Heliokopis, neutral male gnomish Wizard ----------------- |...............| |...............| +...............| |.$Z............| |...........f@..| ----- ----------- [Heliokopi the Evoker] St4 Dx12 Co10 In20 Wi6 Ch5 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Your inventory Weapons a - a blessed +1 quarterstaff (weapon in hands) {16} Armor b - an uncursed +0 cloak of magic resistance (being worn) {4} Scrolls i - an uncursed scroll of gold detection {1} j - an uncursed scroll of blank paper {1} k - a blessed scroll of identify {1} p - 5 uncursed scrolls of healing {5} q - 4 uncursed scrolls of mana {4} r - 3 uncursed scrolls of phase door {3} s - 2 uncursed scrolls of standard id {2} t - an uncursed scroll of cure {1} Spellbooks l - a blessed spellbook of force bolt (0:2) {1} m - a blessed spellbook of resist sleep (4:5) {1} n - a blessed spellbook of detect monsters (3:4) {1} o - a blessed spellbook of cure blindness (0:4) {1} Potions f - an uncursed potion of water {1} g - a blessed potion of full healing {1} h - an uncursed potion of full healing {1} Rings d - an uncursed +1 ring of protection {1} e - an uncursed +2 ring of protection {1} Wands c - an uncursed wand of light (0:2) {1} Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 192 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 94% chance Ring drop chance was reduced to 66% Amulet drop chance was reduced to 34% Concealing monsters were spawned underneath items 59% of the time only Monster death drops spawned with only 96% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 21632 Monster spawn increase reached its maximum at turn 59589 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 1159808 The monster class that cannot be genocided was mummy The monster class that was spawned more often: blob (freq bonus 2) The monster species that spawned more often: gnome battlemaster (freq bonus 8) The monster species that spawned more often: armadillo (freq bonus 8) The monster species that spawned more often: drone mushroom (freq bonus 10) The monster species that spawned more often: croc-man (freq bonus 8) The monster species that spawned more often: unreal force fungus (freq bonus 9) The monster species that spawned more often: giant grub (freq bonus 4) The monster species that spawned more often: undead naga (freq bonus 14) The monster species that spawned more often: banshee (freq bonus 7) The monster species that spawned more often: volcanic cattle (freq bonus 4) The monster species that spawned more often: white balrog (freq bonus 5) The monster species that spawned more often: sludge patch (freq bonus 16) The monster species that spawned more often: striped rat snake (freq bonus 16) The monster species that spawned more often: poor lich (freq bonus 8) The monster species that spawned more often: graviton sphere (freq bonus 32) The monster species that spawned more often: dull spore (freq bonus 4) The monster species that spawned more often: Officer Kommissioner (freq bonus 4) The monster species that spawned more often: Sir Garland (freq bonus 4) The monster species that spawned more often: stealer mimic (freq bonus 6) The monster species that spawned more often: cock (freq bonus 6) The monster species that spawned more often: petty leprechaun elder (freq bonus 3) The monster species that never randomly spawned: seven-feet we-sell The monster species that never randomly spawned: nighthunter The monster species that never randomly spawned: leocentaur chief The monster species that never randomly spawned: dungeon fern sprout The monster species that never randomly spawned: undead mimic The monster species that never randomly spawned: hippogryph The monster species that never randomly spawned: four of hearts The monster species that never randomly spawned: bloodthirsty vampire mage The monster species that never randomly spawned: APEC Worker The monster species that never randomly spawned: flying penetrator The RNG hath decreed that this item was never generated: chemistry set (box of obscure-looking glass devices) The RNG hath decreed that this item was never generated: sleepstone (gray) The RNG hath decreed that this item was never generated: proof weapon (YOU ARE DOOMED) The RNG hath decreed that this item was never generated: fedora ((null)) The RNG hath decreed that this item was never generated: lightning shield (dull yellow shield) The RNG hath decreed that this item was never generated: amulet of fumbling (clumsy) The RNG hath decreed that this item was generated more often: amulet of quick attack (leftangular, freq bonus 19) The RNG hath decreed that this item was generated more often: platinum dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: talc (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: stinking cloud (vaporized, freq bonus 23) The RNG hath decreed that this item was generated more often: menu nose gloves (moth-bitten gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: chaos terrain (TIGHT SPANDEX SHIRT, freq bonus 7) The RNG hath decreed that this item was generated more often: emerald (green, freq bonus 15) The RNG hath decreed that this item was generated more often: ancient arrow ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: baseball bat ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of regeneration (vivid, freq bonus 11) The RNG hath decreed that this item was generated more often: amnesia stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: fumbling (hallucinating, freq bonus 9) The RNG hath decreed that this item was generated more often: heroism (tan, freq bonus 4) The RNG hath decreed that this item was generated more often: bigscript helm (great helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: impossibly heavy glass ball ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: skullcap (metal disk, freq bonus 11) The RNG hath decreed that this item was generated more often: mutation (iffy, freq bonus 4) The RNG hath decreed that this item was generated more often: punishment (VE FORBRYDERNE, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of inventorylessness (glass cloak, freq bonus 95) The RNG hath decreed that this item was generated more often: helm of amnesia (crazy helmet, freq bonus 9) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 7) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 20) The RNG hath decreed that this item was always generated cursed: troll hide (disgusting cloak) The RNG hath decreed that this item was always generated cursed: restore ability (light brown) The RNG hath decreed that this item was always generated cursed: sweet mocassins (womens footwear) The RNG hath decreed that this item was always generated cursed: gauntlets of misfiring (clumsy gloves) The RNG hath decreed that this item was always generated cursed: wooden geta ((null)) The RNG hath decreed that this trap was always invisible: confusion trap The RNG hath decreed that this trap was generated more often: nakedness trap (freq bonus 2) Next attribute increase check would have come at turn 104 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (344) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 0% 300% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...