Heliokopis, neutral male gnomish Wizard ------ --....-- |......+ |....@f| |......| | ----.| .| .+ | [Heliokopi the Evoker] St10 Dx9 Co6 In10 Wi6 Ch6 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 14 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 37 Gem identification only worked 100 times out of 194 Monsters only dropped their musable items with 66% chance Scroll drop chance was reduced to 97% Ring drop chance was reduced to 97% Potion drop chance was reduced to 75% Monster death drops spawned with only 74% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 59750 Monster spawn increase reached its maximum at turn 92581 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 519233 The monster class that cannot be genocided was human or elf The monster class that was spawned more often: human or elf (freq bonus 1) The monster species that spawned more often: Cerberus (freq bonus 7) The monster species that spawned more often: Sophia's hugging boot (freq bonus 16) The monster species that spawned more often: ill warp patch (freq bonus 16) The monster species that spawned more often: tentacle newt (freq bonus 8) The monster species that spawned more often: Ksenia's stiletto boot (freq bonus 4) The monster species that spawned more often: martian inhabitant (freq bonus 4) The monster species that spawned more often: lightning-proof wall (freq bonus 4) The monster species that spawned more often: assailant (freq bonus 6) The monster species that spawned more often: eldritch force fungus (freq bonus 4) The monster species that spawned more often: Bael (freq bonus 6) The monster species that spawned more often: tin man (freq bonus 3) The monster species that spawned more often: quylthulg (freq bonus 3) The monster species that spawned more often: Glasya (freq bonus 3) The monster species that spawned more often: minion (freq bonus 20) The monster species that spawned more often: plague poppy (freq bonus 10) The monster species that spawned more often: rebel ogre (freq bonus 6) The monster species that spawned more often: grey wraith (freq bonus 8) The monster species that spawned more often: spike warp patch (freq bonus 6) The monster species that spawned more often: Desiree's combat boot (freq bonus 4) The monster species that spawned more often: dwarf lord mutant (freq bonus 4) The monster species that never randomly spawned: Liselotte The monster species that never randomly spawned: magic platypus The monster species that never randomly spawned: bad lance carrier The monster species that never randomly spawned: ammit The monster species that never randomly spawned: porter block fungus The monster species that never randomly spawned: petty tunnel wight The monster species that never randomly spawned: toxic fungus The monster species that never randomly spawned: „+ù®dž iå´:¤ zÅ The monster species that never randomly spawned: ranger The monster species that never randomly spawned: petty berator The RNG hath decreed that this item was never generated: fear (rusty) The RNG hath decreed that this item was never generated: inertia (grass green) The RNG hath decreed that this item was never generated: amnesia (acrylic) The RNG hath decreed that this item was never generated: engraving stone (gray) The RNG hath decreed that this item was never generated: menu nose gloves (moth-bitten gloves) The RNG hath decreed that this item was never generated: jumpsuit (silver clothes) The RNG hath decreed that this item was generated more often: toxic (wasteful, freq bonus 13) The RNG hath decreed that this item was generated more often: stygian pike ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: pasta ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: blue dragon scale mail ((null), freq bonus 114) The RNG hath decreed that this item was generated more often: large shield ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: mare trident ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: restore ability (light brown, freq bonus 30) The RNG hath decreed that this item was generated more often: magic mapping (shapeless, freq bonus 19) The RNG hath decreed that this item was generated more often: gravity beam (heavy, freq bonus 8) The RNG hath decreed that this item was generated more often: undroppable gloves (concrete gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: heavy concrete ball ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: amazonite (cyan, freq bonus 6) The RNG hath decreed that this item was generated more often: rocket launcher ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: stick of dynamite (red stick, freq bonus 5) The RNG hath decreed that this item was generated more often: unidentify stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: natural candle (candle, freq bonus 3) The RNG hath decreed that this item was generated more often: fire horn (horn, freq bonus 8) The RNG hath decreed that this item was generated more often: ice box of holding (cooling box, freq bonus 4) The RNG hath decreed that this item was generated more often: IC (many-wired thing, freq bonus 3) The RNG hath decreed that this item was generated more often: flanged mace ((null), freq bonus 7) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 41) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 100) The RNG hath decreed that this item was always generated cursed: spiked battle boot ((null)) The RNG hath decreed that this item was always generated cursed: cure confusion (moldy) The RNG hath decreed that this item was always generated cursed: mummy wrapping ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of steel (steel gloves) The RNG hath decreed that this item was always generated cursed: otama ((null)) The RNG hath decreed that this trap was always invisible: noise trap The RNG hath decreed that this trap was generated more often: temporary recursion trap (freq bonus 2) Next attribute increase check would have come at turn 1140 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (578) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...