Heliokopis, neutral male gnomish Wizard ------ |.Gf@. |....| .....| ------ [Heliokopi the Evoker] St6 Dx17 Co15 In21 Wi11 Ch5 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? (2x) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 12 Monsters only dropped their musable items with 90% chance Scroll drop chance was reduced to 76% Potion drop chance was reduced to 90% Concealing monsters were spawned underneath items 96% of the time only Monster death drops spawned with only 93% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 28249 Monster spawn increase reached its maximum at turn 59195 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1408590 The monster class that cannot be genocided was jabberwock The monster class that was spawned more often: ant or other insect (freq bonus 1) The monster species that spawned more often: thirteen-headed hydra (freq bonus 8) The monster species that spawned more often: blink warp patch (freq bonus 4) The monster species that spawned more often: kamadan (freq bonus 4) The monster species that spawned more often: crush beast (freq bonus 3) The monster species that spawned more often: Keystone Inspector (freq bonus 24) The monster species that spawned more often: corpse archer (freq bonus 8) The monster species that spawned more often: turbo chicken (freq bonus 2) The monster species that spawned more often: human wraith (freq bonus 10) The monster species that spawned more often: demon steed (freq bonus 3) The monster species that spawned more often: psychic colony (freq bonus 4) The monster species that spawned more often: quantum patch (freq bonus 4) The monster species that spawned more often: porter radioactive vortex (freq bonus 20) The monster species that spawned more often: Lexi's wonderfully soft sneaker (freq bonus 2) The monster species that spawned more often: buffalo soldier (freq bonus 16) The monster species that spawned more often: antimagic turret (freq bonus 5) The monster species that spawned more often: mutant fly (freq bonus 16) The monster species that spawned more often: carrion crawler (freq bonus 2) The monster species that spawned more often: islander (freq bonus 3) The monster species that spawned more often: chimera snake (freq bonus 10) The monster species that spawned more often: kagami mochi (freq bonus 8) The monster species that never randomly spawned: saiyan The monster species that never randomly spawned: animated golden statue The monster species that never randomly spawned: Bianca's high-heeled sandal The monster species that never randomly spawned: aether vortex The monster species that never randomly spawned: green warp patch The monster species that never randomly spawned: eerie ghost The monster species that never randomly spawned: broiler The monster species that never randomly spawned: death berserker The monster species that never randomly spawned: gorgon fly The monster species that never randomly spawned: undead chevalier The monster class that always generated with extra speed: zombie The RNG hath decreed that this item was never generated: metabolic stone (gray) The RNG hath decreed that this item was never generated: endure cold (deep) The RNG hath decreed that this item was never generated: yellow spell cloak (petrified cloak) The RNG hath decreed that this item was never generated: guisarme (pruning hook) The RNG hath decreed that this item was never generated: heavy gold ball ((null)) The RNG hath decreed that this item was never generated: orcish guard shield (livid worped-moon shield) The RNG hath decreed that this item was generated more often: leather drum (drum, freq bonus 17) The RNG hath decreed that this item was generated more often: pill ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: magic flute (flute, freq bonus 34) The RNG hath decreed that this item was generated more often: verisiert stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: turn undead (copper, freq bonus 10) The RNG hath decreed that this item was generated more often: high boots (jackboots, freq bonus 3) The RNG hath decreed that this item was generated more often: knife ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: moon axe (large silver axe, freq bonus 5) The RNG hath decreed that this item was generated more often: dark elven arrow (black runed arrow, freq bonus 10) The RNG hath decreed that this item was generated more often: obsidian axe ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: chatter stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: red lightsaber (lightsaber, freq bonus 8) The RNG hath decreed that this item was generated more often: psybeam (avada kedavra, freq bonus 11) The RNG hath decreed that this item was generated more often: tidal wave (tolkienian, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of unchanging (concave, freq bonus 3) The RNG hath decreed that this item was generated more often: rot thirteen stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: bunny cake ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: conundrum nunchiaku ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: destroy weapon (TOME IS A CREATION BY DARKGOD, freq bonus 3) The RNG hath decreed that this item was generated more often: toxic (wasteful, freq bonus 11) The RNG hath decreed that this item was always generated cursed: mirror shield (polished shield) The RNG hath decreed that this item was always generated cursed: scythe ((null)) The RNG hath decreed that this item was always generated cursed: healing (LIFE RESTORATION) The RNG hath decreed that this item was always generated cursed: umbrella ((null)) The RNG hath decreed that this item was always generated cursed: amulet of infinity (splashed) The RNG hath decreed that this trap was always invisible: slime trap The RNG hath decreed that this trap was generated more often: bisection trap (freq bonus 1) Next attribute increase check would have come at turn 813 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (373) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...