Heliokopis, neutral male gnomish Wizard ---------- |.f$!....| |..@$....| |..$.....| .........| |........| --.......| --------- [Heliokopi the Evoker] St5 Dx12 Co13 In16 Wi6 Ch10 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 151 Ring identification only worked 4 times out of 7 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 3 Scroll drop chance was reduced to 74% Ring drop chance was reduced to 54% Amulet drop chance was reduced to 48% Potion drop chance was reduced to 86% Monster death drops spawned with only 77% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 43226 Monster spawn increase reached its maximum at turn 65488 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1647405 The monster class that cannot be genocided was giant humanoid The monster class that was spawned more often: mummy (freq bonus 1) The monster species that spawned more often: tufted asian girl (freq bonus 8) The monster species that spawned more often: charcoal stalk (freq bonus 10) The monster species that spawned more often: crap teacher (freq bonus 3) The monster species that spawned more often: strangler (freq bonus 4) The monster species that spawned more often: werekraken (freq bonus 4) The monster species that spawned more often: carrion creeper (freq bonus 8) The monster species that spawned more often: snap-dragon-fly (freq bonus 7) The monster species that spawned more often: water vortex (freq bonus 9) The monster species that spawned more often: undead nymph (freq bonus 3) The monster species that spawned more often: time vortex (freq bonus 4) The monster species that spawned more often: wallaroo (freq bonus 6) The monster species that spawned more often: Glareth (freq bonus 5) The monster species that spawned more often: black numenorean (freq bonus 6) The monster species that spawned more often: eye of chaos (freq bonus 3) The monster species that spawned more often: petty nalfeshnee (freq bonus 8) The monster species that spawned more often: tear mushroom (freq bonus 7) The monster species that spawned more often: funny girl (freq bonus 6) The monster species that spawned more often: silver devil (freq bonus 21) The monster species that spawned more often: spirit (freq bonus 3) The monster species that spawned more often: elf mummy (freq bonus 6) The monster species that never randomly spawned: Tillmann The monster species that never randomly spawned: corpse fish The monster species that never randomly spawned: ichthyosaur The monster species that never randomly spawned: eight of diamonds The monster species that never randomly spawned: wood elf hunter The monster species that never randomly spawned: your doppelganger The monster species that never randomly spawned: lethe mold The monster species that never randomly spawned: bipolar oddity The monster species that never randomly spawned: ancient deep dragon The monster species that never randomly spawned: clairvoyant The monster class that more likely to generate with musable stuff: grue The RNG hath decreed that this item was never generated: impossibly heavy glass ball ((null)) The RNG hath decreed that this item was never generated: unicorn horn ((null)) The RNG hath decreed that this item was never generated: yellow dragon scale mail ((null)) The RNG hath decreed that this item was never generated: freeze sphere (hardcover) The RNG hath decreed that this item was never generated: blind self (irritating) The RNG hath decreed that this item was never generated: magic mapping (dusty) The RNG hath decreed that this item was generated more often: cloak of spray (brown burnoose, freq bonus 10) The RNG hath decreed that this item was generated more often: sleeping (effervescent, freq bonus 59) The RNG hath decreed that this item was generated more often: boots of acid resistance (buckled boots, freq bonus 15) The RNG hath decreed that this item was generated more often: detect foot (stinking, freq bonus 22) The RNG hath decreed that this item was generated more often: cocoa (nettle, freq bonus 39) The RNG hath decreed that this item was generated more often: grenade launcher ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: orcish guard shield (livid worped-moon shield, freq bonus 16) The RNG hath decreed that this item was generated more often: pet-stomping platform boots (thick-soled boots, freq bonus 6) The RNG hath decreed that this item was generated more often: spiked club ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: stone of no return (gray, freq bonus 44) The RNG hath decreed that this item was generated more often: dancing shoes (soft footwear, freq bonus 11) The RNG hath decreed that this item was generated more often: cold resistance (brass, freq bonus 11) The RNG hath decreed that this item was generated more often: stygian pike ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: gain constitution (opal, freq bonus 5) The RNG hath decreed that this item was generated more often: frilled apron (apron, freq bonus 2) The RNG hath decreed that this item was generated more often: oilskin cloak (slippery cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: power healing (ON TIMON TIME ON TIME, freq bonus 9) The RNG hath decreed that this item was generated more often: ghostly stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: youkan ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: nonintrinsical stone (gray, freq bonus 2) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 46) The RNG hath decreed that this item was always generated cursed: remove curse (PRATYAVAYAH) The RNG hath decreed that this item was always generated cursed: mithril whip ((null)) The RNG hath decreed that this item was always generated cursed: silver dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: kunzite (pink) The RNG hath decreed that this item was always generated cursed: deep dragon scale shield (deep dragonhide shield) The RNG hath decreed that this trap was always invisible: loudspeaker The RNG hath decreed that this trap was generated more often: numbness trap (freq bonus 15) Next attribute increase check would have come at turn 488 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (322) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - knock 1 matter 0% 100% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...