Heliokopis, neutral male gnomish Wizard ----- |f.. |@- |.| |$| |.- |. --- [Heliokopi the Evoker] St4 Dx13 Co13 In14 Wi7 Ch7 WizGnoMalNeu Dlvl:1 $1 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 131 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 19 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 20 Gem identification only worked 100 times out of 174 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 69% chance Scroll drop chance was reduced to 67% Ring drop chance was reduced to 77% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 92% Potion drop chance was reduced to 79% Concealing monsters were spawned underneath items 60% of the time only Monster death drops spawned with only 92% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 17200 Monster spawn increase reached its maximum at turn 47162 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3270324 The monster class that cannot be genocided was gnome The monster class that was spawned more often: nemese (freq bonus 2) The monster species that spawned more often: festering appendages (freq bonus 4) The monster species that spawned more often: blaster disintegrator (freq bonus 6) The monster species that spawned more often: giant brown mouse (freq bonus 5) The monster species that spawned more often: huge battle tank (freq bonus 24) The monster species that spawned more often: evasive enclave soldier (freq bonus 8) The monster species that spawned more often: orange fungus (freq bonus 6) The monster species that spawned more often: steelhammer (freq bonus 10) The monster species that spawned more often: mole man (freq bonus 10) The monster species that spawned more often: blister mold (freq bonus 8) The monster species that spawned more often: smoky quartz unicorn (freq bonus 7) The monster species that spawned more often: semi-novice warrior (freq bonus 8) The monster species that spawned more often: Charlotte's hugging boot (freq bonus 14) The monster species that spawned more often: polar wolf (freq bonus 8) The monster species that spawned more often: Don Finwe (freq bonus 16) The monster species that spawned more often: raging ogre (freq bonus 8) The monster species that spawned more often: tactical nuke (freq bonus 4) The monster species that spawned more often: glowing patch (freq bonus 6) The monster species that spawned more often: burning soul (freq bonus 9) The monster species that spawned more often: light gold (freq bonus 6) The monster species that spawned more often: green nightmare (freq bonus 24) The monster species that never randomly spawned: Maria The monster species that never randomly spawned: master quylthulg The monster species that never randomly spawned: Carina's profiled combat boot The monster species that never randomly spawned: giant rotting toad The monster species that never randomly spawned: wounding knight The monster species that never randomly spawned: disenchantment hound The monster species that never randomly spawned: venom colony The monster species that never randomly spawned: multi-hued stalk The monster species that never randomly spawned: werejackal The monster species that never randomly spawned: pink jelly The RNG hath decreed that this item was never generated: white dragon scale shield (white dragonhide shield) The RNG hath decreed that this item was never generated: sexy leather pump ((null)) The RNG hath decreed that this item was never generated: create familiar (glittering) The RNG hath decreed that this item was never generated: prehistoric boots (castlevania boots) The RNG hath decreed that this item was never generated: time (momentary) The RNG hath decreed that this item was never generated: enchant armor (ZELGO MER) The RNG hath decreed that this item was generated more often: repair item (BOOBIE BLITZ, freq bonus 20) The RNG hath decreed that this item was generated more often: boots of plugsuit (tightly fitting boots, freq bonus 11) The RNG hath decreed that this item was generated more often: ward (UNPLAYABLE BINDER ROLE, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of mental stability (slexy, freq bonus 9) The RNG hath decreed that this item was generated more often: alter reality (FORGETABOUTIT, freq bonus 18) The RNG hath decreed that this item was generated more often: silver gauntlets (even pair of gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: finger bending (flapping, freq bonus 20) The RNG hath decreed that this item was generated more often: auto destruct stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: increase damage (coral, freq bonus 6) The RNG hath decreed that this item was generated more often: sailor blouse ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: amulet of quick attack (leftangular, freq bonus 10) The RNG hath decreed that this item was generated more often: broadsword ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: skullcap (metal disk, freq bonus 8) The RNG hath decreed that this item was generated more often: detect armor enchantment (armored, freq bonus 18) The RNG hath decreed that this item was generated more often: mercurial athame ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: WC (LETS PLAY NETHACK, freq bonus 5) The RNG hath decreed that this item was generated more often: wonder (stevia, freq bonus 10) The RNG hath decreed that this item was generated more often: white flower sword (flower-pommeled broadsword, freq bonus 4) The RNG hath decreed that this item was generated more often: red dragon scale shield (red dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: emerald dragon scales ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 3) The RNG hath decreed that this item was always generated cursed: magic candle (candle) The RNG hath decreed that this item was always generated cursed: dwarvish roundshield (large round shield) The RNG hath decreed that this item was always generated cursed: laser beam ((null)) The RNG hath decreed that this item was always generated cursed: punishment (VE FORBRYDERNE) The RNG hath decreed that this item was always generated cursed: jagged star ((null)) The RNG hath decreed that this trap was always invisible: mana trap The RNG hath decreed that this trap was generated more often: speed trap (freq bonus 3) Next attribute increase check would have come at turn 390 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (513) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 52% 300% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...