Heliokopis, neutral male gnomish Wizard ------------ |....@.....| |....f.....| +....$.....| ------------ [Heliokopi the Evoker] St9 Dx7 Co8 In16 Wi3 Ch12 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 174 Potion identification only worked 3 times out of 11 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 119 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 98% chance Ring drop chance was reduced to 98% Wand drop chance was reduced to 90% Monster death drops spawned with only 69% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 53054 Monster spawn increase reached its maximum at turn 76889 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 460725 The monster class that cannot be genocided was rub monster The monster class that was spawned more often: worm (freq bonus 1) The monster species that spawned more often: sea fod (freq bonus 12) The monster species that spawned more often: eroticity queen (freq bonus 3) The monster species that spawned more often: stone force fungus (freq bonus 4) The monster species that spawned more often: blue mushroom (freq bonus 6) The monster species that spawned more often: animayion statue (freq bonus 5) The monster species that spawned more often: Maria Wong, the Vampire (freq bonus 10) The monster species that spawned more often: lightning demon (freq bonus 8) The monster species that spawned more often: eldritch warp patch (freq bonus 3) The monster species that spawned more often: large spider (freq bonus 8) The monster species that spawned more often: jumping fireball (freq bonus 3) The monster species that spawned more often: prehistoric cave lizard (freq bonus 8) The monster species that spawned more often: Miyamoto Musashi (freq bonus 4) The monster species that spawned more often: dead fly (freq bonus 2) The monster species that spawned more often: gem trove (freq bonus 5) The monster species that spawned more often: great white shark (freq bonus 3) The monster species that spawned more often: satyr (freq bonus 6) The monster species that spawned more often: homing thunder caller (freq bonus 6) The monster species that spawned more often: changed (freq bonus 8) The monster species that spawned more often: flying troll (freq bonus 3) The monster species that spawned more often: ball of light (freq bonus 4) The monster species that never randomly spawned: bright white mold The monster species that never randomly spawned: watchman The monster species that never randomly spawned: overslept girl The monster species that never randomly spawned: Kostchtchie The monster species that never randomly spawned: vampire bat The monster species that never randomly spawned: real light hound The monster species that never randomly spawned: little pisaca The monster species that never randomly spawned: deformed galltrit The monster species that never randomly spawned: silver fungus The monster species that never randomly spawned: three-tentacle hententmon The RNG hath decreed that this item was never generated: club ((null)) The RNG hath decreed that this item was never generated: sandwich ((null)) The RNG hath decreed that this item was never generated: bad effect (LITTLE STRAWBERRY ME BABY) The RNG hath decreed that this item was never generated: tourmaline (red) The RNG hath decreed that this item was never generated: detect foot (stinking) The RNG hath decreed that this item was never generated: spetum (forked polearm) The RNG hath decreed that this item was generated more often: amulet of polymorph (wired, freq bonus 15) The RNG hath decreed that this item was generated more often: bullet ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: heavy status cloak (phantom cloak, freq bonus 27) The RNG hath decreed that this item was generated more often: hyper beam (pokemon logo, freq bonus 4) The RNG hath decreed that this item was generated more often: secret door detection (balsa, freq bonus 4) The RNG hath decreed that this item was generated more often: reflection (withered, freq bonus 17) The RNG hath decreed that this item was generated more often: helmet (plumed helmet, freq bonus 26) The RNG hath decreed that this item was generated more often: passwall (ochre, freq bonus 18) The RNG hath decreed that this item was generated more often: blood (blood-red, freq bonus 14) The RNG hath decreed that this item was generated more often: darkness (obscure, freq bonus 44) The RNG hath decreed that this item was generated more often: enrage (YOU AND YOUR FRIENDS ARE DEAD, freq bonus 8) The RNG hath decreed that this item was generated more often: force bolt (red, freq bonus 11) The RNG hath decreed that this item was generated more often: wine (violet-red, freq bonus 3) The RNG hath decreed that this item was generated more often: rock ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: sludge (fallthrough, freq bonus 10) The RNG hath decreed that this item was generated more often: pear ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: garnet (red, freq bonus 3) The RNG hath decreed that this item was generated more often: moonstone (white, freq bonus 10) The RNG hath decreed that this item was generated more often: chain coif ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: mercurial athame ((null), freq bonus 13) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 65) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 86) The RNG hath decreed that this item was always generated cursed: yumi (long bow) The RNG hath decreed that this item was always generated cursed: feather armor ((null)) The RNG hath decreed that this item was always generated cursed: amnesia (acrylic) The RNG hath decreed that this item was always generated cursed: deafness stone (gray) The RNG hath decreed that this item was always generated cursed: paralysis (shivering) The RNG hath decreed that this trap was always invisible: missingno trap The RNG hath decreed that this trap was generated more often: nakedness trap (freq bonus 1) Next attribute increase check would have come at turn 913 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (52) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...