Heliokopis, neutral male gnomish Wizard ------ |@f..+ +....| |$...| |....| ..$.| |....| ------ [Heliokopi the Evoker] St8 Dx17 Co15 In19 Wi6 Ch10 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 165 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 8 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 12 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 63% chance Book drop chance was reduced to 95% Scroll drop chance was reduced to 89% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 71% Potion drop chance was reduced to 53% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 62040 Monster spawn increase reached its maximum at turn 113320 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 362862 The monster class that cannot be genocided was pudding or ooze The monster class that was spawned more often: gremlin (freq bonus 3) The monster species that spawned more often: neurotoxin fly (freq bonus 24) The monster species that spawned more often: eight-headed hydra (freq bonus 5) The monster species that spawned more often: uber rust monster (freq bonus 8) The monster species that spawned more often: ice animal (freq bonus 4) The monster species that spawned more often: siren (freq bonus 12) The monster species that spawned more often: forsaken girl (freq bonus 8) The monster species that spawned more often: YHVH Tzaboath, Prince of Fire (freq bonus 5) The monster species that spawned more often: abnormal force patch (freq bonus 5) The monster species that spawned more often: undead augurer (freq bonus 30) The monster species that spawned more often: soul killer blowdart (freq bonus 8) The monster species that spawned more often: Pure Lust (freq bonus 6) The monster species that spawned more often: healing gremlin (freq bonus 12) The monster species that spawned more often: arch-mind flayer (freq bonus 10) The monster species that spawned more often: gas bomb (freq bonus 18) The monster species that spawned more often: Demimaster Assassin (freq bonus 14) The monster species that spawned more often: hidden soldier ant (freq bonus 14) The monster species that spawned more often: slow mushroom (freq bonus 16) The monster species that spawned more often: translator (freq bonus 9) The monster species that spawned more often: shiver (freq bonus 16) The monster species that spawned more often: skeletal horror (freq bonus 10) The monster species that never randomly spawned: spike mold The monster species that never randomly spawned: what is this The monster species that never randomly spawned: Thai's combat boot The monster species that never randomly spawned: Arabella's hugging boot The monster species that never randomly spawned: invisible fungus The monster species that never randomly spawned: old black dragon The monster species that never randomly spawned: Windows 7 The monster species that never randomly spawned: pagan lady The monster species that never randomly spawned: nosferatu The monster species that never randomly spawned: ethereal hound The RNG hath decreed that this item was never generated: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY) The RNG hath decreed that this item was never generated: amulet of strangulation (oval) The RNG hath decreed that this item was never generated: wakame ((null)) The RNG hath decreed that this item was never generated: dehydrating stone (gray) The RNG hath decreed that this item was never generated: diode (two-wired thing) The RNG hath decreed that this item was never generated: rapier ((null)) The RNG hath decreed that this item was generated more often: stairwell stomping boots (plateau boots, freq bonus 18) The RNG hath decreed that this item was generated more often: teleport control (gold, freq bonus 17) The RNG hath decreed that this item was generated more often: wooden harp (harp, freq bonus 26) The RNG hath decreed that this item was generated more often: amulet of magical breathing (octagonal, freq bonus 17) The RNG hath decreed that this item was generated more often: green sweets ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: silver chakram (silver circular blade, freq bonus 8) The RNG hath decreed that this item was generated more often: marble (white, freq bonus 44) The RNG hath decreed that this item was generated more often: vulnerability cloak (flax cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: concrete nunchiaku ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: autodestruct de vice boots (explosive boots, freq bonus 218) The RNG hath decreed that this item was generated more often: light (VERR YED HORRE, freq bonus 7) The RNG hath decreed that this item was generated more often: The Nemean Lion hide ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: helm of discovery (viking helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: disenchantment stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: stone dragon scale mail ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: dart ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: lunch of boiled egg ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: credit card ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: cold resistance (brass, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of drain resistance (warped, freq bonus 5) The RNG hath decreed that this item was always generated cursed: helm of obscured display (resounding helmet) The RNG hath decreed that this item was always generated cursed: red lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: deep dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: random enchantment (GODFATHER OF ALL ROGUELIKES) The RNG hath decreed that this item was always generated cursed: sweet mocassins (womens footwear) The RNG hath decreed that this trap was always invisible: caster trap The RNG hath decreed that this trap was generated more often: negative trap (freq bonus 2) Next attribute increase check would have come at turn 805 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (812) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...