Heliokopis, neutral male gnomish Wizard --.-- |.f@` |...` ----- [Heliokopi the Evoker] St9 Dx12 Co8 In13 Wi5 Ch5 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 103 Amulet identification only worked 15 times out of 28 Wand identification only worked 3 times out of 17 Gem identification only worked 100 times out of 170 Monsters only dropped their musable items with 76% chance Scroll drop chance was reduced to 90% Amulet drop chance was reduced to 52% Monster death drops spawned with only 80% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 41190 Monster spawn increase reached its maximum at turn 130120 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 422120 The monster class that cannot be genocided was ghost The monster class that was spawned more often: worm (freq bonus 1) The monster species that spawned more often: persian girl (freq bonus 16) The monster species that spawned more often: ultra elemental (freq bonus 3) The monster species that spawned more often: Mister Ancient Regime (freq bonus 3) The monster species that spawned more often: Rooster Cogs (freq bonus 7) The monster species that spawned more often: torchblaze (freq bonus 4) The monster species that spawned more often: female assassin (freq bonus 8) The monster species that spawned more often: giant octopus (freq bonus 24) The monster species that spawned more often: large tool trove (freq bonus 3) The monster species that spawned more often: random black mage (freq bonus 3) The monster species that spawned more often: poisonous wimp (freq bonus 8) The monster species that spawned more often: death eater (freq bonus 2) The monster species that spawned more often: mystic (freq bonus 8) The monster species that spawned more often: Marleen (freq bonus 3) The monster species that spawned more often: nitric acid cloud (freq bonus 4) The monster species that spawned more often: spore patch (freq bonus 5) The monster species that spawned more often: fire girl (freq bonus 2) The monster species that spawned more often: shimmering mushroom (freq bonus 8) The monster species that spawned more often: ancient blood dragon (freq bonus 4) The monster species that spawned more often: Daemon (freq bonus 3) The monster species that spawned more often: dark lord guard (freq bonus 8) The monster species that never randomly spawned: Uniform Kriminologist The monster species that never randomly spawned: eye of chaos The monster species that never randomly spawned: yellow growth The monster species that never randomly spawned: ten of diamonds The monster species that never randomly spawned: volt growth The monster species that never randomly spawned: grosbeak light The monster species that never randomly spawned: azure warp fungus The monster species that never randomly spawned: watch lieutenant The monster species that never randomly spawned: ultramarine mold The monster species that never randomly spawned: jade monk The RNG hath decreed that this item was never generated: mercurial dragon scale mail ((null)) The RNG hath decreed that this item was never generated: x'mas cake ((null)) The RNG hath decreed that this item was never generated: rose quartz (pink) The RNG hath decreed that this item was never generated: conflict (ruby) The RNG hath decreed that this item was never generated: amulet of swimming (watery) The RNG hath decreed that this item was never generated: dwarvish battle-axe (beaked axe) The RNG hath decreed that this item was generated more often: covelline (black, freq bonus 12) The RNG hath decreed that this item was generated more often: runesword (runic broadsword, freq bonus 8) The RNG hath decreed that this item was generated more often: pick-axe ((null), freq bonus 46) The RNG hath decreed that this item was generated more often: gauntlets of panic (slit gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: unskilled stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: runesword (runic broadsword, freq bonus 21) The RNG hath decreed that this item was generated more often: elysium hostage chain ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: identify (KERNOD WEL, freq bonus 10) The RNG hath decreed that this item was generated more often: stone of thirst (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: war hat (wide metal helm, freq bonus 44) The RNG hath decreed that this item was generated more often: shuriken (throwing star, freq bonus 5) The RNG hath decreed that this item was generated more often: slow monster (light green, freq bonus 5) The RNG hath decreed that this item was generated more often: purple dragon scale shield (purple dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: object detection (smoky, freq bonus 11) The RNG hath decreed that this item was generated more often: trap disarming (elysium, freq bonus 5) The RNG hath decreed that this item was generated more often: wooden flute (flute, freq bonus 5) The RNG hath decreed that this item was generated more often: rapier ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: fear resistance (branching, freq bonus 10) The RNG hath decreed that this item was generated more often: fire (hexagonal, freq bonus 3) The RNG hath decreed that this item was generated more often: golden dragon scale mail ((null), freq bonus 13) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 53) The RNG hath decreed that this item was always generated cursed: confusion resistance (signet) The RNG hath decreed that this item was always generated cursed: fear (rusty) The RNG hath decreed that this item was always generated cursed: slow digestion (steel) The RNG hath decreed that this item was always generated cursed: forbidden knowledge (uninscribed) The RNG hath decreed that this item was always generated cursed: plasteel helm ((null)) The RNG hath decreed that this trap was always invisible: lava trap The RNG hath decreed that this trap was generated more often: weak sight trap (freq bonus 2) Next attribute increase check would have come at turn 156 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (199) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - endure heat 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...