Heliokopis, neutral male gnomish Wizard -------- |......| |G.....| |.f@...| .......| |......| ------|- [Heliokopi the Evoker] St9 Dx16 Co9 In18 Wi6 Ch8 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 133 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 17 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 23 Gem identification only worked 100 times out of 137 Tool identification only worked 5 times out of 14 Monsters only dropped their musable items with 27% chance Scroll drop chance was reduced to 97% Ring drop chance was reduced to 94% Potion drop chance was reduced to 73% Concealing monsters were spawned underneath items 92% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 37836 Monster spawn increase reached its maximum at turn 99816 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 586932 The monster class that cannot be genocided was kobold The monster class that was spawned more often: (null) (freq bonus 2) The monster species that spawned more often: leopard (freq bonus 20) The monster species that spawned more often: Ilja (freq bonus 26) The monster species that spawned more often: giant bear (freq bonus 16) The monster species that spawned more often: paraguay gatekeeper (freq bonus 10) The monster species that spawned more often: dark naga hatchling (freq bonus 10) The monster species that spawned more often: insane red jack (freq bonus 10) The monster species that spawned more often: actual monster generator (freq bonus 10) The monster species that spawned more often: horned devil (freq bonus 18) The monster species that spawned more often: be silent kert (freq bonus 20) The monster species that spawned more often: impossible dream turret (freq bonus 4) The monster species that spawned more often: baby yellow dragon (freq bonus 3) The monster species that spawned more often: blue-green force patch (freq bonus 16) The monster species that spawned more often: genetic engineer (freq bonus 18) The monster species that spawned more often: vulnerator gnome (freq bonus 6) The monster species that spawned more often: system failure (freq bonus 4) The monster species that spawned more often: psychic colony (freq bonus 6) The monster species that spawned more often: rainbow warp fungus (freq bonus 8) The monster species that spawned more often: theme sheep (freq bonus 16) The monster species that spawned more often: criminal of the service (freq bonus 7) The monster species that spawned more often: Pale Night (freq bonus 8) The monster species that never randomly spawned: flozen spirit The monster species that never randomly spawned: Detective Katcher The monster species that never randomly spawned: normal human The monster species that never randomly spawned: black ones The monster species that never randomly spawned: Yasaman's leather boot The monster species that never randomly spawned: ferrous colony The monster species that never randomly spawned: skeletal mount The monster species that never randomly spawned: nine of clubs The monster species that never randomly spawned: journeyman dark wall The monster species that never randomly spawned: blue light The monster class that always generated with extra speed: nemese The RNG hath decreed that this item was never generated: worm tooth ((null)) The RNG hath decreed that this item was never generated: detect armor enchantment (armored) The RNG hath decreed that this item was never generated: helm of neutral (dim colored helmet) The RNG hath decreed that this item was never generated: destroy weapon (TOME IS A CREATION BY DARKGOD) The RNG hath decreed that this item was never generated: garnet (red) The RNG hath decreed that this item was never generated: speedbug stone (gray) The RNG hath decreed that this item was generated more often: nunchiaku ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: scythe ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: acid (measured, freq bonus 47) The RNG hath decreed that this item was generated more often: horn of plenty (horn, freq bonus 4) The RNG hath decreed that this item was generated more often: high-heeled sandal ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of undead warning (occult, freq bonus 7) The RNG hath decreed that this item was generated more often: boomerang ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: lightning (curved, freq bonus 3) The RNG hath decreed that this item was generated more often: slice of pizza ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: create monster (LEP GEX VEN ZEA, freq bonus 7) The RNG hath decreed that this item was generated more often: elven arrow (runed arrow, freq bonus 10) The RNG hath decreed that this item was generated more often: gauntlets of power (riding gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: ruby dragon scale shield (ruby dragonhide shield, freq bonus 4) The RNG hath decreed that this item was generated more often: invisibility (dark brown, freq bonus 14) The RNG hath decreed that this item was generated more often: healing (purple-red, freq bonus 11) The RNG hath decreed that this item was generated more often: agate (orange, freq bonus 10) The RNG hath decreed that this item was generated more often: time stop (untouchable, freq bonus 5) The RNG hath decreed that this item was generated more often: sexy leather pump ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: silver dragon scale shield (silver dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: charging (stellar, freq bonus 2) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 100) The RNG hath decreed that this item was always generated cursed: wounds (SLASHTHEM IS NOT A FORK OF SLASHEM EXTENDED) The RNG hath decreed that this item was always generated cursed: heavy concrete ball ((null)) The RNG hath decreed that this item was always generated cursed: terere (nanika) The RNG hath decreed that this item was always generated cursed: draining (ceramic) The RNG hath decreed that this item was always generated cursed: striped shirt ((null)) The RNG hath decreed that this trap was always invisible: genetic trap The RNG hath decreed that this trap was generated more often: spacewars trap (freq bonus 5) Next attribute increase check would have come at turn 397 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (2640) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...