Heliokopis, neutral male gnomish Wizard ------------ |........?.. |.....@..{.| |.....f....+ |..........| ---.----|--- [Heliokopi the Evoker] St6 Dx10 Co6 In13 Wi8 Ch6 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 420 Ring identification only worked 4 times out of 6 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 9 Monsters only dropped their musable items with 62% chance Scroll drop chance was reduced to 87% Wand drop chance was reduced to 82% Potion drop chance was reduced to 85% Concealing monsters were spawned underneath items 46% of the time only Monster death drops spawned with only 93% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 37460 Monster spawn increase reached its maximum at turn 61745 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 86488 The monster class that cannot be genocided was cat or other feline The monster class that was spawned more often: (null) (freq bonus 4) The monster species that spawned more often: decayed spore (freq bonus 12) The monster species that spawned more often: brain ooze (freq bonus 12) The monster species that spawned more often: novel stalk (freq bonus 6) The monster species that spawned more often: jellyfish (freq bonus 28) The monster species that spawned more often: nexus force fungus (freq bonus 20) The monster species that spawned more often: mini rub monster (freq bonus 9) The monster species that spawned more often: reddish warp fungus (freq bonus 6) The monster species that spawned more often: Gravity Kop (freq bonus 6) The monster species that spawned more often: tasloi chief (freq bonus 7) The monster species that spawned more often: sparkling colony (freq bonus 6) The monster species that spawned more often: memory moss (freq bonus 12) The monster species that spawned more often: gloom (freq bonus 12) The monster species that spawned more often: chain lightning (freq bonus 12) The monster species that spawned more often: leader badger (freq bonus 7) The monster species that spawned more often: black warp fungus (freq bonus 7) The monster species that spawned more often: apparition (freq bonus 18) The monster species that spawned more often: don Patxi (freq bonus 12) The monster species that spawned more often: poison eye (freq bonus 54) The monster species that spawned more often: Manuela (freq bonus 14) The monster species that spawned more often: real chaos hound (freq bonus 6) The monster species that never randomly spawned: spectator The monster species that never randomly spawned: marilith girlfriend The monster species that never randomly spawned: small permamimic The monster species that never randomly spawned: megaspore The monster species that never randomly spawned: opaque jelly The monster species that never randomly spawned: old grandpa The monster species that never randomly spawned: Marian's sneaker The monster species that never randomly spawned: stone growth The monster species that never randomly spawned: arrogance The monster species that never randomly spawned: Phi-oo, Selenite Administrator The monster class that always generated with extra speed: pudding or ooze The RNG hath decreed that this item was never generated: pistol ((null)) The RNG hath decreed that this item was never generated: restore ability (pink) The RNG hath decreed that this item was never generated: clairvoyance (dark blue) The RNG hath decreed that this item was never generated: anti-drop (dropper) The RNG hath decreed that this item was never generated: stairstrap stone (gray) The RNG hath decreed that this item was never generated: silver dragon scales ((null)) The RNG hath decreed that this item was generated more often: chain and sickle ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: failed training (finger-jamming, freq bonus 24) The RNG hath decreed that this item was generated more often: mushroom ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: silver gauntlets (even pair of gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: watermelon ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: helm of starvation (guzzle helmet, freq bonus 40) The RNG hath decreed that this item was generated more often: detect food (cyan, freq bonus 6) The RNG hath decreed that this item was generated more often: punishment (VE FORBRYDERNE, freq bonus 6) The RNG hath decreed that this item was generated more often: umbrella ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of magical breathing (octagonal, freq bonus 17) The RNG hath decreed that this item was generated more often: malachite (green, freq bonus 9) The RNG hath decreed that this item was generated more often: dark elven short sword (black runed short sword, freq bonus 8) The RNG hath decreed that this item was generated more often: lance ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: oil (murky, freq bonus 2) The RNG hath decreed that this item was generated more often: bent sable (bent sword, freq bonus 4) The RNG hath decreed that this item was generated more often: elven helm (runed helm, freq bonus 75) The RNG hath decreed that this item was generated more often: high-elven helm (runed helm, freq bonus 8) The RNG hath decreed that this item was generated more often: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED, freq bonus 5) The RNG hath decreed that this item was generated more often: repair item (BOOBIE BLITZ, freq bonus 6) The RNG hath decreed that this item was generated more often: tin opener ((null), freq bonus 14) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 86) The RNG hath decreed that this item was always generated cursed: citrine (yellow) The RNG hath decreed that this item was always generated cursed: cloak of flame (vestiary) The RNG hath decreed that this item was always generated cursed: emerald dragon scale shield (emerald dragonhide shield) The RNG hath decreed that this item was always generated cursed: remove curse (PRATYAVAYAH) The RNG hath decreed that this item was always generated cursed: cloak of inventorylessness (glass cloak) The RNG hath decreed that this trap was always invisible: trap of walls The RNG hath decreed that this trap was generated more often: speed trap (freq bonus 2) Next attribute increase check would have come at turn 328 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (203) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - knock 1 matter 0% 100% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...