Heliokopis, neutral male gnomish Wizard -- |.##- |.@.| |#f.# -... ----- [Heliokopi the Evoker] St9 Dx17 Co13 In15 Wi9 Ch5 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 146 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 25 Wand identification only worked 3 times out of 17 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 246 Tool identification only worked 5 times out of 12 Amulet drop chance was reduced to 86% Potion drop chance was reduced to 95% Monster death drops spawned with only 71% chance Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 23412 Monster spawn increase reached its maximum at turn 66575 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1341340 The monster class that cannot be genocided was human or elf The monster class that was spawned more often: troll (freq bonus 1) The monster species that spawned more often: mind colony (freq bonus 2) The monster species that spawned more often: kamitori (freq bonus 2) The monster species that spawned more often: vampire bat (freq bonus 2) The monster species that spawned more often: venom turret (freq bonus 10) The monster species that spawned more often: marihuana wolf (freq bonus 3) The monster species that spawned more often: werewolf (freq bonus 16) The monster species that spawned more often: steelhammer (freq bonus 12) The monster species that spawned more often: dead potato (freq bonus 6) The monster species that spawned more often: undead healer (freq bonus 4) The monster species that spawned more often: sulfur growth (freq bonus 6) The monster species that spawned more often: Thai's combat boot (freq bonus 2) The monster species that spawned more often: bronze firebird (freq bonus 6) The monster species that spawned more often: bramble spore (freq bonus 4) The monster species that spawned more often: incubus (freq bonus 3) The monster species that spawned more often: maggot (freq bonus 6) The monster species that spawned more often: slimy force patch (freq bonus 3) The monster species that spawned more often: glass penetrator (freq bonus 2) The monster species that spawned more often: hole stalk (freq bonus 4) The monster species that spawned more often: floating lemon (freq bonus 6) The monster species that spawned more often: sludge lich (freq bonus 3) The monster species that never randomly spawned: maggot mass The monster species that never randomly spawned: chain lightning The monster species that never randomly spawned: The Terrible Old Man The monster species that never randomly spawned: pustulent stalk The monster species that never randomly spawned: pink force patch The monster species that never randomly spawned: undead mass The monster species that never randomly spawned: colorless patch The monster species that never randomly spawned: giant grey termite The monster species that never randomly spawned: stone trove The monster species that never randomly spawned: crush beast The RNG hath decreed that this item was never generated: worthless piece of teal glass (teal) The RNG hath decreed that this item was never generated: purple dragon scales ((null)) The RNG hath decreed that this item was never generated: rose quartz (pink) The RNG hath decreed that this item was never generated: lycanthropy (doggy) The RNG hath decreed that this item was never generated: leash ((null)) The RNG hath decreed that this item was never generated: dark elven short sword (black runed short sword) The RNG hath decreed that this item was generated more often: Hawaiian shirt ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: cloak of stat lock (straitjacket cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: school uniform ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: mood (ridged, freq bonus 32) The RNG hath decreed that this item was generated more often: freeze sphere (hardcover, freq bonus 8) The RNG hath decreed that this item was generated more often: bunny cake ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: sack (bag, freq bonus 37) The RNG hath decreed that this item was generated more often: inventory id (NOW YOU SEE IT, freq bonus 14) The RNG hath decreed that this item was generated more often: dwarvish battle-axe (beaked axe, freq bonus 3) The RNG hath decreed that this item was generated more often: special camouflaged clothes (camouflage patterned clothes, freq bonus 10) The RNG hath decreed that this item was generated more often: heavy machine gun ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: plasteel armor ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: clone monster (radiating, freq bonus 49) The RNG hath decreed that this item was generated more often: dehydrating stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: antenna ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: x'mas cake ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: lock pick ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: stone of cursing (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: cure hallucination (glowing, freq bonus 13) The RNG hath decreed that this item was generated more often: eucalyptus leaf ((null), freq bonus 11) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 54) The RNG hath decreed that this item was always generated cursed: trident ((null)) The RNG hath decreed that this item was always generated cursed: war hammer ((null)) The RNG hath decreed that this item was always generated cursed: robe of protection (blue robe) The RNG hath decreed that this item was always generated cursed: wonder (elven-lettered) The RNG hath decreed that this item was always generated cursed: hallucination (sky blue) The RNG hath decreed that this trap was always invisible: bisection trap The RNG hath decreed that this trap was generated more often: hole (freq bonus 8) Next attribute increase check would have come at turn 152 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (561) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - knock 1 matter 0% 100% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...