Heliokopis, neutral male gnomish Wizard -+----- |....@| |...f.| |.....| |..... |.....| ------- [Heliokopi the Evoker] St9 Dx17 Co11 In19 Wi5 Ch10 WizGnoMalNeu Dlvl:1 $6 HP16(16) Pw28(28) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 8 Monsters only dropped their musable items with 92% chance Scroll drop chance was reduced to 82% Amulet drop chance was reduced to 75% Concealing monsters were spawned underneath items 94% of the time only Monster death drops spawned with only 93% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 19537 Monster spawn increase reached its maximum at turn 44672 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 955643 The monster class that cannot be genocided was grue The monster class that was spawned more often: pudding or ooze (freq bonus 2) The monster species that spawned more often: animated unfair stiletto (freq bonus 8) The monster species that spawned more often: skeleton troll (freq bonus 5) The monster species that spawned more often: large freezing sphere (freq bonus 5) The monster species that spawned more often: corpse fiend (freq bonus 5) The monster species that spawned more often: mirror grue (freq bonus 8) The monster species that spawned more often: manticore (freq bonus 8) The monster species that spawned more often: toxic fungus (freq bonus 6) The monster species that spawned more often: Hisame Shizumaru (freq bonus 3) The monster species that spawned more often: baluchitherium (freq bonus 5) The monster species that spawned more often: mornungol (freq bonus 4) The monster species that spawned more often: disenchantment hound (freq bonus 8) The monster species that spawned more often: prick bear (freq bonus 3) The monster species that spawned more often: garbage houses (freq bonus 4) The monster species that spawned more often: amazonas fish (freq bonus 4) The monster species that spawned more often: wood elf tracker (freq bonus 3) The monster species that spawned more often: azure force patch (freq bonus 6) The monster species that spawned more often: pit lord (freq bonus 5) The monster species that spawned more often: phase spider (freq bonus 8) The monster species that spawned more often: vampiric warp fungus (freq bonus 4) The monster species that spawned more often: nasty chasme (freq bonus 8) The monster species that never randomly spawned: frybone The monster species that never randomly spawned: Yvonne The monster species that never randomly spawned: aoa The monster species that never randomly spawned: razor spine The monster species that never randomly spawned: Tsathoggua, the Sleeper of N'kai The monster species that never randomly spawned: umbra mold The monster species that never randomly spawned: cerulean fungus The monster species that never randomly spawned: volcanic grue The monster species that never randomly spawned: small flying permamimic The monster species that never randomly spawned: capuchin monkey The monster class that always generated with extra speed: nymph The RNG hath decreed that this item was never generated: healing (LIFE RESTORATION) The RNG hath decreed that this item was never generated: brown sweets ((null)) The RNG hath decreed that this item was never generated: paralysis (emerald) The RNG hath decreed that this item was never generated: jumping boots (hiking boots) The RNG hath decreed that this item was never generated: muting helm (covered helmet) The RNG hath decreed that this item was never generated: teleport away (gold) The RNG hath decreed that this item was generated more often: elven boots (mud boots, freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets of free action (comfortable gloves, freq bonus 16) The RNG hath decreed that this item was generated more often: robe (red robe, freq bonus 7) The RNG hath decreed that this item was generated more often: sludge (fallthrough, freq bonus 9) The RNG hath decreed that this item was generated more often: mutation (fleecy, freq bonus 2) The RNG hath decreed that this item was generated more often: rainbow dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: disengraving (Elbereth-inscribed, freq bonus 6) The RNG hath decreed that this item was generated more often: iron bar ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: tidal wave (tolkienian, freq bonus 32) The RNG hath decreed that this item was generated more often: submachine gun ((null), freq bonus 44) The RNG hath decreed that this item was generated more often: good night (nightly, freq bonus 11) The RNG hath decreed that this item was generated more often: genocide (ELBIB YLOH, freq bonus 6) The RNG hath decreed that this item was generated more often: sturdy plateau boot for girls ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: fire helmet (red helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: tail spikes (splash of venom, freq bonus 6) The RNG hath decreed that this item was generated more often: green dragon scale shield (green dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: platinum fire hook (beaked staff, freq bonus 6) The RNG hath decreed that this item was generated more often: golden saber ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: memory loss stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: elven bow (runed bow, freq bonus 9) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 19) The RNG hath decreed that this item was always generated cursed: detect foot (stinking) The RNG hath decreed that this item was always generated cursed: dig (parchment) The RNG hath decreed that this item was always generated cursed: amulet versus poison (pyramidal) The RNG hath decreed that this item was always generated cursed: oliharcon splint mail ((null)) The RNG hath decreed that this item was always generated cursed: silver long sword ((null)) The RNG hath decreed that this trap was always invisible: automatic switcher The RNG hath decreed that this trap was generated more often: freezing trap (freq bonus 2) Next attribute increase check would have come at turn 1196 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (322) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...