Heliokopis, neutral male gnomish Wizard ------- |.....+ ......| |@..$.| |.f...| |..{..| ------- [Heliokopi the Evoker] St12 Dx20 Co17 In19 Wi11 Ch9 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 166 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 10 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 361 Monsters only dropped their musable items with 87% chance Wand drop chance was reduced to 93% Potion drop chance was reduced to 85% Monster death drops spawned with only 82% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 26193 Monster spawn increase reached its maximum at turn 45224 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 126592 The monster class that cannot be genocided was mimic The monster class that was spawned more often: gnome (freq bonus 2) The monster species that spawned more often: shining penetrator (freq bonus 10) The monster species that spawned more often: consumed fire boar (freq bonus 36) The monster species that spawned more often: yellow sentai (freq bonus 8) The monster species that spawned more often: lolpsychic (freq bonus 12) The monster species that spawned more often: green worm mass (freq bonus 10) The monster species that spawned more often: magic spore (freq bonus 8) The monster species that spawned more often: disgusting stalk (freq bonus 10) The monster species that spawned more often: radioactive gnoll (freq bonus 4) The monster species that spawned more often: Antje's sneaker (freq bonus 4) The monster species that spawned more often: psychic (freq bonus 4) The monster species that spawned more often: plasma warp patch (freq bonus 7) The monster species that spawned more often: vexed vixen (freq bonus 8) The monster species that spawned more often: fake stalk (freq bonus 16) The monster species that spawned more often: aro sephirah (freq bonus 6) The monster species that spawned more often: red river hog (freq bonus 10) The monster species that spawned more often: cocoon imp (freq bonus 4) The monster species that spawned more often: mind stalk (freq bonus 5) The monster species that spawned more often: Kaster Maen (freq bonus 3) The monster species that spawned more often: white harpy (freq bonus 36) The monster species that spawned more often: preserved dead (freq bonus 6) The monster species that never randomly spawned: soft warp patch The monster species that never randomly spawned: disenchanter warp patch The monster species that never randomly spawned: dreadlord The monster species that never randomly spawned: blister colony The monster species that never randomly spawned: small dog-man The monster species that never randomly spawned: sleeprobber beetle The monster species that never randomly spawned: eldritch fungus The monster species that never randomly spawned: red kite The monster species that never randomly spawned: surikus sephirah The monster species that never randomly spawned: ore virus The monster class that more likely to generate with musable stuff: archfiend The RNG hath decreed that this item was never generated: elven arrow (runed arrow) The RNG hath decreed that this item was never generated: lembas wafer ((null)) The RNG hath decreed that this item was never generated: acid (measured) The RNG hath decreed that this item was never generated: fire horn (horn) The RNG hath decreed that this item was never generated: chainwhip ((null)) The RNG hath decreed that this item was never generated: numbness (constricting) The RNG hath decreed that this item was generated more often: dissolve food (hungry, freq bonus 23) The RNG hath decreed that this item was generated more often: clouds (VOLARE, freq bonus 18) The RNG hath decreed that this item was generated more often: two-handed flail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: mushroom ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: magic marker ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: extra healing (plaid, freq bonus 13) The RNG hath decreed that this item was generated more often: genocide (extraordinary, freq bonus 8) The RNG hath decreed that this item was generated more often: sapphire dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: chemistry set (box of obscure-looking glass devices, freq bonus 37) The RNG hath decreed that this item was generated more often: lycanthropy (doggy, freq bonus 4) The RNG hath decreed that this item was generated more often: whetstone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: acquirement (THE RESULT IS THE FRUIT, freq bonus 6) The RNG hath decreed that this item was generated more often: good night (wish parser, freq bonus 10) The RNG hath decreed that this item was generated more often: consecration (MAY THE FORCE BE WITH YOU, freq bonus 9) The RNG hath decreed that this item was generated more often: super mantle (red mantle, freq bonus 5) The RNG hath decreed that this item was generated more often: random effects (milled, freq bonus 4) The RNG hath decreed that this item was generated more often: worthless piece of red glass (red, freq bonus 9) The RNG hath decreed that this item was generated more often: condome ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: psychic dragon scale shield (psychic dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: tidal wave (tolkienian, freq bonus 4) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 73) The RNG hath decreed that this item was always generated cursed: crystal boots (glass boots) The RNG hath decreed that this item was always generated cursed: javelin (throwing spear) The RNG hath decreed that this item was always generated cursed: elven bow (runed bow) The RNG hath decreed that this item was always generated cursed: brown sweets ((null)) The RNG hath decreed that this item was always generated cursed: helm of hunger (winged helmet) The RNG hath decreed that this trap was always invisible: fart trap The RNG hath decreed that this trap was generated more often: caltrops trap (freq bonus 4) Next attribute increase check would have come at turn 522 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (88) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - knock 1 matter 0% 100% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...