Heliokopis, neutral male gnomish Wizard ------ |dd.@| |...f| |....| --.-+- [Heliokopi the Evoker] St11 Dx15 Co9 In15 Wi10 Ch8 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 14 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 6 Book drop chance was reduced to 99% Scroll drop chance was reduced to 73% Ring drop chance was reduced to 95% Monster death drops spawned with only 96% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 68930 Monster spawn increase reached its maximum at turn 107722 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 446121 The monster class that cannot be genocided was lizard The monster class that was spawned more often: ogre (freq bonus 4) The monster species that spawned more often: big bear (freq bonus 10) The monster species that spawned more often: great paralysator fly (freq bonus 5) The monster species that spawned more often: domestic spider (freq bonus 5) The monster species that spawned more often: chaos master (freq bonus 14) The monster species that spawned more often: blade naga (freq bonus 6) The monster species that spawned more often: ice spaceship (freq bonus 5) The monster species that spawned more often: fake warp patch (freq bonus 5) The monster species that spawned more often: undead flame mage (freq bonus 5) The monster species that spawned more often: wolf cub (freq bonus 12) The monster species that spawned more often: kingler (freq bonus 12) The monster species that spawned more often: octarine patch (freq bonus 10) The monster species that spawned more often: upgraded secret car (freq bonus 7) The monster species that spawned more often: high spore (freq bonus 10) The monster species that spawned more often: gloam (freq bonus 14) The monster species that spawned more often: clay growth (freq bonus 5) The monster species that spawned more often: nondescript patch (freq bonus 12) The monster species that spawned more often: borer beetle (freq bonus 7) The monster species that spawned more often: Lord Dagon (freq bonus 6) The monster species that spawned more often: Nelly's elegant pump (freq bonus 6) The monster species that spawned more often: normal monster (freq bonus 7) The monster species that never randomly spawned: sputa-flowing woman The monster species that never randomly spawned: static electricity The monster species that never randomly spawned: red sentai The monster species that never randomly spawned: rabbit The monster species that never randomly spawned: silver fly The monster species that never randomly spawned: ruby colony The monster species that never randomly spawned: nightworm The monster species that never randomly spawned: volareon The monster species that never randomly spawned: critically injured jedi The monster species that never randomly spawned: arc bug The monster class that always generated with extra speed: worm The RNG hath decreed that this item was never generated: ice box of digestion (cooling box) The RNG hath decreed that this item was never generated: cure burn (fiery) The RNG hath decreed that this item was never generated: flood (AQUE BRAGH) The RNG hath decreed that this item was never generated: gain dexterity (obsidian) The RNG hath decreed that this item was never generated: skullcap (metal disk) The RNG hath decreed that this item was never generated: rainbow dragon scale shield (rainbow dragonhide shield) The RNG hath decreed that this item was generated more often: school uniform ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: nether beam (crashbug, freq bonus 19) The RNG hath decreed that this item was generated more often: helo crossbow ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: helm of safeguard (orange visored helmet, freq bonus 54) The RNG hath decreed that this item was generated more often: amulet of flying (convex, freq bonus 4) The RNG hath decreed that this item was generated more often: lava (LETS FAIL AND ROLL, freq bonus 14) The RNG hath decreed that this item was generated more often: bota mochi ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: unidentify stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: clone monster (multiple, freq bonus 143) The RNG hath decreed that this item was generated more often: long stake ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: worm tooth ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: booze (brown, freq bonus 8) The RNG hath decreed that this item was generated more often: bell ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: difficult gloves (vampiric gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: saddle ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: guisarme (pruning hook, freq bonus 6) The RNG hath decreed that this item was generated more often: dark elven arrow (black runed arrow, freq bonus 5) The RNG hath decreed that this item was generated more often: ranseur (hilted polearm, freq bonus 3) The RNG hath decreed that this item was generated more often: nastiness (GO TEAM NASTYTRAP, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of drain resistance (warped, freq bonus 2) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 49) The RNG hath decreed that this item was always generated cursed: black dress ((null)) The RNG hath decreed that this item was always generated cursed: detect unseen (violet) The RNG hath decreed that this item was always generated cursed: amulet of disintegration resistance (hardrock) The RNG hath decreed that this item was always generated cursed: blank paper (plain) The RNG hath decreed that this item was always generated cursed: banishing fear (fearsome) The RNG hath decreed that this trap was always invisible: active superscroller trap The RNG hath decreed that this trap was generated more often: air trap (freq bonus 3) Next attribute increase check would have come at turn 792 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (557) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...