Heliokopis, neutral male gnomish Wizard -----.-.-- |$.......| |..f@¯...| -........| ---------- [Heliokopi the Evoker] St3 Dx6 Co12 In18 Wi6 Ch6 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 31 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 173 Monsters only dropped their musable items with 84% chance Scroll drop chance was reduced to 88% Wand drop chance was reduced to 79% Potion drop chance was reduced to 46% Concealing monsters were spawned underneath items 93% of the time only Monster death drops spawned with only 94% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 17567 Monster spawn increase reached its maximum at turn 65354 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 266840 The monster class that cannot be genocided was (null) The monster class that was spawned more often: arachnid or centipede (freq bonus 2) The monster species that spawned more often: schizophrenic (freq bonus 5) The monster species that spawned more often: steam automaton (freq bonus 8) The monster species that spawned more often: woodsman (freq bonus 3) The monster species that spawned more often: Larissa's girl boot (freq bonus 20) The monster species that spawned more often: hellcat (freq bonus 6) The monster species that spawned more often: bright blue jelly (freq bonus 4) The monster species that spawned more often: giant pink jellyfish (freq bonus 9) The monster species that spawned more often: Uniform Sergeant (freq bonus 5) The monster species that spawned more often: rabid jackal (freq bonus 8) The monster species that spawned more often: brown colony (freq bonus 8) The monster species that spawned more often: zruty (freq bonus 8) The monster species that spawned more often: time tempest (freq bonus 8) The monster species that spawned more often: humanoid centaur (freq bonus 5) The monster species that spawned more often: petty poisonous blob (freq bonus 24) The monster species that spawned more often: Count Urcula (freq bonus 12) The monster species that spawned more often: shayateen lord (freq bonus 6) The monster species that spawned more often: hell bitch (freq bonus 6) The monster species that spawned more often: illusionary soldier (freq bonus 8) The monster species that spawned more often: nightingale (freq bonus 3) The monster species that spawned more often: will-o-the-wisp (freq bonus 11) The monster species that never randomly spawned: leocentaur shaman The monster species that never randomly spawned: z-type The monster species that never randomly spawned: bony lich The monster species that never randomly spawned: Luisa The monster species that never randomly spawned: great projection statue The monster species that never randomly spawned: rainbow stalk The monster species that never randomly spawned: crystal spore The monster species that never randomly spawned: Levuntator The monster species that never randomly spawned: forgotten maia The monster species that never randomly spawned: deep sea thieving fish The RNG hath decreed that this item was never generated: levelport (unavailable) The RNG hath decreed that this item was never generated: catapult ((null)) The RNG hath decreed that this item was never generated: helm of detoxification (anachrononononaut helmet) The RNG hath decreed that this item was never generated: camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this item was never generated: stone chain ((null)) The RNG hath decreed that this item was never generated: field helm (yellow helmet) The RNG hath decreed that this item was generated more often: pistol ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: cure wounds (yerba mate, freq bonus 15) The RNG hath decreed that this item was generated more often: golden arrow ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: shimmering dragon scale shield (shimmering dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: banana ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: command undead (dark, freq bonus 23) The RNG hath decreed that this item was generated more often: robe of protection (blue robe, freq bonus 7) The RNG hath decreed that this item was generated more often: pill ((null), freq bonus 81) The RNG hath decreed that this item was generated more often: heavy gold ball ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: orcish cloak (coarse mantelet, freq bonus 19) The RNG hath decreed that this item was generated more often: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY, freq bonus 6) The RNG hath decreed that this item was generated more often: citrine (yellow, freq bonus 2) The RNG hath decreed that this item was generated more often: spawn cloak (voluminous cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: meatball ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: x'mas cake ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: gauntlets of good fortune (yellow gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: gauntlets of slowing (ice-cold gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: mutation (iffy, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of stat lock (straitjacket cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: dark magic whistle (whistle, freq bonus 2) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 89) The RNG hath decreed that this item was always generated cursed: bugging (wooden) The RNG hath decreed that this item was always generated cursed: resistance (DESREVER TSEPMET) The RNG hath decreed that this item was always generated cursed: large shield ((null)) The RNG hath decreed that this item was always generated cursed: polymorph (silver) The RNG hath decreed that this item was always generated cursed: increase damage (coral) The RNG hath decreed that this trap was always invisible: alarm The RNG hath decreed that this trap was generated more often: automatic switcher (freq bonus 1) Next attribute increase check would have come at turn 1176 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (561) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...