Heliokopis, neutral male gnomish Wizard | .| .| .| # --.-- |...| |.:.| |.... |...| |@..| f...| ----- [Heliokopi the Evoker] St5 Dx10 Co7 In18 Wi3 Ch5 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 7 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 40 Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 63% chance Scroll drop chance was reduced to 96% Concealing monsters were spawned underneath items 90% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 23846 Monster spawn increase reached its maximum at turn 40432 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 1381250 The monster class that cannot be genocided was xan or other mythical/fantastic insect The monster class that was spawned more often: xan or other mythical/fantastic insect (freq bonus 2) The monster species that spawned more often: Jeanetta's little-girl boot (freq bonus 4) The monster species that spawned more often: husky (freq bonus 3) The monster species that spawned more often: vacuum colony (freq bonus 8) The monster species that spawned more often: clock force fungus (freq bonus 6) The monster species that spawned more often: hairy force fungus (freq bonus 16) The monster species that spawned more often: shoo turret (freq bonus 8) The monster species that spawned more often: intoner (freq bonus 6) The monster species that spawned more often: clear icky thing (freq bonus 4) The monster species that spawned more often: sniper lich (freq bonus 5) The monster species that spawned more often: unreal mushroom (freq bonus 4) The monster species that spawned more often: petty wallaroo (freq bonus 12) The monster species that spawned more often: seven-headed hydra (freq bonus 6) The monster species that spawned more often: jealousy (freq bonus 6) The monster species that spawned more often: frost giant (freq bonus 10) The monster species that spawned more often: red worm (freq bonus 6) The monster species that spawned more often: Lisa's girl sneaker (freq bonus 4) The monster species that spawned more often: gun cat (freq bonus 16) The monster species that spawned more often: flying owlbear (freq bonus 12) The monster species that spawned more often: Geryon (freq bonus 4) The monster species that spawned more often: nohoho (freq bonus 4) The monster species that never randomly spawned: nexus colony The monster species that never randomly spawned: àðèO¨|HïFÛå‘XDØæß The monster species that never randomly spawned: Nils The monster species that never randomly spawned: wand mimic The monster species that never randomly spawned: nexus warp patch The monster species that never randomly spawned: winged eel The monster species that never randomly spawned: giant termite The monster species that never randomly spawned: gatling turret The monster species that never randomly spawned: mega cockroach The monster species that never randomly spawned: skeleton kobold The RNG hath decreed that this item was never generated: conundrum nunchiaku ((null)) The RNG hath decreed that this item was never generated: chain mail ((null)) The RNG hath decreed that this item was never generated: fly swatter ((null)) The RNG hath decreed that this item was never generated: helm of brilliance (etched helmet) The RNG hath decreed that this item was never generated: magic harp (harp) The RNG hath decreed that this item was never generated: dissolve food (hungry) The RNG hath decreed that this item was generated more often: no skill (shattering, freq bonus 9) The RNG hath decreed that this item was generated more often: dark elven arrow (black runed arrow, freq bonus 38) The RNG hath decreed that this item was generated more often: manastone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: rainbow dragon scale mail ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: rubber apron (apron, freq bonus 6) The RNG hath decreed that this item was generated more often: immobility (motile, freq bonus 19) The RNG hath decreed that this item was generated more often: summon sexy girl (girly, freq bonus 4) The RNG hath decreed that this item was generated more often: bone club ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: confuse self (many-paged, freq bonus 19) The RNG hath decreed that this item was generated more often: javelin (throwing spear, freq bonus 8) The RNG hath decreed that this item was generated more often: curse (color changing, freq bonus 44) The RNG hath decreed that this item was generated more often: amber (yellowish brown, freq bonus 6) The RNG hath decreed that this item was generated more often: dwarvish mithril-coat ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: acquirement (important, freq bonus 3) The RNG hath decreed that this item was generated more often: leather drum (drum, freq bonus 2) The RNG hath decreed that this item was generated more often: jumping (torn, freq bonus 2) The RNG hath decreed that this item was generated more often: glass chain ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: pizza ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: ulch helmet (filtered helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS, freq bonus 7) The RNG hath decreed that this item was always generated cursed: map level (crumbling) The RNG hath decreed that this item was always generated cursed: amnesia (sparkling) The RNG hath decreed that this item was always generated cursed: polymorph control (emerald) The RNG hath decreed that this item was always generated cursed: high boots (jackboots) The RNG hath decreed that this item was always generated cursed: lance ((null)) The RNG hath decreed that this trap was always invisible: turn table The RNG hath decreed that this trap was generated more often: paralysis trap (freq bonus 4) Next attribute increase check would have come at turn 107 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (1296) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 0% 100% d - endure heat 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...