Heliokopis, neutral male gnomish Wizard ----- .(@.| |f..| ....| ---#- [Heliokopi the Evoker] St6 Dx11 Co11 In16 Wi7 Ch8 WizGnoMalNeu Dlvl:1 $1 HP16(16) Pw28(28) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 38 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 189 Monsters only dropped their musable items with 19% chance Scroll drop chance was reduced to 99% Ring drop chance was reduced to 74% Amulet drop chance was reduced to 90% Potion drop chance was reduced to 96% Concealing monsters were spawned underneath items 80% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 19421 Monster spawn increase reached its maximum at turn 112891 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 59994 The monster class that cannot be genocided was angelic being The monster class that was spawned more often: Zouthern animal (freq bonus 1) The monster species that spawned more often: wimp-imp (freq bonus 8) The monster species that spawned more often: lavender colony (freq bonus 10) The monster species that spawned more often: very old psychic dragon (freq bonus 5) The monster species that spawned more often: wrinkled warp fungus (freq bonus 4) The monster species that spawned more often: magic eye (freq bonus 4) The monster species that spawned more often: acidic warp patch (freq bonus 6) The monster species that spawned more often: master swordsman (freq bonus 6) The monster species that spawned more often: nondescript warp patch (freq bonus 6) The monster species that spawned more often: fiendish warlock (freq bonus 16) The monster species that spawned more often: The Walking Daikon (freq bonus 4) The monster species that spawned more often: priest of Ghaunadaur (freq bonus 3) The monster species that spawned more often: undead balrog (freq bonus 8) The monster species that spawned more often: The Queen of Farts (freq bonus 5) The monster species that spawned more often: lethe force fungus (freq bonus 8) The monster species that spawned more often: petty giant beetle (freq bonus 4) The monster species that spawned more often: inferno (freq bonus 10) The monster species that spawned more often: Aleax writer (freq bonus 16) The monster species that spawned more often: the Rat King (freq bonus 4) The monster species that spawned more often: totally bad patch (freq bonus 5) The monster species that spawned more often: haunted helmet (freq bonus 4) The monster species that never randomly spawned: spirit bear The monster species that never randomly spawned: Petra The monster species that never randomly spawned: tree naga hatchling The monster species that never randomly spawned: pure white unicorn The monster species that never randomly spawned: kamehameha fighter The monster species that never randomly spawned: fat bully The monster species that never randomly spawned: dwarf lord stonebreaker The monster species that never randomly spawned: blending nymphomaniac The monster species that never randomly spawned: rogue scout The monster species that never randomly spawned: geek The RNG hath decreed that this item was never generated: fire bolt (flaming) The RNG hath decreed that this item was never generated: terces dlu (bird's eye) The RNG hath decreed that this item was never generated: leather armor ((null)) The RNG hath decreed that this item was never generated: cloak of magic resistance (ornamental cope) The RNG hath decreed that this item was never generated: dissolve food (hungry) The RNG hath decreed that this item was never generated: gold detection (THARR) The RNG hath decreed that this item was generated more often: white dragon scale shield (white dragonhide shield, freq bonus 16) The RNG hath decreed that this item was generated more often: amulet of fumbling (clumsy, freq bonus 10) The RNG hath decreed that this item was generated more often: drain resistance (brittle, freq bonus 12) The RNG hath decreed that this item was generated more often: enrage (YOU AND YOUR FRIENDS ARE DEAD, freq bonus 15) The RNG hath decreed that this item was generated more often: plate mail ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: resist sleep (fuzzy, freq bonus 7) The RNG hath decreed that this item was generated more often: red dragon scale shield (red dragonhide shield, freq bonus 22) The RNG hath decreed that this item was generated more often: cloak of fumbling (shaking cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: worthless piece of cyan glass (cyan, freq bonus 54) The RNG hath decreed that this item was generated more often: freeze sphere (hardcover, freq bonus 29) The RNG hath decreed that this item was generated more often: pizza ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: high-heeled sandal ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: worthless piece of pink glass (pink, freq bonus 3) The RNG hath decreed that this item was generated more often: magic flute (flute, freq bonus 7) The RNG hath decreed that this item was generated more often: chocoegg ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: fountain building (XOR ME HSALS, freq bonus 2) The RNG hath decreed that this item was generated more often: god-o-meter (highly-complicated electronic device, freq bonus 10) The RNG hath decreed that this item was generated more often: yellow sweets ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: mercurial athame ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cure blindness (yellow, freq bonus 4) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 85) The RNG hath decreed that this item was always generated cursed: mirror shield (polished shield) The RNG hath decreed that this item was always generated cursed: alter reality (FORGETABOUTIT) The RNG hath decreed that this item was always generated cursed: droven helm (spider shaped helm) The RNG hath decreed that this item was always generated cursed: youkan ((null)) The RNG hath decreed that this item was always generated cursed: quiz helm (deformed helmet) The RNG hath decreed that this trap was always invisible: trap door The RNG hath decreed that this trap was generated more often: pendulum trap (freq bonus 18) Next attribute increase check would have come at turn 769 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (71) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - create monster 4 attack 19% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...