Heliokopis, neutral male gnomish Wizard -------------------- ..................+ .........f| -...@.| |.....| |.....| |.....| |.....+ -.....| ......| ......| -------- [Heliokopi the Evoker] St6 Dx14 Co12 In24 Wi8 Ch5 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 110 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 45 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 75% chance Scroll drop chance was reduced to 79% Ring drop chance was reduced to 56% Potion drop chance was reduced to 96% Monster death drops spawned with only 66% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 29760 Monster spawn increase reached its maximum at turn 99200 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 310976 The monster class that cannot be genocided was rodent The monster class that was spawned more often: quadruped (freq bonus 2) The monster species that spawned more often: dwarf king permamimic (freq bonus 10) The monster species that spawned more often: troglodyte queen (freq bonus 7) The monster species that spawned more often: amorphous fungus (freq bonus 6) The monster species that spawned more often: basher (freq bonus 5) The monster species that spawned more often: stygian fetish (freq bonus 10) The monster species that spawned more often: sexual turret (freq bonus 4) The monster species that spawned more often: Nora's lovely sneaker (freq bonus 10) The monster species that spawned more often: triah sephirah (freq bonus 16) The monster species that spawned more often: shrieker (freq bonus 8) The monster species that spawned more often: adventurer gnome (freq bonus 10) The monster species that spawned more often: dust vortex (freq bonus 5) The monster species that spawned more often: refuge Uhlert (freq bonus 10) The monster species that spawned more often: giant white rat (freq bonus 4) The monster species that spawned more often: hobbit merchant (freq bonus 8) The monster species that spawned more often: slimy stalk (freq bonus 10) The monster species that spawned more often: Kop Kchief (freq bonus 8) The monster species that spawned more often: stairstrap snake (freq bonus 10) The monster species that spawned more often: adult leviathan (freq bonus 20) The monster species that spawned more often: artillery dragon (freq bonus 4) The monster species that spawned more often: spore patch (freq bonus 6) The monster species that never randomly spawned: Friederike The monster species that never randomly spawned: rattata The monster species that never randomly spawned: stitched abomination The monster species that never randomly spawned: The Jade Dragon The monster species that never randomly spawned: unknown turret The monster species that never randomly spawned: terrible orb The monster species that never randomly spawned: healing force patch The monster species that never randomly spawned: fire elemental The monster species that never randomly spawned: movanic deva The monster species that never randomly spawned: sepia growth The monster class that always generated with extra speed: ghost The RNG hath decreed that this item was never generated: trap disarming (elysium) The RNG hath decreed that this item was never generated: hippie heels (red overknees) The RNG hath decreed that this item was never generated: plasteel armor ((null)) The RNG hath decreed that this item was never generated: bronze spear ((null)) The RNG hath decreed that this item was never generated: bad effect (pebble) The RNG hath decreed that this item was never generated: holy wafer ((null)) The RNG hath decreed that this item was generated more often: bugging (wooden, freq bonus 24) The RNG hath decreed that this item was generated more often: ensnaring (cryptolocker, freq bonus 25) The RNG hath decreed that this item was generated more often: bullet ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: magic marker ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: dream eater (tapered, freq bonus 16) The RNG hath decreed that this item was generated more often: ya (bamboo arrow, freq bonus 57) The RNG hath decreed that this item was generated more often: symmetry (SENIL LELLARAP, freq bonus 13) The RNG hath decreed that this item was generated more often: stone dragon scale mail ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: undo genocide (42, freq bonus 4) The RNG hath decreed that this item was generated more often: natural candle (candle, freq bonus 31) The RNG hath decreed that this item was generated more often: passwall (ochre, freq bonus 9) The RNG hath decreed that this item was generated more often: booze (brown, freq bonus 3) The RNG hath decreed that this item was generated more often: helm of obscured display (resounding helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: runed rod (rod, freq bonus 11) The RNG hath decreed that this item was generated more often: remove resistance (cyclic, freq bonus 17) The RNG hath decreed that this item was generated more often: dark elven short sword (black runed short sword, freq bonus 3) The RNG hath decreed that this item was generated more often: magic banana ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: dark elven short sword (black runed short sword, freq bonus 8) The RNG hath decreed that this item was generated more often: psybeam (psionic, freq bonus 16) The RNG hath decreed that this item was generated more often: mass murder (ENEMATZU MEMALEZU, freq bonus 6) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 70) The RNG hath decreed that this item was always generated cursed: frag grenade ((null)) The RNG hath decreed that this item was always generated cursed: amulet of life saving (spherical) The RNG hath decreed that this item was always generated cursed: mace ((null)) The RNG hath decreed that this item was always generated cursed: bell ((null)) The RNG hath decreed that this item was always generated cursed: silver long sword ((null)) The RNG hath decreed that this trap was always invisible: unidentify trap The RNG hath decreed that this trap was generated more often: fire trap (freq bonus 4) Next attribute increase check would have come at turn 498 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (1640) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...