Heliokopis, neutral male gnomish Wizard ------- .....@f |.....| |..... ------- [Heliokopi the Evoker] St7 Dx10 Co10 In17 Wi8 Ch7 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? What do you want to drink? [fgh or ?*] That is a silly thing to drink. # Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 198 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 90% chance Scroll drop chance was reduced to 86% Ring drop chance was reduced to 76% Wand drop chance was reduced to 73% Amulet drop chance was reduced to 93% Potion drop chance was reduced to 82% Concealing monsters were spawned underneath items 86% of the time only Monster death drops spawned with only 95% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 25136 Monster spawn increase reached its maximum at turn 49617 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 4294152 The monster class that cannot be genocided was mummy The monster class that was spawned more often: rust monster or disenchanter (freq bonus 5) The monster species that spawned more often: Magdalena's dancing shoe (freq bonus 8) The monster species that spawned more often: indigo stalk (freq bonus 12) The monster species that spawned more often: death hulk (freq bonus 20) The monster species that spawned more often: steamball lightning (freq bonus 9) The monster species that spawned more often: white jelly (freq bonus 16) The monster species that spawned more often: stone mushroom (freq bonus 8) The monster species that spawned more often: large wand trove (freq bonus 9) The monster species that spawned more often: inferno hound (freq bonus 7) The monster species that spawned more often: forest wolf (freq bonus 30) The monster species that spawned more often: night clan (freq bonus 8) The monster species that spawned more often: Aobe (freq bonus 24) The monster species that spawned more often: consul (freq bonus 8) The monster species that spawned more often: Yvonne's soft sneaker (freq bonus 12) The monster species that spawned more often: lotus naga (freq bonus 8) The monster species that spawned more often: zombified dwarf (freq bonus 14) The monster species that spawned more often: censor (freq bonus 11) The monster species that spawned more often: wrinkled mushroom patch (freq bonus 9) The monster species that spawned more often: venom mold (freq bonus 11) The monster species that spawned more often: Detective Kaptain (freq bonus 7) The monster species that spawned more often: supreme lich (freq bonus 16) The monster species that never randomly spawned: clock stalk The monster species that never randomly spawned: real multi-hued hound The monster species that never randomly spawned: giant scorpion The monster species that never randomly spawned: aligned priest mummy The monster species that never randomly spawned: siena sentai The monster species that never randomly spawned: evil spawn of Shub-Niggurath The monster species that never randomly spawned: slaughtering troll The monster species that never randomly spawned: elf battlemaster The monster species that never randomly spawned: rock worm The monster species that never randomly spawned: chief monkey The monster class that always generated with extra speed: centaur The RNG hath decreed that this item was never generated: moon axe (large silver axe) The RNG hath decreed that this item was never generated: rubber apron (apron) The RNG hath decreed that this item was never generated: wounds (SLASHTHEM IS NOT A FORK OF SLASHEM EXTENDED) The RNG hath decreed that this item was never generated: victorian underwear ((null)) The RNG hath decreed that this item was never generated: extra healing (puce) The RNG hath decreed that this item was never generated: grappling hook (iron hook) The RNG hath decreed that this item was generated more often: robe of power (orange robe, freq bonus 9) The RNG hath decreed that this item was generated more often: dwarvish short sword (broad short sword, freq bonus 9) The RNG hath decreed that this item was generated more often: silver shield ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: battle-axe (double-headed axe, freq bonus 46) The RNG hath decreed that this item was generated more often: ruby dragon scales ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: plasteel boots (white boots, freq bonus 16) The RNG hath decreed that this item was generated more often: plasteel cloak ((null), freq bonus 83) The RNG hath decreed that this item was generated more often: block-heeled combat boot ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: plasteel cloak ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: amulet of own race warning (cabbalist, freq bonus 9) The RNG hath decreed that this item was generated more often: wonder helmet (weeping helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: thunder (rollover, freq bonus 11) The RNG hath decreed that this item was generated more often: helm of detoxification (anachrononononaut helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: bigscript helm (great helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: mushroom ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: hydra bow ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cure critical wounds (roast mate, freq bonus 10) The RNG hath decreed that this item was generated more often: helm of hunger (winged helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: ice beam (nebulous, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of protection (tattered cape, freq bonus 3) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 41) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 28) The RNG hath decreed that this item was always generated cursed: gauntlets of the force (spacey gloves) The RNG hath decreed that this item was always generated cursed: boots of fainting (cast iron boots) The RNG hath decreed that this item was always generated cursed: jumping boots (hiking boots) The RNG hath decreed that this item was always generated cursed: speed boots (combat boots) The RNG hath decreed that this item was always generated cursed: diamond dragon scale shield (diamond dragonhide shield) The RNG hath decreed that this trap was always invisible: glyph of protection The RNG hath decreed that this trap was generated more often: destroy armor trap (freq bonus 3) Next attribute increase check would have come at turn 652 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (296) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - knock 1 matter 0% 100% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...