Heliokopis, neutral male gnomish Wizard ------.- |...... |....# |.@.| |.$f| |...- |.... ------ [Heliokopi the Evoker] St6 Dx10 Co12 In15 Wi7 Ch5 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 11 Scroll drop chance was reduced to 85% Ring drop chance was reduced to 61% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 82% Potion drop chance was reduced to 87% Concealing monsters were spawned underneath items 47% of the time only Monster death drops spawned with only 92% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 19863 Monster spawn increase reached its maximum at turn 73353 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 225663 The monster class that cannot be genocided was naga The monster class that was spawned more often: humanoid (freq bonus 2) The monster species that spawned more often: eye tyrant (freq bonus 4) The monster species that spawned more often: shining giant (freq bonus 8) The monster species that spawned more often: advanced gnome wizard (freq bonus 12) The monster species that spawned more often: field mouse (freq bonus 8) The monster species that spawned more often: rolling eye (freq bonus 12) The monster species that spawned more often: young adult yellow dragon (freq bonus 6) The monster species that spawned more often: Tomoka Kayahara (freq bonus 8) The monster species that spawned more often: hippoptamus (freq bonus 3) The monster species that spawned more often: Ctuhlhu (freq bonus 5) The monster species that spawned more often: metal panther (freq bonus 10) The monster species that spawned more often: Lou's sneaker (freq bonus 8) The monster species that spawned more often: vacuum spore (freq bonus 12) The monster species that spawned more often: dark force fungus (freq bonus 6) The monster species that spawned more often: iron penetrator (freq bonus 20) The monster species that spawned more often: brown naga (freq bonus 18) The monster species that spawned more often: siena stalk (freq bonus 10) The monster species that spawned more often: high mold (freq bonus 6) The monster species that spawned more often: silver naga hatchling (freq bonus 4) The monster species that spawned more often: nasty mold (freq bonus 10) The monster species that spawned more often: pit ufo (freq bonus 8) The monster species that never randomly spawned: Sir Lorimer The monster species that never randomly spawned: Inge's combat boot The monster species that never randomly spawned: blue sentai The monster species that never randomly spawned: sepia fungus The monster species that never randomly spawned: spirit thrower The monster species that never randomly spawned: reanimated horde The monster species that never randomly spawned: butcher The monster species that never randomly spawned: white fungus The monster species that never randomly spawned: faunungol The monster species that never randomly spawned: undead bosmer The RNG hath decreed that this item was never generated: night vision (blueberry) The RNG hath decreed that this item was never generated: passwall (ochre) The RNG hath decreed that this item was never generated: undo genocide (42) The RNG hath decreed that this item was never generated: auto destruct stone (gray) The RNG hath decreed that this item was never generated: magic mapping (shapeless) The RNG hath decreed that this item was never generated: katana (samurai sword) The RNG hath decreed that this item was generated more often: iron saber ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: item-teleporting stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: heavy attack (grindstone, freq bonus 5) The RNG hath decreed that this item was generated more often: knife ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: platinum dragon scale mail ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: mutation (fleecy, freq bonus 17) The RNG hath decreed that this item was generated more often: sin (TU HAI DEVIATO DAL PERCORSO MORTALE, freq bonus 16) The RNG hath decreed that this item was generated more often: T-shirt ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: confusing gloves (warped gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: salt water (polka-dot, freq bonus 8) The RNG hath decreed that this item was generated more often: school uniform ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: spawn cloak (voluminous cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: gravity beam (heavy, freq bonus 11) The RNG hath decreed that this item was generated more often: captcha stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: blood dragon scale mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: bunny ear (headpiece, freq bonus 6) The RNG hath decreed that this item was generated more often: protection from shape changers (shiny, freq bonus 4) The RNG hath decreed that this item was generated more often: unwanted helmet (bug-tracking helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: dart ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: gauntlets of power (riding gloves, freq bonus 9) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 78) The RNG hath decreed that this item was always generated cursed: oliharcon splint mail ((null)) The RNG hath decreed that this item was always generated cursed: mining helm (round helmet) The RNG hath decreed that this item was always generated cursed: summon undead (black) The RNG hath decreed that this item was always generated cursed: egg ((null)) The RNG hath decreed that this item was always generated cursed: cloak of grounding (granite cloak) The RNG hath decreed that this trap was always invisible: drop trap The RNG hath decreed that this trap was generated more often: terrain trap (freq bonus 32) Next attribute increase check would have come at turn 403 Strength training was 0 Dexterity training was 0 Wisdom training was -3 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (77) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 0% 100% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...