Heliokopis, neutral male gnomish Wizard ---------- |...d....- |.....@..| |..`.f.$.| ---.------ [Heliokopi the Evoker] St11 Dx14 Co10 In19 Wi8 Ch6 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 12 Ring identification only worked 4 times out of 15 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 192 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 76% chance Ring drop chance was reduced to 65% Amulet drop chance was reduced to 51% Concealing monsters were spawned underneath items 81% of the time only Monster death drops spawned with only 73% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 58242 Monster spawn increase reached its maximum at turn 80385 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 199409 The monster class that cannot be genocided was rodent The monster class that was spawned more often: worm (freq bonus 3) The monster species that spawned more often: »¬í>Í`Üt FãÓaZ (freq bonus 12) The monster species that spawned more often: hungry fungus (freq bonus 12) The monster species that spawned more often: divine summoner (freq bonus 16) The monster species that spawned more often: bacterioid turret (freq bonus 16) The monster species that spawned more often: adventurous wizard (freq bonus 5) The monster species that spawned more often: airi (freq bonus 5) The monster species that spawned more often: undead rogue (freq bonus 40) The monster species that spawned more often: mirror growth (freq bonus 10) The monster species that spawned more often: kappa wizard (freq bonus 5) The monster species that spawned more often: freemason brother (freq bonus 4) The monster species that spawned more often: undead mushroom (freq bonus 5) The monster species that spawned more often: mirror spore (freq bonus 12) The monster species that spawned more often: corrosion trove (freq bonus 8) The monster species that spawned more often: petty ki-rin (freq bonus 5) The monster species that spawned more often: flesh lancer (freq bonus 5) The monster species that spawned more often: sulfur mushroom (freq bonus 10) The monster species that spawned more often: Racemicron, Prince of Acid and Melting (freq bonus 5) The monster species that spawned more often: toxic patch (freq bonus 12) The monster species that spawned more often: undead geek (freq bonus 5) The monster species that spawned more often: wereboar (freq bonus 9) The monster species that never randomly spawned: goff The monster species that never randomly spawned: incantifier The monster species that never randomly spawned: ancient mercurial dragon The monster species that never randomly spawned: fiendish warlock The monster species that never randomly spawned: agent black mold The monster species that never randomly spawned: poison grue The monster species that never randomly spawned: Policeman Kommissioner The monster species that never randomly spawned: deep troll The monster species that never randomly spawned: amorphous colony The monster species that never randomly spawned: troglodyte witch doctor The RNG hath decreed that this item was never generated: amulet of sickness resistance (sparkling) The RNG hath decreed that this item was never generated: sinking (SPORKHACK ASCENSION) The RNG hath decreed that this item was never generated: repair armor (pergament) The RNG hath decreed that this item was never generated: plasteel helm ((null)) The RNG hath decreed that this item was never generated: consort's suit (loud foppish suit) The RNG hath decreed that this item was never generated: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY) The RNG hath decreed that this item was generated more often: boulder ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: timely backup (rusty, freq bonus 9) The RNG hath decreed that this item was generated more often: searching (tiger eye, freq bonus 19) The RNG hath decreed that this item was generated more often: amulet of quadruple attack (signet, freq bonus 39) The RNG hath decreed that this item was generated more often: kitchen apron (apron, freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of magical breathing (octagonal, freq bonus 20) The RNG hath decreed that this item was generated more often: restration (enamel, freq bonus 5) The RNG hath decreed that this item was generated more often: two-handed sword ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: right mouse button stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: kitchen apron (apron, freq bonus 6) The RNG hath decreed that this item was generated more often: water dragon scale mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of quenching (asbestos cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: tin ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 10) The RNG hath decreed that this item was generated more often: ebb tide (SUKI TOKIMEKI TO KISS, freq bonus 10) The RNG hath decreed that this item was generated more often: scimitar (curved sword, freq bonus 26) The RNG hath decreed that this item was generated more often: torpedo ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: alter reality (mysterious, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of chaotic (tasseled helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: oilskin sack (bag, freq bonus 10) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 84) The RNG hath decreed that this item was always generated cursed: Japan-wax candle (candle) The RNG hath decreed that this item was always generated cursed: great dagger ((null)) The RNG hath decreed that this item was always generated cursed: hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: mood (ridged) The RNG hath decreed that this item was always generated cursed: acid sphere (corroded) The RNG hath decreed that this trap was always invisible: engraving trap The RNG hath decreed that this trap was generated more often: difficulty trap (freq bonus 1) Next attribute increase check would have come at turn 803 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (138) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - knock 1 matter 0% 100% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...