Heliokopis, neutral male gnomish Wizard ----- |...| |.... |.$.| |...| |@f.| ----- [Heliokopi the Evoker] St9 Dx7 Co9 In8 Wi9 Ch6 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 144 Potion identification only worked 3 times out of 19 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 30 Scroll drop chance was reduced to 99% Ring drop chance was reduced to 97% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 77% Potion drop chance was reduced to 83% Concealing monsters were spawned underneath items 95% of the time only Monster death drops spawned with only 97% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 33374 Monster spawn increase reached its maximum at turn 53510 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 74750 The monster class that cannot be genocided was piercer The monster class that was spawned more often: wall monster (freq bonus 2) The monster species that spawned more often: jungle ape (freq bonus 12) The monster species that spawned more often: evasive GI trooper (freq bonus 9) The monster species that spawned more often: dark matter fly (freq bonus 12) The monster species that spawned more often: secret car (freq bonus 10) The monster species that spawned more often: beige colony (freq bonus 4) The monster species that spawned more often: chameleon (freq bonus 4) The monster species that spawned more often: skeleton moogle (freq bonus 6) The monster species that spawned more often: councillor (freq bonus 6) The monster species that spawned more often: thresher (freq bonus 6) The monster species that spawned more often: young green dragon (freq bonus 8) The monster species that spawned more often: Montgomery, Dr. Moreau's assistant (freq bonus 5) The monster species that spawned more often: clay growth (freq bonus 4) The monster species that spawned more often: Uniform Katcher (freq bonus 14) The monster species that spawned more often: drow sharpshooter (freq bonus 8) The monster species that spawned more often: Joker Black (freq bonus 5) The monster species that spawned more often: water lichen (freq bonus 20) The monster species that spawned more often: watch dragon (freq bonus 8) The monster species that spawned more often: Barrier Kop (freq bonus 4) The monster species that spawned more often: ponyta (freq bonus 16) The monster species that spawned more often: shrieking spirit (freq bonus 22) The monster species that never randomly spawned: The Smith The monster species that never randomly spawned: skulk blade The monster species that never randomly spawned: neekerbreeker The monster species that never randomly spawned: winter wolf The monster species that never randomly spawned: kirinki The monster species that never randomly spawned: draug The monster species that never randomly spawned: slimy warp fungus The monster species that never randomly spawned: lesser intrinsic eating permamimic The monster species that never randomly spawned: malicious leprechaun The monster species that never randomly spawned: sue stalk The RNG hath decreed that this item was never generated: dropless stone (gray) The RNG hath decreed that this item was never generated: levitation (agate) The RNG hath decreed that this item was never generated: full healing (heretical) The RNG hath decreed that this item was never generated: enchant weapon (DAIYEN FOOELS) The RNG hath decreed that this item was never generated: sleep (I AM SO FUCKING TIRED) The RNG hath decreed that this item was never generated: crystal plate mail ((null)) The RNG hath decreed that this item was generated more often: yellow dragon scale shield (yellow dragonhide shield, freq bonus 5) The RNG hath decreed that this item was generated more often: laser swatter ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: healthstone (gray, freq bonus 70) The RNG hath decreed that this item was generated more often: amazonite (cyan, freq bonus 12) The RNG hath decreed that this item was generated more often: concrete nunchiaku ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: time (ticking, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of polymorph (wired, freq bonus 14) The RNG hath decreed that this item was generated more often: bad effect (pebble, freq bonus 31) The RNG hath decreed that this item was generated more often: blue dragon scales ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: training stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: levitation boots (snow boots, freq bonus 3) The RNG hath decreed that this item was generated more often: helm of warning (meteoric helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: dwarvish mithril-coat ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: drain mana (empty, freq bonus 9) The RNG hath decreed that this item was generated more often: red double lightsaber (double lightsaber, freq bonus 8) The RNG hath decreed that this item was generated more often: dagger ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: confusion resistance (signet, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of spray (brown burnoose, freq bonus 3) The RNG hath decreed that this item was generated more often: high boots (jackboots, freq bonus 10) The RNG hath decreed that this item was generated more often: heavy clay ball ((null), freq bonus 14) The RNG hath decreed that this item was always generated cursed: green dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: aojiru (greenish-blue) The RNG hath decreed that this item was always generated cursed: acid (white) The RNG hath decreed that this item was always generated cursed: pitchfork ((null)) The RNG hath decreed that this item was always generated cursed: levitation (cyan) The RNG hath decreed that this trap was always invisible: trap door The RNG hath decreed that this trap was generated more often: totter trap (freq bonus 4) Next attribute increase check would have come at turn 524 Strength training was 0 Dexterity training was 0 Wisdom training was 3 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (859) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...