Heliokopis, neutral male gnomish Wizard --- --. ...#B # |.f.# | ..@...| --...-- ----- [Heliokopi the Evoker] St7 Dx12 Co18 In16 Wi9 Ch8 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 11 Wand identification only worked 3 times out of 13 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 161 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 17% chance Scroll drop chance was reduced to 87% Amulet drop chance was reduced to 98% Potion drop chance was reduced to 82% Concealing monsters were spawned underneath items 59% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 23776 Monster spawn increase reached its maximum at turn 101157 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 9637704 The monster class that cannot be genocided was dragon The monster class that was spawned more often: trove (freq bonus 1) The monster species that spawned more often: nycademon (freq bonus 9) The monster species that spawned more often: Zoth-Ommog (freq bonus 3) The monster species that spawned more often: soft stalk (freq bonus 8) The monster species that spawned more often: undead undertaker (freq bonus 3) The monster species that spawned more often: shayateen lord (freq bonus 12) The monster species that spawned more often: regenerating mind flayer (freq bonus 9) The monster species that spawned more often: petty white slime (freq bonus 8) The monster species that spawned more often: pink slime (freq bonus 10) The monster species that spawned more often: smoke golem (freq bonus 10) The monster species that spawned more often: giant white rat (freq bonus 2) The monster species that spawned more often: old stone dragon (freq bonus 3) The monster species that spawned more often: blood brothers (freq bonus 14) The monster species that spawned more often: ruthless orc (freq bonus 6) The monster species that spawned more often: fire lizard (freq bonus 5) The monster species that spawned more often: ice warp patch (freq bonus 12) The monster species that spawned more often: sludge colony (freq bonus 4) The monster species that spawned more often: Tevildo, Prince of Cats (freq bonus 4) The monster species that spawned more often: blue-green force patch (freq bonus 3) The monster species that spawned more often: rodent of unusual size (freq bonus 12) The monster species that spawned more often: pack lynx (freq bonus 5) The monster species that never randomly spawned: covetous great orc The monster species that never randomly spawned: chimaera The monster species that never randomly spawned: teal naga hatchling The monster species that never randomly spawned: golden warp patch The monster species that never randomly spawned: blood banshee The monster species that never randomly spawned: ape gigans The monster species that never randomly spawned: tree warp fungus The monster species that never randomly spawned: gnomish brigand thief The monster species that never randomly spawned: hata-mata The monster species that never randomly spawned: memory moss The monster class that always generated with extra speed: unicorn or horse The RNG hath decreed that this item was never generated: spear ((null)) The RNG hath decreed that this item was never generated: black dragon scales ((null)) The RNG hath decreed that this item was never generated: aurora beam (alarming) The RNG hath decreed that this item was never generated: magic mapping (dusty) The RNG hath decreed that this item was never generated: remove blessing (light cyan) The RNG hath decreed that this item was never generated: dehydrating stone (gray) The RNG hath decreed that this item was generated more often: sludge (litter, freq bonus 9) The RNG hath decreed that this item was generated more often: dwarvish iron helm (hard hat, freq bonus 78) The RNG hath decreed that this item was generated more often: heavy clay ball ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: magictorch (khaki, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of danger (doomed, freq bonus 18) The RNG hath decreed that this item was generated more often: amulet of prism (prismatic, freq bonus 30) The RNG hath decreed that this item was generated more often: increase damage (coral, freq bonus 11) The RNG hath decreed that this item was generated more often: cypher helm (basin helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of anti-teleportation (rigid, freq bonus 5) The RNG hath decreed that this item was generated more often: bone club ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: disarming (wet, freq bonus 3) The RNG hath decreed that this item was generated more often: jumpsuit (silver clothes, freq bonus 5) The RNG hath decreed that this item was generated more often: light (arc, freq bonus 3) The RNG hath decreed that this item was generated more often: silver dagger ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: sapphire dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: yellow spell stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: banded mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: warning (diamond, freq bonus 2) The RNG hath decreed that this item was generated more often: magic resistance (dark, freq bonus 3) The RNG hath decreed that this item was generated more often: fear (bewitched, freq bonus 3) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 91) The RNG hath decreed that this item was always generated cursed: stoning (CURSED TIN OF COCKATRICE MEAT) The RNG hath decreed that this item was always generated cursed: genocide (omnipotent) The RNG hath decreed that this item was always generated cursed: amulet of second chance (tetraedrical) The RNG hath decreed that this item was always generated cursed: atsuzoko boots ((null)) The RNG hath decreed that this item was always generated cursed: misfire (vajra orb) The RNG hath decreed that this trap was always invisible: heap of shit The RNG hath decreed that this trap was generated more often: negative trap (freq bonus 9) Next attribute increase check would have come at turn 596 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (207) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 19% 300% d - create monster 4 attack 19% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...