Heliokopis, neutral male gnomish Wizard ---+---- |......| |...@..| |....f.| |....... -------- [Heliokopi the Evoker] St4 Dx8 Co6 In18 Wi11 Ch4 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 120 Ring identification only worked 4 times out of 12 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 4 Monsters only dropped their musable items with 10% chance Scroll drop chance was reduced to 97% Wand drop chance was reduced to 56% Concealing monsters were spawned underneath items 83% of the time only Monster death drops spawned with only 91% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 19029 Monster spawn increase reached its maximum at turn 46177 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 90420 The monster class that cannot be genocided was centaur The monster class that was spawned more often: piece of food (freq bonus 1) The monster species that spawned more often: ghastly soul (freq bonus 6) The monster species that spawned more often: darker thief (freq bonus 3) The monster species that spawned more often: forest cattle (freq bonus 6) The monster species that spawned more often: large tool trove (freq bonus 16) The monster species that spawned more often: cursing eye (freq bonus 5) The monster species that spawned more often: ruby force patch (freq bonus 6) The monster species that spawned more often: odorous woman (freq bonus 3) The monster species that spawned more often: martian cylinder (freq bonus 4) The monster species that spawned more often: Haughtiness (freq bonus 14) The monster species that spawned more often: xorn wizard (freq bonus 5) The monster species that spawned more often: phantom ghost (freq bonus 12) The monster species that spawned more often: rock giant (freq bonus 4) The monster species that spawned more often: brown warp patch (freq bonus 3) The monster species that spawned more often: petty ice toad (freq bonus 8) The monster species that spawned more often: giant red mouse (freq bonus 4) The monster species that spawned more often: angry watch leader (freq bonus 3) The monster species that spawned more often: inertia turret (freq bonus 2) The monster species that spawned more often: experienced nurse (freq bonus 4) The monster species that spawned more often: Warder Kaptain (freq bonus 2) The monster species that spawned more often: glare force fungus (freq bonus 4) The monster species that never randomly spawned: undead locksmith The monster species that never randomly spawned: snow woman The monster species that never randomly spawned: jet unicorn The monster species that never randomly spawned: concrete unicorn The monster species that never randomly spawned: poison spore lichen The monster species that never randomly spawned: crystal force patch The monster species that never randomly spawned: real devilfish The monster species that never randomly spawned: red ooze The monster species that never randomly spawned: petty living wall The monster species that never randomly spawned: death crawler The RNG hath decreed that this item was never generated: stealth (jade) The RNG hath decreed that this item was never generated: helm of storms (padded helmet) The RNG hath decreed that this item was never generated: Ayanami wrapping ((null)) The RNG hath decreed that this item was never generated: helm of warning (meteoric helmet) The RNG hath decreed that this item was never generated: amulet of mental stability (slexy) The RNG hath decreed that this item was never generated: anti-drop (dropper) The RNG hath decreed that this item was generated more often: chaos gloves (transparent gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of steel (steel helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: elven bow (runed bow, freq bonus 22) The RNG hath decreed that this item was generated more often: force bolt (red, freq bonus 32) The RNG hath decreed that this item was generated more often: flack helmet (green bowel, freq bonus 18) The RNG hath decreed that this item was generated more often: glaive (single-edged polearm, freq bonus 3) The RNG hath decreed that this item was generated more often: worthless piece of red glass (red, freq bonus 32) The RNG hath decreed that this item was generated more often: wooden geta ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: paralysis (emerald, freq bonus 14) The RNG hath decreed that this item was generated more often: shimmering dragon scale mail ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: amulet versus stone (lunate, freq bonus 4) The RNG hath decreed that this item was generated more often: helm of fear (horned helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: oilskin gloves (slippery gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: watermelon ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: teleport control (gold, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of covetous warning (egyptian, freq bonus 10) The RNG hath decreed that this item was generated more often: black dragon scale shield (black dragonhide shield, freq bonus 2) The RNG hath decreed that this item was generated more often: magic candle (candle, freq bonus 4) The RNG hath decreed that this item was generated more often: chocoegg ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: teleport away (gold, freq bonus 2) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 65) The RNG hath decreed that this item was always generated cursed: oil (murky) The RNG hath decreed that this item was always generated cursed: respawn stone (gray) The RNG hath decreed that this item was always generated cursed: spiked club ((null)) The RNG hath decreed that this item was always generated cursed: confusing gloves (warped gloves) The RNG hath decreed that this item was always generated cursed: antimagic stone (gray) The RNG hath decreed that this trap was always invisible: warp zone The RNG hath decreed that this trap was generated more often: growing trap (freq bonus 2) Next attribute increase check would have come at turn 173 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (233) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...