RNG hath decreed that this item was never generated: infravision (zinc) The RNG hath decreed that this item was generated more often: oil lamp (lamp, freq bonus 38) The RNG hath decreed that this item was generated more often: locking (aluminum, freq bonus 14) The RNG hath decreed that this item was generated more often: black halberd (black polearm, freq bonus 19) The RNG hath decreed that this item was generated more often: fire boots (hot boots, freq bonus 38) The RNG hath decreed that this item was generated more often: orange dragon scale mail ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: sado maso gloves (grey-shaded gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of discovery (viking helmet, freq bonus 24) The RNG hath decreed that this item was generated more often: water walking boots (jungle boots, freq bonus 51) The RNG hath decreed that this item was generated more often: high-elven warsword (runed curved sword, freq bonus 6) The RNG hath decreed that this item was generated more often: devil star ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: timely backup (rusty, freq bonus 10) The RNG hath decreed that this item was generated more often: free action (twisted, freq bonus 2) The RNG hath decreed that this item was generated more often: item-teleporting stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: gain level (leveled, freq bonus 2) The RNG hath decreed that this item was generated more often: protection (black onyx, freq bonus 7) The RNG hath decreed that this item was generated more often: black dragon scales ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: spike ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: full healing (hawthorn, freq bonus 4) The RNG hath decreed that this item was generated more often: shoulder rings (strange rings, freq bonus 9) The RNG hath decreed that this item was generated more often: sodalith (blue, freq bonus 64) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 81) The RNG hath decreed that this item was always generated cursed: light (cloth) The RNG hath decreed that this item was always generated cursed: black dragon scale shield (black dragonhide shield) The RNG hath decreed that this item was always generated cursed: crystal helm (fish bowl) The RNG hath decreed that this item was always generated cursed: droven crossbow (spider-legged crossbow) The RNG hath decreed that this item was always generated cursed: aklys (thonged club) The RNG hath decreed that this trap was always invisible: chaos trap The RNG hath decreed that this trap was generated more often: boss trap (freq bonus 4) Next attribute increase check would have come at turn 936 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (1001) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 19% 300% d - endure heat 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...