Heliokopis, neutral male gnomish Wizard ----f--- |..@%..| |..){..| |...=..| |....... -------- [Heliokopi the Evoker] St9 Dx7 Co10 In13 Wi8 Ch7 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 170 Potion identification only worked 3 times out of 7 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 20 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 25% chance Scroll drop chance was reduced to 82% Ring drop chance was reduced to 87% Wand drop chance was reduced to 95% Potion drop chance was reduced to 60% Concealing monsters were spawned underneath items 97% of the time only Monster death drops spawned with only 83% chance Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 13019 Monster spawn increase reached its maximum at turn 29070 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 103496 The monster class that cannot be genocided was mummy The monster class that was spawned more often: human or elf (freq bonus 1) The monster species that spawned more often: translucent mold (freq bonus 4) The monster species that spawned more often: clear rubber (freq bonus 4) The monster species that spawned more often: cow (freq bonus 12) The monster species that spawned more often: pidgey (freq bonus 10) The monster species that spawned more often: invisible mushroom (freq bonus 4) The monster species that spawned more often: tree patch (freq bonus 5) The monster species that spawned more often: umbra stalk (freq bonus 2) The monster species that spawned more often: porter sue fungus (freq bonus 6) The monster species that spawned more often: young rainbow dragon (freq bonus 8) The monster species that spawned more often: incorrect cat (freq bonus 3) The monster species that spawned more often: toxic colony (freq bonus 6) The monster species that spawned more often: Anti-Elbereth Administrator (freq bonus 2) The monster species that spawned more often: soviet (freq bonus 12) The monster species that spawned more often: nasty mold (freq bonus 4) The monster species that spawned more often: black mamba (freq bonus 8) The monster species that spawned more often: hemophage (freq bonus 16) The monster species that spawned more often: giant purple jellyfish (freq bonus 5) The monster species that spawned more often: pale wraith (freq bonus 4) The monster species that spawned more often: freemason provincial grand master (freq bonus 20) The monster species that spawned more often: cornflake zombie (freq bonus 16) The monster species that never randomly spawned: petty rattlesnake The monster species that never randomly spawned: silver sucker The monster species that never randomly spawned: Christiane The monster species that never randomly spawned: Humanoid Angel The monster species that never randomly spawned: blue monster The monster species that never randomly spawned: Denise's girl shoe The monster species that never randomly spawned: false force patch The monster species that never randomly spawned: green orc The monster species that never randomly spawned: disenchanter force fungus The monster species that never randomly spawned: undead force patch The monster class that always generated with extra speed: unicorn or horse The RNG hath decreed that this item was never generated: two-handed sword ((null)) The RNG hath decreed that this item was never generated: enlightenment (swirly) The RNG hath decreed that this item was never generated: magic mapping (dusty) The RNG hath decreed that this item was never generated: confuse self (many-paged) The RNG hath decreed that this item was never generated: dwarvish roundshield (large round shield) The RNG hath decreed that this item was never generated: acquirement (important) The RNG hath decreed that this item was generated more often: yellow spell cloak (petrified cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: fire helmet (red helmet, freq bonus 29) The RNG hath decreed that this item was generated more often: talc (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: worthless piece of pink glass (pink, freq bonus 12) The RNG hath decreed that this item was generated more often: out of memory helmet (masked helmet, freq bonus 22) The RNG hath decreed that this item was generated more often: secret door detection (balsa, freq bonus 7) The RNG hath decreed that this item was generated more often: weakness stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: gauntlets of misfiring (clumsy gloves, freq bonus 20) The RNG hath decreed that this item was generated more often: stethoscope ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: green sweets ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: stone to flesh (thick, freq bonus 10) The RNG hath decreed that this item was generated more often: chaos terrain stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: hippie heels (red overknees, freq bonus 10) The RNG hath decreed that this item was generated more often: feminine pumps (female footwear, freq bonus 5) The RNG hath decreed that this item was generated more often: blinding venom (splash of venom, freq bonus 3) The RNG hath decreed that this item was generated more often: dart ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: elven bow (runed bow, freq bonus 4) The RNG hath decreed that this item was generated more often: lab coat (white coat, freq bonus 9) The RNG hath decreed that this item was generated more often: low stat stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: fear (bewitched, freq bonus 17) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 3) The RNG hath decreed that this item was always generated cursed: silver bullet ((null)) The RNG hath decreed that this item was always generated cursed: tooled horn (horn) The RNG hath decreed that this item was always generated cursed: teleport away (gold) The RNG hath decreed that this item was always generated cursed: confusion stone (gray) The RNG hath decreed that this item was always generated cursed: resist poison (big) The RNG hath decreed that this trap was always invisible: wishing trap The RNG hath decreed that this trap was generated more often: immobility trap (freq bonus 3) Next attribute increase check would have come at turn 443 Strength training was 0 Dexterity training was 0 Wisdom training was 3 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (508) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...