Heliokopis, neutral male gnomish Wizard ---------- |........ |......(.| .......f@+ ---------- [Heliokopi the Evoker] St6 Dx9 Co10 In13 Wi6 Ch7 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 240 Ring identification only worked 4 times out of 12 Spellbook identification only worked 2 times out of 12 Tool identification only worked 5 times out of 12 Scroll drop chance was reduced to 80% Concealing monsters were spawned underneath items 61% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 11021 Monster spawn increase reached its maximum at turn 27480 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 1311735 The monster class that cannot be genocided was golem The monster class that was spawned more often: jelly (freq bonus 2) The monster species that spawned more often: hole patch (freq bonus 6) The monster species that spawned more often: mumak (freq bonus 8) The monster species that spawned more often: bad turret (freq bonus 6) The monster species that spawned more often: undead snake (freq bonus 20) The monster species that spawned more often: stegocentipede (freq bonus 5) The monster species that spawned more often: Ymir the Original Giant (freq bonus 6) The monster species that spawned more often: crater force fungus (freq bonus 4) The monster species that spawned more often: knapsack bull (freq bonus 9) The monster species that spawned more often: giant polar bear (freq bonus 12) The monster species that spawned more often: ghost (freq bonus 24) The monster species that spawned more often: water skeleton (freq bonus 3) The monster species that spawned more often: Haku, the River Dragon (freq bonus 8) The monster species that spawned more often: yellow warp fungus (freq bonus 16) The monster species that spawned more often: artist (freq bonus 12) The monster species that spawned more often: acid monster (freq bonus 5) The monster species that spawned more often: hidden energy vortex (freq bonus 60) The monster species that spawned more often: Rat-Egoman (freq bonus 13) The monster species that spawned more often: rainbow to (freq bonus 4) The monster species that spawned more often: bright white stalk (freq bonus 14) The monster species that spawned more often: petty giant boar (freq bonus 5) The monster species that never randomly spawned: fiery effulgence The monster species that never randomly spawned: porter baluchitherium The monster species that never randomly spawned: Sandra's high-heeled combat boot The monster species that never randomly spawned: chaos mutant The monster species that never randomly spawned: quartz smasher The monster species that never randomly spawned: master newt The monster species that never randomly spawned: Kristin The monster species that never randomly spawned: missile turret The monster species that never randomly spawned: ice eel The monster species that never randomly spawned: lattice clan The monster class that always generated with extra speed: (null) The RNG hath decreed that this item was never generated: mercurial athame ((null)) The RNG hath decreed that this item was never generated: stone of vulnerability (gray) The RNG hath decreed that this item was never generated: barrhing (CONVICT PATCH) The RNG hath decreed that this item was never generated: magical paintbrush ((null)) The RNG hath decreed that this item was never generated: lenses ((null)) The RNG hath decreed that this item was never generated: helm of storms (padded helmet) The RNG hath decreed that this item was generated more often: amnesia (DUAM XNAHT, freq bonus 51) The RNG hath decreed that this item was generated more often: acid sphere (corroded, freq bonus 4) The RNG hath decreed that this item was generated more often: blood loss stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: light (VERR YED HORRE, freq bonus 2) The RNG hath decreed that this item was generated more often: heavy hammer ((null), freq bonus 106) The RNG hath decreed that this item was generated more often: droven lance (obsidian lance, freq bonus 11) The RNG hath decreed that this item was generated more often: psychic dragon scale mail ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: umbrella ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: amazonite (cyan, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of second chance (tetraedrical, freq bonus 33) The RNG hath decreed that this item was generated more often: basterd sword (huge sword, freq bonus 86) The RNG hath decreed that this item was generated more often: banana ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: helm of jamming (radio helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: droven bolt (obsidian bolt, freq bonus 7) The RNG hath decreed that this item was generated more often: golden arrow ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: tele level (irregular, freq bonus 6) The RNG hath decreed that this item was generated more often: godmode (heavenly, freq bonus 4) The RNG hath decreed that this item was generated more often: elven leather helm (leather hat, freq bonus 2) The RNG hath decreed that this item was generated more often: worthless piece of blue glass (blue, freq bonus 5) The RNG hath decreed that this item was generated more often: dwarvish mithril-coat ((null), freq bonus 10) The RNG hath decreed that this item was always generated cursed: helm of no digestion (full helmet) The RNG hath decreed that this item was always generated cursed: meatball ((null)) The RNG hath decreed that this item was always generated cursed: heavy conundrum ball ((null)) The RNG hath decreed that this item was always generated cursed: fruit juice (dark) The RNG hath decreed that this item was always generated cursed: pointed helmet (narrow helmet) The RNG hath decreed that this trap was always invisible: bear trap The RNG hath decreed that this trap was generated more often: waterpool (freq bonus 4) Next attribute increase check would have come at turn 337 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (543) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 0% 100% d - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...