Heliokopis, neutral male gnomish Wizard ------+-- |........ |.......| |....fZ.| |.....@.| --------- [Heliokopi the Evoker] St10 Dx12 Co7 In18 Wi5 Ch12 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 158 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 11 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 137 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 93% chance Scroll drop chance was reduced to 76% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 56% Concealing monsters were spawned underneath items 40% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 18638 Monster spawn increase reached its maximum at turn 68668 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 973436 The monster class that cannot be genocided was lizard The monster class that was spawned more often: xan or other mythical/fantastic insect (freq bonus 1) The monster species that spawned more often: seaking (freq bonus 8) The monster species that spawned more often: golden warp patch (freq bonus 3) The monster species that spawned more often: six of clubs (freq bonus 2) The monster species that spawned more often: Itachi Uchiha (freq bonus 10) The monster species that spawned more often: aquatic kobold (freq bonus 12) The monster species that spawned more often: charcoal warp patch (freq bonus 3) The monster species that spawned more often: undead permamimic (freq bonus 12) The monster species that spawned more often: dagger turret (freq bonus 4) The monster species that spawned more often: radiant spirit (freq bonus 4) The monster species that spawned more often: stone clan (freq bonus 5) The monster species that spawned more often: Dagon (freq bonus 8) The monster species that spawned more often: Colonel Sebastian Moran (freq bonus 2) The monster species that spawned more often: irresistible fungus (freq bonus 5) The monster species that spawned more often: black muzzle (freq bonus 7) The monster species that spawned more often: elven archer (freq bonus 6) The monster species that spawned more often: petty xorn (freq bonus 7) The monster species that spawned more often: Sabine (freq bonus 12) The monster species that spawned more often: petty hill giant (freq bonus 32) The monster species that spawned more often: cyan growth (freq bonus 5) The monster species that spawned more often: dwarven priest (freq bonus 10) The monster species that never randomly spawned: red death The monster species that never randomly spawned: gyarados The monster species that never randomly spawned: Deedlit, the Elf The monster species that never randomly spawned: Solar The monster species that never randomly spawned: young mercurial dragon The monster species that never randomly spawned: bastard The monster species that never randomly spawned: monastic lich The monster species that never randomly spawned: sukiya The monster species that never randomly spawned: Katia's lovely sneaker The monster species that never randomly spawned: camper asshole The RNG hath decreed that this item was never generated: boots of safeguard (orange boots) The RNG hath decreed that this item was never generated: shuriken (throwing star) The RNG hath decreed that this item was never generated: diamond dragon scales ((null)) The RNG hath decreed that this item was never generated: helm of underwater action (scuba helmet) The RNG hath decreed that this item was never generated: amber (yellowish brown) The RNG hath decreed that this item was never generated: K-ration ((null)) The RNG hath decreed that this item was generated more often: memory loss stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: meatball ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: stone of permanence (gray, freq bonus 32) The RNG hath decreed that this item was generated more often: boots of molasses (thigh boots, freq bonus 10) The RNG hath decreed that this item was generated more often: fireball (ragged, freq bonus 14) The RNG hath decreed that this item was generated more often: inertia (grass green, freq bonus 14) The RNG hath decreed that this item was generated more often: low boots (walking shoes, freq bonus 7) The RNG hath decreed that this item was generated more often: spear ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: heavy granite ball ((null), freq bonus 50) The RNG hath decreed that this item was generated more often: bag of holding (bag, freq bonus 8) The RNG hath decreed that this item was generated more often: oliharcon splint mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: adornment (wooden, freq bonus 11) The RNG hath decreed that this item was generated more often: leather armor ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: boots of freedom (fleecy boots, freq bonus 7) The RNG hath decreed that this item was generated more often: manacloak (dragonhide cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: magic mapping (dusty, freq bonus 8) The RNG hath decreed that this item was generated more often: water dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: copper dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: force bolt (red, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of opposite alignment (crested helmet, freq bonus 7) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 18) The RNG hath decreed that this item was always generated cursed: pick-axe ((null)) The RNG hath decreed that this item was always generated cursed: amulet of data storage (icosaedrical) The RNG hath decreed that this item was always generated cursed: amulet of weak magic (weaksauce) The RNG hath decreed that this item was always generated cursed: helm of amnesia (crazy helmet) The RNG hath decreed that this item was always generated cursed: lapis lazuli (blue) The RNG hath decreed that this trap was always invisible: menu trap The RNG hath decreed that this trap was generated more often: relocation trap (freq bonus 1) Next attribute increase check would have come at turn 1011 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (1062) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 0% 300% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...