Heliokopis, neutral male gnomish Wizard ------------ |........f@| | !*----.P| |..| |..| -..| ..| -.- [Heliokopi the Evoker] St6 Dx13 Co8 In12 Wi11 Ch6 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 54 Amulet identification only worked 15 times out of 19 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 353 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 15% chance Scroll drop chance was reduced to 76% Potion drop chance was reduced to 93% Concealing monsters were spawned underneath items 77% of the time only Monster death drops spawned with only 81% chance Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 40562 Monster spawn increase reached its maximum at turn 87422 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 470184 The monster class that cannot be genocided was mimic The monster class that was spawned more often: turret (freq bonus 1) The monster species that spawned more often: blue spore (freq bonus 5) The monster species that spawned more often: Pure Lust (freq bonus 3) The monster species that spawned more often: vile temptress (freq bonus 2) The monster species that spawned more often: dungeon lord (freq bonus 2) The monster species that spawned more often: confusion trove (freq bonus 2) The monster species that spawned more often: sand raider (freq bonus 3) The monster species that spawned more often: acolyte mummy (freq bonus 3) The monster species that spawned more often: gangster (freq bonus 3) The monster species that spawned more often: armed snake (freq bonus 8) The monster species that spawned more often: hairy stalk (freq bonus 12) The monster species that spawned more often: binder (freq bonus 6) The monster species that spawned more often: yeti (freq bonus 4) The monster species that spawned more often: false warp patch (freq bonus 8) The monster species that spawned more often: Marianne (freq bonus 7) The monster species that spawned more often: gull (freq bonus 2) The monster species that spawned more often: ironclad turret (freq bonus 14) The monster species that spawned more often: Eveline's sweet wedge sandal (freq bonus 6) The monster species that spawned more often: unknown permamimic (freq bonus 3) The monster species that spawned more often: Inge (freq bonus 4) The monster species that spawned more often: pustulent force fungus (freq bonus 6) The monster species that never randomly spawned: houou The monster species that never randomly spawned: petty giant error The monster species that never randomly spawned: Elena's combat boot The monster species that never randomly spawned: black patch The monster species that never randomly spawned: master couatl The monster species that never randomly spawned: wereeel The monster species that never randomly spawned: odorous girl The monster species that never randomly spawned: undead zookeeper The monster species that never randomly spawned: fox spirit The monster species that never randomly spawned: intelligent piercer The RNG hath decreed that this item was never generated: droven bolt (obsidian bolt) The RNG hath decreed that this item was never generated: yellow spell stone (gray) The RNG hath decreed that this item was never generated: spawn cloak (voluminous cloak) The RNG hath decreed that this item was never generated: endure heat (spotted) The RNG hath decreed that this item was never generated: dehydrating stone (gray) The RNG hath decreed that this item was never generated: dream eater (dreamy) The RNG hath decreed that this item was generated more often: rotten stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: shotgun shell ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: invisibility (dark brown, freq bonus 16) The RNG hath decreed that this item was generated more often: high-elven helm (runed helm, freq bonus 17) The RNG hath decreed that this item was generated more often: voulge (pole cleaver, freq bonus 20) The RNG hath decreed that this item was generated more often: chainwhip ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: worthless piece of yellowish brown glass (yellowish brown, freq bonus 8) The RNG hath decreed that this item was generated more often: heavy concrete ball ((null), freq bonus 145) The RNG hath decreed that this item was generated more often: opening (zinc, freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of quick attack (leftangular, freq bonus 6) The RNG hath decreed that this item was generated more often: dark elven mithril-coat ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: earth (KIRJE, freq bonus 11) The RNG hath decreed that this item was generated more often: enchant weapon (dull, freq bonus 10) The RNG hath decreed that this item was generated more often: magic marker ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: invulnerability (icy, freq bonus 4) The RNG hath decreed that this item was generated more often: course lance ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of directional swap (obfuscated, freq bonus 3) The RNG hath decreed that this item was generated more often: field gloves (camouflage patterned gloves, freq bonus 16) The RNG hath decreed that this item was generated more often: flanged mace ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: feminine pumps (female footwear, freq bonus 106) The RNG hath decreed that this item was always generated cursed: sleep (mottled) The RNG hath decreed that this item was always generated cursed: kyrt shirt ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of swimming (black gloves) The RNG hath decreed that this item was always generated cursed: stun monster (octarine) The RNG hath decreed that this item was always generated cursed: mare trident ((null)) The RNG hath decreed that this trap was always invisible: stairs trap The RNG hath decreed that this trap was generated more often: alarm (freq bonus 15) Next attribute increase check would have come at turn 321 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (175) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...