Heliokopis, neutral male gnomish Wizard -------- |.F....| |......| |......| .......| |......| |...$f@| - ------ [Heliokopi the Evoker] St9 Dx9 Co12 In25 Wi11 Ch11 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 102 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 7 Spellbook identification only worked 2 times out of 7 Ring drop chance was reduced to 65% Wand drop chance was reduced to 92% Concealing monsters were spawned underneath items 49% of the time only Monster death drops spawned with only 90% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 11968 Monster spawn increase reached its maximum at turn 49348 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 183652 The monster class that cannot be genocided was worm Today, this monster class was always generated invisible: pudding or ooze The monster class that was spawned more often: kobold (freq bonus 4) The monster color that was spawned more often: bright cyan (freq bonus 1) The monster species that spawned more often: slime vortex (freq bonus 6) The monster species that spawned more often: uncommon orc (freq bonus 14) The monster species that spawned more often: dream vortex (freq bonus 12) The monster species that spawned more often: plasma growth (freq bonus 6) The monster species that spawned more often: hard boiled eggman (freq bonus 32) The monster species that spawned more often: pit beast (freq bonus 5) The monster species that spawned more often: radiant warp fungus (freq bonus 20) The monster species that spawned more often: shapeless air elemental (freq bonus 12) The monster species that spawned more often: gretinah sephirah (freq bonus 7) The monster species that spawned more often: Jenni (freq bonus 11) The monster species that spawned more often: straw golem (freq bonus 12) The monster species that spawned more often: Fuma Monou, Dragon of Earth (freq bonus 24) The monster species that spawned more often: nether vortex (freq bonus 6) The monster species that spawned more often: shimmering spore (freq bonus 6) The monster species that spawned more often: Rock-N-Roll King (freq bonus 12) The monster species that spawned more often: toxic fiend (freq bonus 16) The monster species that spawned more often: roe deer (freq bonus 12) The monster species that spawned more often: aklash (freq bonus 7) The monster species that spawned more often: undead force patch (freq bonus 24) The monster species that spawned more often: The disgusting smoker friend of Marie (freq bonus 5) The monster species that never randomly spawned: ore newt The monster species that never randomly spawned: barnacle covered golem The monster species that never randomly spawned: venom patch The monster species that never randomly spawned: adult cyan dragon The monster species that never randomly spawned: kingler The monster species that never randomly spawned: anthrazite mushroom The monster species that never randomly spawned: camperstriker The monster species that never randomly spawned: racoon dog The monster species that never randomly spawned: Annie The monster species that never randomly spawned: returned archer The RNG hath decreed that this item was never generated: helm of fear (horned helmet) The RNG hath decreed that this item was never generated: adom cloak (mysterious cloak) The RNG hath decreed that this item was never generated: boots of displacement (hugging boots) The RNG hath decreed that this item was never generated: nastiness (GO TEAM NASTYTRAP) The RNG hath decreed that this item was never generated: spinel (violet) The RNG hath decreed that this item was never generated: psychic dragon scale shield (psychic dragonhide shield) The RNG hath decreed that this item was generated more often: prehistoric boots (castlevania boots, freq bonus 8) The RNG hath decreed that this item was generated more often: pet-stomping platform boots (thick-soled boots, freq bonus 4) The RNG hath decreed that this item was generated more often: diamond dragon scale mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: sprig of wolfsbane ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: endure cold (deep, freq bonus 17) The RNG hath decreed that this item was generated more often: cardboard fan ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: runesword (runic broadsword, freq bonus 7) The RNG hath decreed that this item was generated more often: cardboard fan ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: tooth of an algolian suntiger (very sharp tooth, freq bonus 9) The RNG hath decreed that this item was generated more often: cone of cold (dog eared, freq bonus 9) The RNG hath decreed that this item was generated more often: respawn stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: school uniform ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: hand blaster ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: flint (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: status stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: clone monster (radiating, freq bonus 8) The RNG hath decreed that this item was generated more often: polymorph (golden, freq bonus 13) The RNG hath decreed that this item was generated more often: entrapping (blasted, freq bonus 42) The RNG hath decreed that this item was generated more often: magic missile (vellum, freq bonus 100) The RNG hath decreed that this item was generated more often: wing cloak (angelic cloak, freq bonus 6) The RNG hath decreed that this item was always generated cursed: blindfold ((null)) The RNG hath decreed that this item was always generated cursed: engraving stone (gray) The RNG hath decreed that this item was always generated cursed: dream eater (tapered) The RNG hath decreed that this item was always generated cursed: bell ((null)) The RNG hath decreed that this item was always generated cursed: trap revealing (elysium) The RNG hath decreed that this trap was always invisible: ceiling collapse trap The RNG hath decreed that this trap was generated more often: elemental trap (freq bonus 1) Next attribute increase check would have come at turn 387 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (156) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 0% 300% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...