Heliokopis, neutral male gnomish Wizard --------- .......n| |.......| |ww....f| ......@.| |.......| --------- [Heliokopi the Evoker] St7 Dx14 Co13 In16 Wi7 Ch7 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 166 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 6 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 14 Book drop chance was reduced to 85% Scroll drop chance was reduced to 88% Ring drop chance was reduced to 75% Amulet drop chance was reduced to 97% Potion drop chance was reduced to 97% Concealing monsters were spawned underneath items 54% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 24023 Monster spawn increase reached its maximum at turn 56872 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 217854 The monster class that cannot be genocided was trapper or lurker above The monster class that was spawned more often: ant or other insect (freq bonus 2) The monster species that spawned more often: cha-tora (freq bonus 4) The monster species that spawned more often: anti-paladin (freq bonus 6) The monster species that spawned more often: vampire mage (freq bonus 6) The monster species that spawned more often: desert prick (freq bonus 5) The monster species that spawned more often: redditor (freq bonus 8) The monster species that spawned more often: magic eye (freq bonus 6) The monster species that spawned more often: ill force fungus (freq bonus 5) The monster species that spawned more often: mountain moogle (freq bonus 4) The monster species that spawned more often: lava vortex (freq bonus 4) The monster species that spawned more often: living wall (freq bonus 10) The monster species that spawned more often: Eveline (freq bonus 10) The monster species that spawned more often: bannik (freq bonus 6) The monster species that spawned more often: werewolf (freq bonus 10) The monster species that spawned more often: three-headed hydra (freq bonus 16) The monster species that spawned more often: tove (freq bonus 10) The monster species that spawned more often: grey reaver (freq bonus 5) The monster species that spawned more often: bitter soul (freq bonus 6) The monster species that spawned more often: sulfur force fungus (freq bonus 8) The monster species that spawned more often: aedil (freq bonus 14) The monster species that spawned more often: shrieker (freq bonus 6) The monster species that never randomly spawned: corrupted shambler The monster species that never randomly spawned: Rat-Man The monster species that never randomly spawned: pricolic The monster species that never randomly spawned: force lurker above The monster species that never randomly spawned: spore colony The monster species that never randomly spawned: warping ufo part The monster species that never randomly spawned: shard mushroom The monster species that never randomly spawned: bouncer rubber The monster species that never randomly spawned: spider magus The monster species that never randomly spawned: giant rotting toad The monster class that always generated with extra speed: light The RNG hath decreed that this item was never generated: crown ((null)) The RNG hath decreed that this item was never generated: orcish dagger (crude dagger) The RNG hath decreed that this item was never generated: night vision (blueberry) The RNG hath decreed that this item was never generated: ya (bamboo arrow) The RNG hath decreed that this item was never generated: inventory loss stone (gray) The RNG hath decreed that this item was never generated: trap revealing (elysium) The RNG hath decreed that this item was generated more often: sky dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: assault rifle ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: random enchantment (GODFATHER OF ALL ROGUELIKES, freq bonus 16) The RNG hath decreed that this item was generated more often: salt chunk (gray, freq bonus 259) The RNG hath decreed that this item was generated more often: lockout (WE WILL HURT YOU, freq bonus 32) The RNG hath decreed that this item was generated more often: dropcurse stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: droven helm (spider shaped helm, freq bonus 37) The RNG hath decreed that this item was generated more often: salt water (polka-dot, freq bonus 7) The RNG hath decreed that this item was generated more often: golden dragon scale mail ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: destroy armor (JUYED AWK YACC, freq bonus 7) The RNG hath decreed that this item was generated more often: identify (KERNOD WEL, freq bonus 5) The RNG hath decreed that this item was generated more often: mithril whip ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: elysium scourge ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: poison blast (tattered, freq bonus 8) The RNG hath decreed that this item was generated more often: crystal plate mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of polymorph control (transformer, freq bonus 4) The RNG hath decreed that this item was generated more often: cure blindness (TIRACLE RAMICAL RELRAMI LUE, freq bonus 9) The RNG hath decreed that this item was generated more often: hide ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: hyper beam (pokemon logo, freq bonus 9) The RNG hath decreed that this item was generated more often: reflection (withered, freq bonus 3) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 26) The RNG hath decreed that this item was always generated cursed: cloak of fumbling (shaking cloak) The RNG hath decreed that this item was always generated cursed: plasteel boots (white boots) The RNG hath decreed that this item was always generated cursed: remove resistance (cyclic) The RNG hath decreed that this item was always generated cursed: bunny ear (headpiece) The RNG hath decreed that this item was always generated cursed: psybeam (avada kedavra) The RNG hath decreed that this trap was always invisible: relocation trap The RNG hath decreed that this trap was generated more often: throwing star trap (freq bonus 3) Next attribute increase check would have come at turn 1058 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (91) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...