Heliokopis, neutral male gnomish Wizard ---.---- |......| |......| |......| |..@f..| |......| -------- [Heliokopi the Evoker] St7 Dx14 Co9 In14 Wi6 Ch8 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 19 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 11 Monsters only dropped their musable items with 34% chance Scroll drop chance was reduced to 90% Ring drop chance was reduced to 76% Wand drop chance was reduced to 88% Amulet drop chance was reduced to 84% Potion drop chance was reduced to 37% Concealing monsters were spawned underneath items 52% of the time only Monster death drops spawned with only 95% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 25797 Monster spawn increase reached its maximum at turn 85877 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 1411285 The monster class that cannot be genocided was umber hulk The monster class that was spawned more often: golem (freq bonus 1) The monster species that spawned more often: time colony (freq bonus 5) The monster species that spawned more often: %s-$$$-NIX (freq bonus 2) The monster species that spawned more often: human thief (freq bonus 6) The monster species that spawned more often: maggot (freq bonus 3) The monster species that spawned more often: kamehameha fighter (freq bonus 8) The monster species that spawned more often: vapour denizen (freq bonus 14) The monster species that spawned more often: undead undertaker (freq bonus 4) The monster species that spawned more often: deceiving mushroom (freq bonus 8) The monster species that spawned more often: Leo (freq bonus 3) The monster species that spawned more often: pagan lady (freq bonus 8) The monster species that spawned more often: onanocter 6f (freq bonus 16) The monster species that spawned more often: cursed stalk (freq bonus 64) The monster species that spawned more often: narrog (freq bonus 6) The monster species that spawned more often: Carmen (freq bonus 2) The monster species that spawned more often: Glaryssa, Succubus Queen (freq bonus 4) The monster species that spawned more often: gnome paladin (freq bonus 4) The monster species that spawned more often: gnome champion (freq bonus 12) The monster species that spawned more often: giant polar bear (freq bonus 2) The monster species that spawned more often: incinerator (freq bonus 12) The monster species that spawned more often: brown jelly (freq bonus 2) The monster species that never randomly spawned: phororachus The monster species that never randomly spawned: priestess mummy The monster species that never randomly spawned: floodwave The monster species that never randomly spawned: black horse The monster species that never randomly spawned: glib vortex The monster species that never randomly spawned: stalking lichen The monster species that never randomly spawned: platinum stalk The monster species that never randomly spawned: gnomish sorceror The monster species that never randomly spawned: lava mage The monster species that never randomly spawned: Desert Dwarf The RNG hath decreed that this item was never generated: worthless piece of blue glass (blue) The RNG hath decreed that this item was never generated: polymorph (silver) The RNG hath decreed that this item was never generated: healing (purple-red) The RNG hath decreed that this item was never generated: banishing fear (fearsome) The RNG hath decreed that this item was never generated: destroy weapon (TOME IS A CREATION BY DARKGOD) The RNG hath decreed that this item was never generated: curing uniform (clean white clothes) The RNG hath decreed that this item was generated more often: amulet of reflection (hexagonal, freq bonus 20) The RNG hath decreed that this item was generated more often: charoite (violet, freq bonus 29) The RNG hath decreed that this item was generated more often: special cloak (electrostatic cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: item-teleporting stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: safeguard suit (orange suit, freq bonus 12) The RNG hath decreed that this item was generated more often: tripe ration ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: hallucination (sky blue, freq bonus 43) The RNG hath decreed that this item was generated more often: cloak of time (weird cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: purple dragon scale shield (purple dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: curse items (accursed, freq bonus 31) The RNG hath decreed that this item was generated more often: feather armor ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: wings of angel (wings, freq bonus 5) The RNG hath decreed that this item was generated more often: fireball (octagonal, freq bonus 14) The RNG hath decreed that this item was generated more often: shimmering dragon scale mail ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: disenchantment stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: farlook stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: high boots (jackboots, freq bonus 2) The RNG hath decreed that this item was generated more often: crysknife ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: extreme power (turquoise, freq bonus 6) The RNG hath decreed that this item was generated more often: silver mace ((null), freq bonus 7) The RNG hath decreed that this item was always generated cursed: make visible (interplanar) The RNG hath decreed that this item was always generated cursed: chloroform (impregnated) The RNG hath decreed that this item was always generated cursed: speedbug stone (gray) The RNG hath decreed that this item was always generated cursed: emerald dragon scale shield (emerald dragonhide shield) The RNG hath decreed that this item was always generated cursed: bunny ear (headpiece) The RNG hath decreed that this trap was always invisible: difficulty trap The RNG hath decreed that this trap was generated more often: low stats trap (freq bonus 1) Next attribute increase check would have come at turn 934 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (116) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 0% 100% d - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...